Files
itgmania212121/src/arch/MovieTexture/MovieTexture_Generic.cpp
T
sukibabyandteejusb 281cd8cb51 Change the video looping log to Info level.
Doesn't need to be written to disk right away every time a video loops.
2025-05-27 22:27:21 -07:00

460 lines
12 KiB
C++

#include "global.h"
#include "MovieTexture_Generic.h"
#include "PrefsManager.h"
#include "RageDisplay.h"
#include "RageLog.h"
#include "RageSurface.h"
#include "RageTextureManager.h"
#include "RageTextureRenderTarget.h"
#include "RageTimer.h"
#include "RageUtil.h"
#include "Sprite.h"
#include <cmath>
#include <cstdint>
#if defined(WIN32)
#include "archutils/Win32/ErrorStrings.h"
#include <windows.h>
#endif
static Preference<bool> g_bMovieTextureDirectUpdates("MovieTextureDirectUpdates", true);
MovieTexture_Generic::MovieTexture_Generic(RageTextureID ID, std::unique_ptr<MovieDecoder> pDecoder) :
RageMovieTexture(ID)
{
LOG->Trace("MovieTexture_Generic::MovieTexture_Generic(%s)", ID.filename.c_str());
decoder_ = std::move(pDecoder);
texture_handle_ = 0;
render_target_ = nullptr;
intermediate_texture_ = nullptr;
loop_ = true;
surface_ = nullptr;
texture_lock_ = nullptr;
rate_ = 1;
clock_ = 0;
sprite_ = std::make_unique<Sprite>();
}
RString MovieTexture_Generic::Init()
{
RString err = decoder_->Open(GetID().filename);
if (err != "") {
LOG->Warn("MovieTexture_Generic::Init: failed to open decoder for file: %s, with error:\n%s", GetID().filename.c_str(), err.c_str());
return err;
}
CreateTexture();
CreateFrameRects();
decoder_->SetLooping(loop_);
decoding_thread_ = std::make_unique<std::thread>([this]() {
LOG->Trace("Beginning to decode video file \"%s\"", GetID().filename.c_str());
auto timer = RageTimer();
int ret = decoder_->DecodeMovie();
if (ret == -1) {
failure_ = true;
}
LOG->Trace("Done decoding video file \"%s\", took %f seconds", GetID().filename.c_str(), timer.Ago());
});
LOG->Trace("Resolution: %ix%i (%ix%i, %ix%i)",
m_iSourceWidth, m_iSourceHeight,
m_iImageWidth, m_iImageHeight, m_iTextureWidth, m_iTextureHeight);
CHECKPOINT_M("Generic initialization completed. No errors found.");
return RString();
}
MovieTexture_Generic::~MovieTexture_Generic()
{
if (decoder_) {
decoder_->Cancel();
decoding_thread_->join();
decoder_->Close();
}
/* sprite_ may reference the texture; delete it before DestroyTexture. */
sprite_.reset();
DestroyTexture();
}
/* Delete the surface and texture. The decoding thread must be stopped, and this
* is normally done after destroying the decoder. */
void MovieTexture_Generic::DestroyTexture()
{
delete surface_;
surface_ = nullptr;
delete texture_lock_;
texture_lock_ = nullptr;
if (texture_handle_)
{
DISPLAY->DeleteTexture(texture_handle_);
texture_handle_ = 0;
}
intermediate_texture_ = nullptr;
}
class RageMovieTexture_Generic_Intermediate : public RageTexture
{
public:
RageMovieTexture_Generic_Intermediate(RageTextureID ID, int iWidth, int iHeight,
int iImageWidth, int iImageHeight, int iTextureWidth, int iTextureHeight,
RageSurfaceFormat SurfaceFormat, RagePixelFormat pixfmt) :
RageTexture(ID),
m_SurfaceFormat(SurfaceFormat)
{
m_PixFmt = pixfmt;
m_iSourceWidth = iWidth;
m_iSourceHeight = iHeight;
m_iImageWidth = iImageWidth;
m_iImageHeight = iImageHeight;
m_iTextureWidth = iTextureWidth;
m_iTextureHeight = iTextureHeight;
CreateFrameRects();
texture_handle_ = 0;
CreateTexture();
}
virtual ~RageMovieTexture_Generic_Intermediate()
{
if (texture_handle_)
{
DISPLAY->DeleteTexture(texture_handle_);
texture_handle_ = 0;
}
}
virtual void Invalidate() { texture_handle_ = 0; }
virtual void Reload() { }
virtual uintptr_t GetTexHandle() const
{
return texture_handle_;
}
bool IsAMovie() const { return true; }
private:
void CreateTexture()
{
if (texture_handle_)
return;
RageSurface* pSurface = CreateSurfaceFrom(m_iImageWidth, m_iImageHeight,
m_SurfaceFormat.BitsPerPixel,
m_SurfaceFormat.Mask[0],
m_SurfaceFormat.Mask[1],
m_SurfaceFormat.Mask[2],
m_SurfaceFormat.Mask[3], nullptr, 1);
texture_handle_ = DISPLAY->CreateTexture(m_PixFmt, pSurface, false);
delete pSurface;
}
uintptr_t texture_handle_;
RageSurfaceFormat m_SurfaceFormat;
RagePixelFormat m_PixFmt;
};
void MovieTexture_Generic::Invalidate()
{
texture_handle_ = 0;
if (intermediate_texture_ != nullptr)
intermediate_texture_->Invalidate();
}
void MovieTexture_Generic::CreateTexture()
{
if (texture_handle_ || render_target_ != nullptr)
return;
CHECKPOINT;
m_iSourceWidth = decoder_->GetWidth();
m_iSourceHeight = decoder_->GetHeight();
/* Adjust m_iSourceWidth to support different source aspect ratios. */
float fSourceAspectRatio = decoder_->GetSourceAspectRatio();
if (fSourceAspectRatio < 1)
m_iSourceHeight = std::lrint(m_iSourceHeight / fSourceAspectRatio);
else if (fSourceAspectRatio > 1)
m_iSourceWidth = std::lrint(m_iSourceWidth * fSourceAspectRatio);
/* HACK: Don't cap movie textures to the max texture size, since we
* render them onto the texture at the source dimensions. If we find a
* fast way to resize movies, we can change this back. */
m_iImageWidth = m_iSourceWidth;
m_iImageHeight = m_iSourceHeight;
/* Texture dimensions need to be a power of two; jump to the next. */
m_iTextureWidth = power_of_two(m_iImageWidth);
m_iTextureHeight = power_of_two(m_iImageHeight);
MovieDecoderPixelFormatYCbCr fmt = PixelFormatYCbCr_Invalid;
if (surface_ == nullptr)
{
ASSERT(texture_lock_ == nullptr);
if (g_bMovieTextureDirectUpdates)
texture_lock_ = DISPLAY->CreateTextureLock();
surface_ = decoder_->CreateCompatibleSurface(m_iImageWidth, m_iImageHeight,
TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32, fmt);
if (texture_lock_ != nullptr)
{
delete[] surface_->pixels;
surface_->pixels = nullptr;
}
}
RagePixelFormat pixfmt = DISPLAY->FindPixelFormat(surface_->format->BitsPerPixel,
surface_->format->Mask[0],
surface_->format->Mask[1],
surface_->format->Mask[2],
surface_->format->Mask[3]);
if (pixfmt == RagePixelFormat_Invalid)
{
/* We weren't given a natively-supported pixel format. Pick a supported
* one. This is a fallback case, and implies a second conversion. */
int depth = TEXTUREMAN->GetPrefs().m_iMovieColorDepth;
switch (depth)
{
default:
FAIL_M(ssprintf("Unsupported movie color depth: %i", depth));
case 16:
if (DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5))
pixfmt = RagePixelFormat_RGB5;
else
pixfmt = RagePixelFormat_RGBA4;
break;
case 32:
if (DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB8))
pixfmt = RagePixelFormat_RGB8;
else if (DISPLAY->SupportsTextureFormat(RagePixelFormat_RGBA8))
pixfmt = RagePixelFormat_RGBA8;
else if (DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5))
pixfmt = RagePixelFormat_RGB5;
else
pixfmt = RagePixelFormat_RGBA4;
break;
}
}
if (fmt != PixelFormatYCbCr_Invalid)
{
intermediate_texture_.reset();
sprite_->UnloadTexture();
/* Create the render target. This will receive the final, converted texture. */
RenderTargetParam param;
param.iWidth = m_iImageWidth;
param.iHeight = m_iImageHeight;
RageTextureID TargetID(GetID());
TargetID.filename += " target";
render_target_ = std::make_unique<RageTextureRenderTarget>(TargetID, param);
/* Create the intermediate texture. This receives the YUV image. */
RageTextureID IntermedID(GetID());
IntermedID.filename += " intermediate";
intermediate_texture_ = std::make_unique<RageMovieTexture_Generic_Intermediate>(IntermedID,
decoder_->GetWidth(), decoder_->GetHeight(),
surface_->w, surface_->h,
power_of_two(surface_->w), power_of_two(surface_->h),
*surface_->format, pixfmt);
/* Configure the sprite. This blits the intermediate onto the ifnal render target. */
sprite_->SetHorizAlign(align_left);
sprite_->SetVertAlign(align_top);
/* Hack: Sprite wants to take ownership of the texture, and will decrement the refcount
* when it unloads the texture. Normally we'd make a "copy", but we can't access
* RageTextureManager from here. Just increment the refcount. */
++intermediate_texture_->m_iRefCount;
sprite_->SetTexture(intermediate_texture_.get());
sprite_->SetEffectMode(GetEffectMode(fmt));
return;
}
texture_handle_ = DISPLAY->CreateTexture(pixfmt, surface_, false);
}
/*
* Returns:
* <= 0 if it's time for the next frame to display
* > 0 (seconds) if it's not yet time to display
*/
float MovieTexture_Generic::CheckFrameTime()
{
if (rate_ == 0) {
return 1; // "a long time until the next frame"
}
return (decoder_->GetTimestamp() - clock_) / rate_;
}
void MovieTexture_Generic::UpdateMovie(float seconds)
{
// Quick exit in case we failed to decode the movie.
if (failure_) {
return;
}
clock_ += seconds * rate_;
// If the frame isn't ready, don't update. This does mean the video
// will "speed up" to catch up when decoding does outpace display.
//
// In practice, display should rarely, if ever, outpace decoding.
if (decoder_->IsCurrentFrameReady() && CheckFrameTime() <= 0) {
UpdateFrame();
return;
}
}
void MovieTexture_Generic::UpdateFrame()
{
if (finished_) {
return;
}
/* Just in case we were invalidated: */
CreateTexture();
if (texture_lock_ != nullptr)
{
uintptr_t iHandle = intermediate_texture_ != nullptr ? intermediate_texture_->GetTexHandle() : this->GetTexHandle();
texture_lock_->Lock(iHandle, surface_);
}
int frame_ret = decoder_->GetFrame(surface_);
// Are we looping?
if (decoder_->EndOfMovie() && loop_) {
LOG->Info("File \"%s\" looping", GetID().filename.c_str());
decoder_->Rollover();
clock_ = 0.0;
}
else if (decoder_->EndOfMovie()) {
// At the end of the movie, and not looping.
finished_ = true;
}
// There's an issue with the frame, make sure it does not get
// uploaded.
if (frame_ret == -1) {
if (texture_lock_ != nullptr) {
texture_lock_->Unlock(surface_, true);
}
return;
}
if (texture_lock_ != nullptr) {
texture_lock_->Unlock(surface_, true);
}
if (render_target_ != nullptr)
{
CHECKPOINT_M("About to upload the texture.");
/* If we have no texture_lock_, we still have to upload the texture. */
if (texture_lock_ == nullptr) {
DISPLAY->UpdateTexture(
intermediate_texture_->GetTexHandle(),
surface_,
0, 0,
surface_->w, surface_->h);
}
render_target_->BeginRenderingTo(false);
sprite_->Draw();
render_target_->FinishRenderingTo();
}
else {
if (texture_lock_ == nullptr) {
DISPLAY->UpdateTexture(
texture_handle_,
surface_,
0, 0,
m_iImageWidth, m_iImageHeight);
}
}
}
static EffectMode EffectModes[] =
{
EffectMode_YUYV422,
};
static_assert(ARRAYLEN(EffectModes) == NUM_PixelFormatYCbCr);
EffectMode MovieTexture_Generic::GetEffectMode(MovieDecoderPixelFormatYCbCr fmt)
{
ASSERT(fmt != PixelFormatYCbCr_Invalid);
return EffectModes[fmt];
}
void MovieTexture_Generic::Reload()
{
}
void MovieTexture_Generic::SetPosition(float seconds)
{
// TODO: The only non-zero use case of this function would be practice mode.
// Implement this by mathing out fSeconds and frame counts to seek the
// video.
if (seconds != 0)
{
LOG->Warn("MovieTexture_Generic::SetPosition(%f): non-0 seeking unsupported; ignored", seconds);
return;
}
LOG->Trace("Seek to %f", seconds);
clock_ = 0;
decoder_->Rewind();
}
uintptr_t MovieTexture_Generic::GetTexHandle() const
{
if (render_target_ != nullptr)
return render_target_->GetTexHandle();
return texture_handle_;
}
/*
* (c) 2003-2005 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/