Files
itgmania212121/stepmania/src/StageStats.cpp
T
2005-01-31 03:43:49 +00:00

563 lines
16 KiB
C++

#include "global.h"
#include "StageStats.h"
#include "GameState.h"
#include "RageLog.h"
#include "SongManager.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "Foreach.h"
#include "Steps.h"
#include "song.h"
StageStats g_CurStageStats;
vector<StageStats> g_vPlayedStageStats;
void PlayerStageStats::Init()
{
vpSteps.clear();
fAliveSeconds = 0;
bFailed = bFailedEarlier = false;
iPossibleDancePoints = iActualDancePoints = 0;
iCurCombo = iMaxCombo = iCurMissCombo = iScore = iBonus = iMaxScore = iCurMaxScore = 0;
fSecondsBeforeFail = 0;
iSongsPassed = iSongsPlayed = 0;
iTotalError = 0;
ZERO( iTapNoteScores );
ZERO( iHoldNoteScores );
radarPossible.Zero();
radarActual.Zero();
fFirstSecond = 999999;
fLastSecond = 0;
}
void PlayerStageStats::AddStats( const PlayerStageStats& other )
{
FOREACH_CONST( Steps*, other.vpSteps, s )
vpSteps.push_back( *s );
fAliveSeconds += other.fAliveSeconds;
bFailed |= other.bFailed;
bFailedEarlier |= other.bFailedEarlier;
iPossibleDancePoints += other.iPossibleDancePoints;
iActualDancePoints += other.iActualDancePoints;
for( int t=0; t<NUM_TAP_NOTE_SCORES; t++ )
iTapNoteScores[t] += other.iTapNoteScores[t];
for( int h=0; h<NUM_HOLD_NOTE_SCORES; h++ )
iHoldNoteScores[h] += other.iHoldNoteScores[h];
iCurCombo += other.iCurCombo;
iMaxCombo += other.iMaxCombo;
iCurMissCombo += other.iCurMissCombo;
iScore += other.iScore;
iMaxScore += other.iMaxScore;
iCurMaxScore += other.iCurMaxScore;
radarPossible += other.radarPossible;
radarActual += other.radarActual;
fSecondsBeforeFail += other.fSecondsBeforeFail;
iSongsPassed += other.iSongsPassed;
iSongsPlayed += other.iSongsPlayed;
iTotalError += other.iTotalError;
const float fOtherFirstSecond = other.fFirstSecond + fLastSecond;
const float fOtherLastSecond = other.fLastSecond + fLastSecond;
fLastSecond = fOtherLastSecond;
map<float,float>::const_iterator it;
for( it = other.fLifeRecord.begin(); it != other.fLifeRecord.end(); ++it )
{
const float pos = it->first;
const float life = it->second;
fLifeRecord[fOtherFirstSecond+pos] = life;
}
for( unsigned i=0; i<other.ComboList.size(); ++i )
{
const Combo_t &combo = other.ComboList[i];
Combo_t newcombo(combo);
newcombo.fStartSecond += fOtherFirstSecond;
ComboList.push_back( newcombo );
}
/* Merge identical combos. This normally only happens in course mode, when a combo
* continues between songs. */
for( unsigned i=1; i<ComboList.size(); ++i )
{
Combo_t &prevcombo = ComboList[i-1];
Combo_t &combo = ComboList[i];
const float PrevComboEnd = prevcombo.fStartSecond + prevcombo.fSizeSeconds;
const float ThisComboStart = combo.fStartSecond;
if( fabsf(PrevComboEnd - ThisComboStart) > 0.001 )
continue;
/* These are really the same combo. */
prevcombo.fSizeSeconds += combo.fSizeSeconds;
prevcombo.cnt += combo.cnt;
ComboList.erase( ComboList.begin()+i );
--i;
}
}
Grade PlayerStageStats::GetGrade() const
{
if( bFailedEarlier )
return GRADE_FAILED;
/* XXX: This entire calculation should be in ScoreKeeper, but final evaluation
* is tricky since at that point the ScoreKeepers no longer exist.
*
* See http://www.aaroninjapan.com/ddr2.html ("Regular play scoring") */
float Possible = 0, Actual = 0;
FOREACH_TapNoteScore( tns )
{
int iTapScoreValue;
switch( tns )
{
case TNS_NONE: iTapScoreValue = 0; break;
case TNS_HIT_MINE: iTapScoreValue = PREFSMAN->m_iGradeWeightHitMine; break;
case TNS_MISS: iTapScoreValue = PREFSMAN->m_iGradeWeightMiss; break;
case TNS_BOO: iTapScoreValue = PREFSMAN->m_iGradeWeightBoo; break;
case TNS_GOOD: iTapScoreValue = PREFSMAN->m_iGradeWeightGood; break;
case TNS_GREAT: iTapScoreValue = PREFSMAN->m_iGradeWeightGreat; break;
case TNS_PERFECT: iTapScoreValue = PREFSMAN->m_iGradeWeightPerfect; break;
case TNS_MARVELOUS: iTapScoreValue = PREFSMAN->m_iGradeWeightMarvelous; break;
default: FAIL_M( ssprintf("%i", tns) ); break;
}
Actual += iTapNoteScores[tns] * iTapScoreValue;
Possible += iTapNoteScores[tns] * PREFSMAN->m_iGradeWeightMarvelous;
}
FOREACH_HoldNoteScore( hns )
{
int iHoldScoreValue;
switch( hns )
{
case HNS_NONE: iHoldScoreValue = 0; break;
case HNS_NG: iHoldScoreValue = PREFSMAN->m_iGradeWeightNG; break;
case HNS_OK: iHoldScoreValue = PREFSMAN->m_iGradeWeightOK; break;
default: FAIL_M( ssprintf("%i", hns) ); break;
}
Actual += iHoldNoteScores[hns] * iHoldScoreValue;
Possible += iHoldNoteScores[hns] * PREFSMAN->m_iGradeWeightOK;
}
LOG->Trace( "GetGrade: Actual: %f, Possible: %f", Actual, Possible );
Grade grade = GRADE_FAILED;
float fPercent = (Possible == 0) ? 0 : Actual / Possible;
FOREACH_Grade(g)
{
if( fPercent >= PREFSMAN->m_fGradePercent[g] )
{
grade = g;
break;
}
}
LOG->Trace( "GetGrade: Grade: %s, %i", GradeToString(grade).c_str(), PREFSMAN->m_bGradeTier02IsAllPerfects );
if( PREFSMAN->m_bGradeTier02IsAllPerfects )
{
if( iTapNoteScores[TNS_MARVELOUS] > 0 &&
iTapNoteScores[TNS_PERFECT] == 0 &&
iTapNoteScores[TNS_GREAT] == 0 &&
iTapNoteScores[TNS_GOOD] == 0 &&
iTapNoteScores[TNS_BOO] == 0 &&
iTapNoteScores[TNS_MISS] == 0 &&
iTapNoteScores[TNS_HIT_MINE] == 0 &&
iHoldNoteScores[HNS_NG] == 0 )
return GRADE_TIER_1;
if( iTapNoteScores[TNS_PERFECT] > 0 &&
iTapNoteScores[TNS_GREAT] == 0 &&
iTapNoteScores[TNS_GOOD] == 0 &&
iTapNoteScores[TNS_BOO] == 0 &&
iTapNoteScores[TNS_MISS] == 0 &&
iTapNoteScores[TNS_HIT_MINE] == 0 &&
iHoldNoteScores[HNS_NG] == 0 )
return GRADE_TIER_2;
return max( grade, GRADE_TIER_3 );
}
return grade;
}
void StageStats::Init()
{
playMode = PLAY_MODE_INVALID;
pStyle = NULL;
vpSongs.clear();
StageType = STAGE_INVALID;
fGameplaySeconds = 0;
}
void StageStats::AssertValid( PlayerNumber pn ) const
{
if( vpSongs[0] )
CHECKPOINT_M( vpSongs[0]->GetFullTranslitTitle() );
ASSERT( m_player[pn].vpSteps[0] );
ASSERT_M( playMode < NUM_PLAY_MODES, ssprintf("playmode %i", playMode) );
ASSERT( pStyle != NULL );
ASSERT_M( m_player[pn].vpSteps[0]->GetDifficulty() < NUM_DIFFICULTIES, ssprintf("difficulty %i", m_player[pn].vpSteps[0]->GetDifficulty()) );
ASSERT( vpSongs.size() == m_player[pn].vpSteps.size() );
}
int StageStats::GetAverageMeter( PlayerNumber pn ) const
{
int iTotalMeter = 0;
ASSERT( vpSongs.size() == m_player[pn].vpSteps.size() );
for( unsigned i=0; i<vpSongs.size(); i++ )
{
const Steps* pSteps = m_player[pn].vpSteps[i];
iTotalMeter += pSteps->GetMeter();
}
return iTotalMeter / vpSongs.size(); // round down
}
void StageStats::AddStats( const StageStats& other )
{
ASSERT( !other.vpSongs.empty() );
FOREACH_CONST( Song*, other.vpSongs, s )
vpSongs.push_back( *s );
StageType = STAGE_INVALID; // meaningless
fGameplaySeconds += other.fGameplaySeconds;
FOREACH_PlayerNumber( p )
{
m_player[p].AddStats( other.m_player[p] );
}
}
bool StageStats::OnePassed() const
{
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsHumanPlayer(p) && !m_player[p].bFailed )
return true;
return false;
}
bool StageStats::AllFailed() const
{
FOREACH_EnabledPlayer( pn )
if( !m_player[pn].bFailed )
return false;
return true;
}
bool StageStats::AllFailedEarlier() const
{
FOREACH_EnabledPlayer( p )
if( !m_player[p].bFailedEarlier )
return false;
return true;
}
float PlayerStageStats::GetPercentDancePoints() const
{
if( iPossibleDancePoints == 0 )
return 0; // div/0
if( iActualDancePoints == iPossibleDancePoints )
return 1; // correct for rounding error
/* This can happen in battle, with transform attacks. */
//ASSERT_M( iActualDancePoints <= iPossibleDancePoints, ssprintf("%i/%i", iActualDancePoints, iPossibleDancePoints) );
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints;
return fPercentDancePoints;
}
void PlayerStageStats::SetLifeRecordAt( float fLife, float fSecond )
{
if( fSecond < 0 )
return;
fFirstSecond = min( fSecond, fFirstSecond );
fLastSecond = max( fSecond, fLastSecond );
//LOG->Trace( "fLastSecond = %f", fLastSecond );
if( !fLifeRecord.empty() )
{
const float old = GetLifeRecordAt( fSecond );
if( fabsf(old-fSecond) < 0.001f )
return; /* no change */
}
fLifeRecord[fSecond] = fLife;
}
float PlayerStageStats::GetLifeRecordAt( float fSecond ) const
{
/* Find the first element whose key is not less than k. */
map<float,float>::const_iterator it = fLifeRecord.lower_bound( fSecond );
/* Find the first element whose key is less than k. */
if( it != fLifeRecord.begin() )
--it;
return it->second;
}
float PlayerStageStats::GetLifeRecordLerpAt( float fSecond ) const
{
/* Find the first element whose key is not less than k. */
map<float,float>::const_iterator later = fLifeRecord.lower_bound( fSecond );
/* Find the first element whose key is less than k. */
map<float,float>::const_iterator earlier = later;
if( earlier != fLifeRecord.begin() )
--earlier;
if( earlier->first == later->first )
return earlier->second;
/* earlier <= pos <= later */
const float f = SCALE( fSecond, earlier->first, later->first, 1, 0 );
return earlier->second * f + later->second * (1-f);
}
void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples ) const
{
for( int i = 0; i < iNumSamples; ++i )
{
float from = SCALE( i, 0, (float)iNumSamples, fFirstSecond, fLastSecond );
fLifeOut[i] = GetLifeRecordLerpAt( from );
}
}
/* If "rollover" is true, we're being called before gameplay begins, so we can record
* the amount of the first combo that comes from the previous song. */
void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
{
if( fSecond < 0 )
return;
if( !rollover )
{
fFirstSecond = min( fSecond, fFirstSecond );
fLastSecond = max( fSecond, fLastSecond );
//LOG->Trace( "fLastSecond = %f", fLastSecond );
}
int cnt = iCurCombo;
if( !cnt )
return; /* no combo */
if( ComboList.size() == 0 || ComboList.back().cnt >= cnt )
{
/* If the previous combo (if any) starts on -9999, then we rolled over some
* combo, but missed the first step. Remove it. */
if( ComboList.size() && ComboList.back().fStartSecond == -9999 )
ComboList.erase( ComboList.begin()+ComboList.size()-1, ComboList.end() );
/* This is a new combo. */
Combo_t NewCombo;
/* "start" is the position that the combo started within this song. If we're
* recording rollover, the combo hasn't started yet (within this song), so put
* a placeholder in and set it on the next call. (Otherwise, start will be less
* than fFirstPos.) */
if( rollover )
NewCombo.fStartSecond = -9999;
else
NewCombo.fStartSecond = fSecond;
ComboList.push_back( NewCombo );
}
Combo_t &combo = ComboList.back();
combo.fSizeSeconds = fSecond - combo.fStartSecond;
combo.cnt = cnt;
if( !rollover && combo.fStartSecond == -9999 )
combo.fStartSecond = fSecond;
if( rollover )
combo.rollover = cnt;
}
/* This returns the largest combo contained within the song, as if
* m_bComboContinuesBetweenSongs is turned off. */
PlayerStageStats::Combo_t PlayerStageStats::GetMaxCombo() const
{
if( ComboList.size() == 0 )
return Combo_t();
int m = 0;
for( unsigned i = 1; i < ComboList.size(); ++i )
{
if( ComboList[i].cnt > ComboList[m].cnt )
m = i;
}
return ComboList[m];
}
int PlayerStageStats::GetComboAtStartOfStage() const
{
if( ComboList.empty() )
return 0;
else
return ComboList[0].rollover;
}
bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
{
ASSERT( tnsAllGreaterOrEqual >= TNS_GREAT );
ASSERT( tnsAllGreaterOrEqual <= TNS_MARVELOUS );
if( iHoldNoteScores[HNS_NG] > 0 )
return false;
for( int i=TNS_MISS; i<tnsAllGreaterOrEqual; i++ )
{
if( iTapNoteScores[i] > 0 )
return false;
}
return true;
}
bool PlayerStageStats::SingleDigitsOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
{
return FullComboOfScore( tnsAllGreaterOrEqual ) &&
iTapNoteScores[tnsAllGreaterOrEqual] < 10;
}
bool PlayerStageStats::OneOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
{
return FullComboOfScore( tnsAllGreaterOrEqual ) &&
iTapNoteScores[tnsAllGreaterOrEqual] == 1;
}
int PlayerStageStats::GetTotalTaps() const
{
int iTotalTaps = 0;
for( int i=TNS_MISS; i<NUM_TAP_NOTE_SCORES; i++ )
{
iTotalTaps += iTapNoteScores[i];
}
return iTotalTaps;
}
float PlayerStageStats::GetPercentageOfTaps( TapNoteScore tns ) const
{
int iTotalTaps = 0;
for( int i=TNS_MISS; i<NUM_TAP_NOTE_SCORES; i++ )
{
iTotalTaps += iTapNoteScores[i];
}
return iTapNoteScores[tns] / (float)iTotalTaps;
}
static Grade GetBestGrade()
{
Grade g = NUM_GRADES;
FOREACH_EnabledPlayer( pn )
g = min( g, g_CurStageStats.m_player[pn].GetGrade() );
return g;
}
static Grade GetWorstGrade()
{
Grade g = GRADE_TIER_1;
FOREACH_EnabledPlayer( pn )
g = max( g, g_CurStageStats.m_player[pn].GetGrade() );
return g;
}
#include "LuaFunctions.h"
LuaFunction_NoArgs( GetStagesPlayed, (int) g_vPlayedStageStats.size() );
LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
LuaFunction_NoArgs( AllFailed, g_CurStageStats.AllFailed() );
LuaFunction_PlayerNumber( FullCombo, g_CurStageStats.m_player[pn].FullCombo() )
LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.m_player[pn].GetMaxCombo().cnt )
LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.m_player[pn].GetGrade() )
LuaFunction_Str( Grade, StringToGrade(str) );
const StageStats *GetStageStatsN( int n )
{
if( n == (int) g_vPlayedStageStats.size() )
return &g_CurStageStats;
if( n > (int) g_vPlayedStageStats.size() )
return NULL;
return &g_vPlayedStageStats[n];
}
/* GetGrade(0) returns the first grade; GetGrade(1) returns the second grade, and
* and so on. GetGrade(GetStagesPlayed()) returns the current grade (from g_CurStageStats).
* If beyond the current song played, return GRADE_NO_DATA. */
Grade GetGrade( int n, PlayerNumber pn )
{
const StageStats *pStats = GetStageStatsN( n );
if( pStats == NULL )
return GRADE_NO_DATA;
return pStats->m_player[pn].GetGrade();
}
bool OneGotGrade( int n, Grade g )
{
FOREACH_HumanPlayer( pn )
if( GetGrade( n, pn ) == g )
return true;
return false;
}
LuaFunction_IntInt( OneGotGrade, OneGotGrade( a1, (Grade) a2 ) );
Grade GetFinalGrade( PlayerNumber pn )
{
if( !GAMESTATE->IsHumanPlayer(pn) )
return GRADE_NO_DATA;
StageStats stats;
GAMESTATE->GetFinalEvalStats( stats );
return stats.m_player[pn].GetGrade();
}
LuaFunction_PlayerNumber( GetFinalGrade, GetFinalGrade(pn) );
Grade GetBestFinalGrade()
{
Grade top_grade = GRADE_FAILED;
StageStats stats;
GAMESTATE->GetFinalEvalStats( stats );
FOREACH_HumanPlayer( p )
top_grade = min( top_grade, stats.m_player[p].GetGrade() );
return top_grade;
}
LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/