Files
itgmania212121/stepmania/src/DifficultyIcon.cpp
T
Glenn Maynard 211f9b852a use Dialog
2004-06-10 22:47:51 +00:00

94 lines
2.9 KiB
C++

#include "global.h"
/* Obsolete: use DifficultyClass. */
/* DifficultyClass was the old name for enum Difficulty, right? -Chris */
/* Maybe, but that wouldn't make sense. I might have meant DifficultyMeter, whose
* functionality is a superset of DifficultyIcon; this class can probably be phased
* out. -glenn */
#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/Dialog/Dialog.h"
#include "Trail.h"
DifficultyIcon::DifficultyIcon()
{
m_bBlank = false;
}
bool DifficultyIcon::Load( CString sPath )
{
Sprite::Load( sPath );
int iStates = GetNumStates();
if( iStates != NUM_DIFFICULTIES && iStates != NUM_DIFFICULTIES*2 )
{
CString sError = ssprintf(
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
sPath.c_str(),
NUM_DIFFICULTIES,
NUM_DIFFICULTIES*2,
iStates );
Dialog::OK( sError );
}
StopAnimating();
return true;
}
void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps )
{
if( pSteps == NULL )
m_bBlank = true;
else
SetFromDifficulty( pn, pSteps->GetDifficulty() );
}
void DifficultyIcon::SetFromTrail( PlayerNumber pn, Trail* pTrail )
{
if( pTrail == NULL )
m_bBlank = true;
else
SetFromDifficulty( pn, pTrail->m_CourseDifficulty );
}
void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
{
m_bBlank = false;
switch( GetNumStates() )
{
case NUM_DIFFICULTIES: SetState( dc ); break;
case NUM_DIFFICULTIES*2: SetState( dc*2+pn ); break;
default: m_bBlank = true; break;
}
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/