Files
itgmania212121/stepmania/src/ScreenTestSound.h
T
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00

43 lines
908 B
C++

#ifndef SCREENTESTSOUND_H
#define SCREENTESTSOUND_H
/*
-----------------------------------------------------------------------------
Class: ScreenSandbox
Desc: Area for testing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "BitmapText.h"
#include "RageSound.h"
const int nsounds = 5;
class ScreenTestSound : public Screen
{
public:
ScreenTestSound();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void Update(float f);
void UpdateText(int n);
struct Sound {
RageSound s;
BitmapText txt;
};
Sound s[nsounds];
BitmapText HEEEEEEEEELP;
int selected;
};
#endif