Glenn Maynard 123cd35e17 Small movie texture optimization: honor the texture color depth.
Another biggie is that we're copying every frame an extra time in
MovieTexture_DShow::NewData().  This is rather hard to fix without
bringing back the stability problems we had before; I need to think
about how to do this.  (Commenting out this memcpy boosts my test
video to about 22fps, so this isn't minor.)
2003-03-11 18:27:10 +00:00
S
Description
554 MiB
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%