Files
itgmania212121/stepmania/Themes/default/Scripts/Actor.lua
T
2006-10-12 09:08:13 +00:00

150 lines
3.6 KiB
Lua

-- Convenience aliases:
left = "HorizAlign_Left";
center = "HorizAlign_Center";
right = "HorizAlign_Right";
top = "VertAlign_Top";
middle = "VertAlign_Middle";
bottom = "VertAlign_Bottom";
function Actor:ease(t, fEase)
-- Optimizations:
-- fEase = -100 is equivalent to TweenType_Accelerate.
if fEase == -100 then
self:accelerate(t);
return;
end
-- fEase = 0 is equivalent to TweenType_Linear.
if fEase == 0 then
self:linear(t);
return;
end
-- fEase = +100 is equivalent to TweenType_Decelerate.
if fEase == 100 then
self:decelerate(t);
return;
end
self:tween( t, "TweenType_Bezier",
{
0,
scale(fEase, -100, 100, 0/3, 2/3),
scale(fEase, -100, 100, 1/3, 3/3),
1
}
);
end
local BounceBeginBezier =
{
0, 0,
0.42, -0.42,
2/3, 0.3,
1, 1
}
function Actor:bouncebegin(t)
self:tween( t, "TweenType_Bezier", BounceBeginBezier );
end
local BounceEndBezier =
{
0,0,
1/3, 0.7,
0.58, 1.42,
1, 1
}
function Actor:bounceend(t)
self:tween( t, "TweenType_Bezier", BounceEndBezier );
end
local SmoothBezier =
{
0, 0, 1, 1
}
function Actor:smooth(t)
self:tween( t, "TweenType_Bezier", SmoothBezier );
end
-- Hide if b is true, but don't unhide if b is false.
function Actor:hide_if(b)
if b then
self:hidden(1)
end
end
function Actor:player(p)
self:hide_if( not GAMESTATE:IsHumanPlayer(p) )
end
function ActorFrame:propagatecommand(...)
self:propagate(1);
self:playcommand(...);
self:propagate(0);
end
-- Most backgrounds are 640x480. Some are 768x480. Stretch the 640x480 ones.
function Actor:scale_or_crop_background()
if self:GetWidth() == 640 and self:GetHeight() == 480 then
self:stretchto( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
else
self:scaletocover( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
end
end
Def = {}
setmetatable( Def, {
__index = function(self, Type)
-- t is an actor definition table. name is the type
-- given to Def. Fill in standard fields.
return function(t)
if not t.Type then
t.Type = Type;
end
local info = debug.getinfo(2,"Sl");
-- Source file of caller:
local Source = info.source;
t._Source = Source;
if Source:sub( 1, 1 ) == "@" then
local Path = Source:sub( 2 );
-- Directory of caller, for relative paths:
local pos = Path:find_last( '/' );
t._Dir = string.sub( Path, 1, pos );
end
-- Line number of caller:
t._Line = info.currentline;
return t;
end
end
});
-- (c) 2006 Glenn Maynard
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, and/or sell copies of the Software, and to permit persons to
-- whom the Software is furnished to do so, provided that the above
-- copyright notice(s) and this permission notice appear in all copies of
-- the Software and that both the above copyright notice(s) and this
-- permission notice appear in supporting documentation.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
-- PERFORMANCE OF THIS SOFTWARE.