123cd35e17a456bbce21858ea0f78c2608ef83a6
Another biggie is that we're copying every frame an extra time in MovieTexture_DShow::NewData(). This is rather hard to fix without bringing back the stability problems we had before; I need to think about how to do this. (Commenting out this memcpy boosts my test video to about 22fps, so this isn't minor.)
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