99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
#include "global.h"
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#include "Transition.h"
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#include "ScreenManager.h"
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Transition::Transition()
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{
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m_State = waiting;
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}
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void Transition::Load( RString sBGAniDir )
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{
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this->RemoveAllChildren();
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m_sprTransition.Load( sBGAniDir );
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this->AddChild( m_sprTransition );
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m_State = waiting;
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}
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void Transition::UpdateInternal( float fDeltaTime )
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{
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if( m_State != transitioning )
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return;
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// Check this before running Update, so we draw the last frame of the finished
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// transition before sending m_MessageToSendWhenDone.
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if( m_sprTransition->GetTweenTimeLeft() == 0 ) // over
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{
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m_State = finished;
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SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone );
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}
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ActorFrame::UpdateInternal( fDeltaTime );
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}
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void Transition::Reset()
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{
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m_State = waiting;
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m_bFirstUpdate = true;
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if( m_sprTransition.IsLoaded() )
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m_sprTransition->FinishTweening();
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}
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bool Transition::EarlyAbortDraw() const
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{
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return m_State == waiting;
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}
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void Transition::StartTransitioning( ScreenMessage send_when_done )
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{
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if( m_State != waiting )
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return; // ignore
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// If transition isn't loaded don't set state to transitioning.
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// We assume elsewhere that m_sprTransition is loaded.
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if( !m_sprTransition.IsLoaded() )
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return;
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m_sprTransition->PlayCommand( "StartTransitioning" );
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m_MessageToSendWhenDone = send_when_done;
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m_State = transitioning;
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}
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float Transition::GetTweenTimeLeft() const
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{
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if( m_State != transitioning )
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return 0;
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return m_sprTransition->GetTweenTimeLeft();
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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