to a higher bit depth resulted in 0s. This caused banners to be transparent on Macs. This also fixes scaling: scale colors instead of truncating them. This is a little slower; I might need to add an optimized blit for the d3d movie code path ...
to a higher bit depth resulted in 0s. This caused banners to be transparent on Macs. This also fixes scaling: scale colors instead of truncating them. This is a little slower; I might need to add an optimized blit for the d3d movie code path ...