#include "global.h" /* Obsolete: use DifficultyClass. */ /* DifficultyClass was the old name for enum Difficulty, right? -Chris */ /* Maybe, but that wouldn't make sense. I might have meant DifficultyMeter, whose * functionality is a superset of DifficultyIcon; this class can probably be phased * out. -glenn */ #include "DifficultyIcon.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "RageLog.h" #include "Steps.h" #include "GameState.h" #include "RageDisplay.h" #include "arch/Dialog/Dialog.h" #include "Trail.h" DifficultyIcon::DifficultyIcon() { m_bBlank = false; } bool DifficultyIcon::Load( CString sPath ) { Sprite::Load( sPath ); int iStates = GetNumStates(); if( iStates != NUM_DIFFICULTIES && iStates != NUM_DIFFICULTIES*2 ) { CString sError = ssprintf( "The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.", sPath.c_str(), NUM_DIFFICULTIES, NUM_DIFFICULTIES*2, iStates ); Dialog::OK( sError ); } StopAnimating(); return true; } void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps ) { if( pSteps == NULL ) m_bBlank = true; else SetFromDifficulty( pn, pSteps->GetDifficulty() ); } void DifficultyIcon::SetFromTrail( PlayerNumber pn, Trail* pTrail ) { if( pTrail == NULL ) m_bBlank = true; else SetFromDifficulty( pn, pTrail->m_CourseDifficulty ); } void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc ) { m_bBlank = false; switch( GetNumStates() ) { case NUM_DIFFICULTIES: SetState( dc ); break; case NUM_DIFFICULTIES*2: SetState( dc*2+pn ); break; default: m_bBlank = true; break; } } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */