12872f0a50
Note: you will most likely end up recompiling the whole thing.
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#ifndef INPUT_QUEUE_H
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#define INPUT_QUEUE_H
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#include "GameInput.h"
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#include "InputFilter.h"
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class InputEventPlus;
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class RageTimer;
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/** @brief Stores a list of the most recently pressed MenuInputs for each player. */
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class InputQueue
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{
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public:
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InputQueue();
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void RememberInput( const InputEventPlus &gi );
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bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
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const vector<InputEventPlus> &GetQueue( GameController c ) const { return m_aQueue[c]; }
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void ClearQueue( GameController c );
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protected:
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vector<InputEventPlus> m_aQueue[NUM_GameController];
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};
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struct InputQueueCode
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{
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public:
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bool Load( RString sButtonsNames );
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bool EnteredCode( GameController controller ) const;
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InputQueueCode(): m_aPresses() {}
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private:
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struct ButtonPress
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{
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ButtonPress(): m_aButtonsToHold(), m_aButtonsToNotHold(),
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m_aButtonsToPress(),
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m_bAllowIntermediatePresses(false)
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{
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memset( m_InputTypes, 0, sizeof(m_InputTypes) );
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m_InputTypes[IET_FIRST_PRESS] = true;
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}
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vector<GameButton> m_aButtonsToHold;
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vector<GameButton> m_aButtonsToNotHold;
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vector<GameButton> m_aButtonsToPress;
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bool m_InputTypes[NUM_InputEventType];
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bool m_bAllowIntermediatePresses;
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};
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vector<ButtonPress> m_aPresses;
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float m_fMaxSecondsBack;
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};
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extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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