Files
itgmania212121/stepmania/src/MessageManager.h
T

199 lines
5.8 KiB
C++

/* MessageManager - Control lights. */
#ifndef MessageManager_H
#define MessageManager_H
class IMessageSubscriber
{
public:
virtual ~IMessageSubscriber() { }
virtual void HandleMessage( const CString& sMessage ) = 0;
virtual void ProcessMessages( float fDeltaTime );
void ClearMessages( const CString sMessage = "" );
private:
struct QueuedMessage
{
CString sMessage;
float fDelayRemaining;
};
void HandleMessageInternal( const CString& sMessage );
vector<QueuedMessage> m_aMessages;
friend class MessageManager;
};
struct lua_State;
enum Message
{
Message_CurrentGameChanged,
Message_CurrentStyleChanged,
Message_PlayModeChanged,
Message_CurrentSongChanged,
Message_CurrentStepsP1Changed,
Message_CurrentStepsP2Changed,
Message_CurrentCourseChanged,
Message_CurrentTrailP1Changed,
Message_CurrentTrailP2Changed,
Message_GameplayLeadInChanged,
Message_EditStepsTypeChanged,
Message_EditSourceStepsChanged,
Message_EditSourceStepsTypeChanged,
Message_PreferredDifficultyP1Changed,
Message_PreferredDifficultyP2Changed,
Message_PreferredCourseDifficultyP1Changed,
Message_PreferredCourseDifficultyP2Changed,
Message_EditCourseEntryIndexChanged,
Message_EditLocalProfileIDChanged,
Message_GoalCompleteP1,
Message_GoalCompleteP2,
Message_NoteCrossed,
Message_NoteWillCrossIn500Ms,
Message_NoteWillCrossIn1000Ms,
Message_NoteWillCrossIn1500Ms,
Message_CardRemovedP1,
Message_CardRemovedP2,
Message_BeatCrossed,
Message_MenuUpP1,
Message_MenuUpP2,
Message_MenuDownP1,
Message_MenuDownP2,
Message_MenuLeftP1,
Message_MenuLeftP2,
Message_MenuRightP1,
Message_MenuRightP2,
Message_MadeChoiceP1,
Message_MadeChoiceP2,
Message_CoinInserted,
Message_SideJoinedP1,
Message_SideJoinedP2,
Message_PlayersFinalized,
Message_AssistTickChanged,
Message_AutosyncChanged,
Message_PreferredSongGroupChanged,
Message_PreferredCourseGroupChanged,
Message_SortOrderChanged,
Message_LessonTry1,
Message_LessonTry2,
Message_LessonTry3,
Message_LessonCleared,
Message_LessonFailed,
Message_StorageDevicesChanged,
NUM_Message, // leave this at the end
Message_Invalud
};
const CString& MessageToString( Message m );
class MessageManager
{
public:
MessageManager();
~MessageManager();
void Subscribe( IMessageSubscriber* pSubscriber, const CString& sMessage );
void Subscribe( IMessageSubscriber* pSubscriber, Message m );
void Unsubscribe( IMessageSubscriber* pSubscriber, const CString& sMessage );
void Unsubscribe( IMessageSubscriber* pSubscriber, Message m );
void Broadcast( const CString& sMessage ) const;
void Broadcast( Message m ) const;
// Lua
void PushSelf( lua_State *L );
};
extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program
template<class T>
class BroadcastOnChange
{
private:
Message mSendWhenChanged;
T val;
public:
BroadcastOnChange( Message m ) { mSendWhenChanged = m; }
const T Get() const { return val; }
void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); }
operator T () const { return val; }
bool operator == ( const T &other ) const { return val == other; }
bool operator != ( const T &other ) const { return val != other; }
};
template<class T, int N>
class BroadcastOnChange1D
{
private:
typedef BroadcastOnChange<T> MyType;
vector<MyType> val;
public:
BroadcastOnChange1D( Message m )
{
for( unsigned i=0; i<N; i++ )
val.push_back( BroadcastOnChange<T>((Message)(m+i)) );
}
const BroadcastOnChange<T>& operator[]( unsigned i ) const { return val[i]; }
BroadcastOnChange<T>& operator[]( unsigned i ) { return val[i]; }
};
template<class T>
class BroadcastOnChangePtr
{
private:
Message mSendWhenChanged;
T *val;
public:
BroadcastOnChangePtr( Message m ) { mSendWhenChanged = m; val = NULL; }
T* Get() const { return val; }
void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); }
/* This is only intended to be used for setting temporary values; always
* restore the original value when finished, so listeners don't get confused
* due to missing a message. */
void SetWithoutBroadcast( T* t ) { val = t; }
operator T* () const { return val; }
T* operator->() const { return val; }
};
template<class T, int N>
class BroadcastOnChangePtr1D
{
private:
typedef BroadcastOnChangePtr<T> MyType;
vector<MyType> val;
public:
BroadcastOnChangePtr1D( Message m )
{
for( unsigned i=0; i<N; i++ )
val.push_back( BroadcastOnChangePtr<T>((Message)(m+i)) );
}
const BroadcastOnChangePtr<T>& operator[]( unsigned i ) const { return val[i]; }
BroadcastOnChangePtr<T>& operator[]( unsigned i ) { return val[i]; }
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/