Files
itgmania212121/stepmania/src/Banner.cpp
T
2005-02-06 03:32:53 +00:00

193 lines
5.3 KiB
C++

#include "global.h"
#include "Banner.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "RageUtil.h"
#include "song.h"
#include "RageTextureManager.h"
#include "Course.h"
#include "Character.h"
#include "ThemeMetric.h"
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
Banner::Banner()
{
m_bScrolling = false;
m_fPercentScrolling = 0;
}
void Banner::CacheGlobalBanners()
{
if( PREFSMAN->m_iBannerCache == PrefsManager::BNCACHE_OFF )
return;
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","all music")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","random")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
}
bool Banner::Load( RageTextureID ID )
{
if( ID.filename == "" )
ID = THEME->GetPathG("Common","fallback banner");
ID = SongBannerTexture(ID);
m_fPercentScrolling = 0;
m_bScrolling = false;
TEXTUREMAN->DisableOddDimensionWarning();
TEXTUREMAN->VolatileTexture( ID );
bool ret = Sprite::Load( ID );
TEXTUREMAN->EnableOddDimensionWarning();
return ret;
};
void Banner::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
if( m_bScrolling )
{
m_fPercentScrolling += fDeltaTime/2;
m_fPercentScrolling -= (int)m_fPercentScrolling;
const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
float fTexCoords[8] =
{
0+m_fPercentScrolling, pTextureRect->top, // top left
0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
1+m_fPercentScrolling, pTextureRect->top, // top right
};
Sprite::SetCustomTextureCoords( fTexCoords );
}
}
void Banner::SetScrolling( bool bScroll, float Percent)
{
m_bScrolling = bScroll;
m_fPercentScrolling = Percent;
/* Set up the texture coord rects for the current state. */
Update(0);
}
void Banner::LoadFromSong( Song* pSong ) // NULL means no song
{
if( pSong == NULL ) LoadFallback();
else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadAllMusic()
{
Load( THEME->GetPathG("Banner","All") );
m_bScrolling = false;
}
void Banner::LoadMode()
{
Load( THEME->GetPathG("Banner","Mode") );
m_bScrolling = false;
}
void Banner::LoadFromGroup( CString sGroupName )
{
CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
{
if( pCourse == NULL ) LoadFallback();
else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadCardFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadIconFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadTABreakFromCharacter( Character* pCharacter )
{
if( pCharacter == NULL ) Load( THEME->GetPathG("Common","fallback takingabreak") );
else
{
Load( pCharacter->GetTakingABreakPath() );
m_bScrolling = false;
}
}
void Banner::LoadFallback()
{
Load( THEME->GetPathG("Common","fallback banner") );
}
void Banner::LoadRoulette()
{
Load( THEME->GetPathG("Banner","roulette") );
m_bScrolling = (bool)SCROLL_RANDOM;
}
void Banner::LoadRandom()
{
Load( THEME->GetPathG("Banner","random") );
m_bScrolling = (bool)SCROLL_ROULETTE;
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/