Files
itgmania212121/stepmania/src/ScreenTextEntry.h
T
2005-10-30 21:39:49 +00:00

123 lines
3.5 KiB
C++

/* ScreenTextEntry - Displays a text entry box over the top of another screen. */
#ifndef SCREEN_TEXT_ENTRY_H
#define SCREEN_TEXT_ENTRY_H
#include "ScreenWithMenuElements.h"
#include "BitmapText.h"
#include "RageSound.h"
enum KeyboardRow
{
R1, R2, R3, R4, R5, R6, R7,
KEYBOARD_ROW_SPECIAL,
NUM_KEYBOARD_ROWS
};
#define FOREACH_KeyboardRow( i ) FOREACH_ENUM( KeyboardRow, NUM_KEYBOARD_ROWS, i )
const int KEYS_PER_ROW = 13;
enum KeyboardRowSpecialKey
{
SPACEBAR=2, BACKSPACE=5, CANCEL=8, DONE=11
};
class ScreenTextEntry : public ScreenWithMenuElements
{
public:
static void TextEntry(
ScreenMessage smSendOnPop,
CString sQuestion,
CString sInitialAnswer,
int iMaxInputLength,
bool(*Validate)(const CString &sAnswer,CString &sErrorOut) = NULL,
void(*OnOK)(const CString &sAnswer) = NULL,
void(*OnCanel)() = NULL,
bool bPassword = false );
static void Password(
ScreenMessage smSendOnPop,
const CString &sQuestion,
void(*OnOK)(const CString &sPassword) = NULL,
void(*OnCanel)() = NULL )
{
TextEntry( smSendOnPop, sQuestion, "", 255, NULL, OnOK, OnCanel, true );
}
ScreenTextEntry( CString sName );
~ScreenTextEntry();
virtual void Init();
virtual void BeginScreen();
virtual void Update( float fDelta );
virtual void Input( const InputEventPlus &input );
static CString s_sLastAnswer;
static bool s_bCancelledLast;
protected:
void MoveX( int iDir );
void MoveY( int iDir );
void AppendToAnswer( CString s );
void BackspaceInAnswer();
void End( bool bCancelled );
virtual void MenuLeft( PlayerNumber pn ) { MoveX(-1); }
virtual void MenuRight( PlayerNumber pn ) { MoveX(+1); }
virtual void MenuUp( PlayerNumber pn ) { MoveY(-1); }
virtual void MenuDown( PlayerNumber pn ) { MoveY(+1); }
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
void UpdateKeyboardText();
void UpdateAnswerText();
BitmapText m_textQuestion;
AutoActor m_sprAnswerBox;
wstring m_sAnswer;
BitmapText m_textAnswer;
bool m_bShowAnswerCaret;
AutoActor m_sprCursor;
int m_iFocusX;
KeyboardRow m_iFocusY;
void PositionCursor();
BitmapText *m_ptextKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW];
RageSound m_sndType;
RageSound m_sndBackspace;
RageSound m_sndChange;
RageTimer m_timerToggleCursor;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/