#include "global.h" #include "Transition.h" #include "ScreenManager.h" Transition::Transition() { m_State = waiting; } void Transition::Load( RString sBGAniDir ) { this->RemoveAllChildren(); m_sprTransition.Load( sBGAniDir ); this->AddChild( m_sprTransition ); m_State = waiting; } void Transition::UpdateInternal( float fDeltaTime ) { if( m_State != transitioning ) return; // Check this before running Update, so we draw the last frame of the finished // transition before sending m_MessageToSendWhenDone. if( m_sprTransition->GetTweenTimeLeft() == 0 ) // over { m_State = finished; SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone ); } ActorFrame::UpdateInternal( fDeltaTime ); } void Transition::Reset() { m_State = waiting; m_bFirstUpdate = true; if( m_sprTransition.IsLoaded() ) m_sprTransition->FinishTweening(); } bool Transition::EarlyAbortDraw() const { return m_State == waiting; } void Transition::StartTransitioning( ScreenMessage send_when_done ) { if( m_State != waiting ) return; // ignore // If transition isn't loaded don't set state to transitioning. // We assume elsewhere that m_sprTransition is loaded. if( !m_sprTransition.IsLoaded() ) return; m_sprTransition->PlayCommand( "StartTransitioning" ); m_MessageToSendWhenDone = send_when_done; m_State = transitioning; } float Transition::GetTweenTimeLeft() const { if( m_State != transitioning ) return 0; return m_sprTransition->GetTweenTimeLeft(); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */