/* ----------------------------------------------------------------------------- Class: ScreenMiniMenu Desc: Displays a prompt over the top of another screen. Must use by calling SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) ); Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "BitmapText.h" #include "Transition.h" #include "Quad.h" #include "RandomSample.h" #define MAX_MENU_ROWS 40 struct MenuRow { const char *name; bool enabled; int defaultChoice; const char *choices[32]; }; struct MenuRowInternal { CString name; bool enabled; int defaultChoice; vector choices; MenuRowInternal() { enabled = true; defaultChoice = 0; } MenuRowInternal( const MenuRow &r ); }; struct Menu { CString title; vector rows; Menu() {} Menu( CString t, const MenuRow *rows ); }; class ScreenMiniMenu : public Screen { public: ScreenMiniMenu( CString sName ); ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); protected: void MenuUp( PlayerNumber pn, const InputEventType type ); void MenuDown( PlayerNumber pn, const InputEventType type ); void MenuLeft( PlayerNumber pn, const InputEventType type ); void MenuRight( PlayerNumber pn, const InputEventType type ); void MenuBack( PlayerNumber pn ); void MenuStart( PlayerNumber pn, const InputEventType type ); int GetGoUpSpot(); // return -1 if can't go up int GetGoDownSpot(); // return -1 if can't go down bool CanGoLeft(); bool CanGoRight(); void BeforeLineChanged(); void AfterLineChanged(); void AfterAnswerChanged(); BGAnimation m_Background; Menu m_Def; BitmapText m_textTitle; BitmapText m_textLabel[MAX_MENU_ROWS]; BitmapText m_textAnswer[MAX_MENU_ROWS]; int m_iCurLine; int m_iCurAnswers[MAX_MENU_ROWS]; ScreenMessage m_SMSendOnOK, m_SMSendOnCancel; Transition m_In; Transition m_Out; public: static int s_iLastLine; static int s_iLastAnswers[MAX_MENU_ROWS]; };