104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenMiniMenu
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Desc: Displays a prompt over the top of another screen. Must use by calling
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SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) );
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "BitmapText.h"
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#include "Transition.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#define MAX_MENU_ROWS 40
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struct MenuRow
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{
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const char *name;
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bool enabled;
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int defaultChoice;
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const char *choices[32];
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};
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struct MenuRowInternal
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{
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CString name;
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bool enabled;
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int defaultChoice;
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vector<CString> choices;
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MenuRowInternal()
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{
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enabled = true;
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defaultChoice = 0;
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}
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MenuRowInternal( const MenuRow &r );
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};
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struct Menu
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{
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CString title;
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vector<MenuRowInternal> rows;
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Menu() {}
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Menu( CString t, const MenuRow *rows );
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};
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class ScreenMiniMenu : public Screen
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{
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public:
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ScreenMiniMenu( CString sName );
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ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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void MenuUp( PlayerNumber pn, const InputEventType type );
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void MenuDown( PlayerNumber pn, const InputEventType type );
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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void MenuBack( PlayerNumber pn );
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void MenuStart( PlayerNumber pn, const InputEventType type );
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int GetGoUpSpot(); // return -1 if can't go up
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int GetGoDownSpot(); // return -1 if can't go down
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bool CanGoLeft();
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bool CanGoRight();
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void BeforeLineChanged();
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void AfterLineChanged();
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void AfterAnswerChanged();
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BGAnimation m_Background;
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Menu m_Def;
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BitmapText m_textTitle;
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BitmapText m_textLabel[MAX_MENU_ROWS];
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BitmapText m_textAnswer[MAX_MENU_ROWS];
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int m_iCurLine;
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int m_iCurAnswers[MAX_MENU_ROWS];
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ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
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Transition m_In;
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Transition m_Out;
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public:
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static int s_iLastLine;
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static int s_iLastAnswers[MAX_MENU_ROWS];
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};
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