Files
itgmania212121/src/arch/Lights/LightsDriver_Win32Parallel.cpp
T

138 lines
3.6 KiB
C++

#include "global.h"
#include "LightsDriver_Win32Parallel.h"
#include "windows.h"
#include "RageUtil.h"
REGISTER_LIGHTS_DRIVER_CLASS(Win32Parallel);
HINSTANCE hDLL = NULL;
typedef void (WINAPI PORTOUT)(short int Port, char Data);
PORTOUT* PortOut = NULL;
typedef short int (WINAPI ISDRIVERINSTALLED)();
ISDRIVERINSTALLED* IsDriverInstalled = NULL;
const int LIGHTS_PER_PARALLEL_PORT = 8;
// xxx: don't hardcode the port addresses. -aj
const int MAX_PARALLEL_PORTS = 3;
short LPT_ADDRESS[MAX_PARALLEL_PORTS] =
{
0x378, // LPT1
0x278, // LPT2
0x3bc, // LPT3
};
int CabinetLightToIndex( CabinetLight cl )
{
return cl;
}
int GameControllerAndGameButtonToIndex( GameController gc, GameButton gb )
{
CLAMP( (int&)gb, 0, 4 );
return NUM_CabinetLight + gc*4 + gb;
}
void IndexToLptAndPin( int index, int &lpt_out, int &pin_out )
{
lpt_out = index / LIGHTS_PER_PARALLEL_PORT;
ASSERT( lpt_out >= 0 && lpt_out < MAX_PARALLEL_PORTS );
pin_out = index % LIGHTS_PER_PARALLEL_PORT;
}
LightsDriver_Win32Parallel::LightsDriver_Win32Parallel()
{
// init io.dll
hDLL = LoadLibrary("parallel_lights_io.dll");
if(hDLL == NULL)
{
MessageBox(NULL, "Could not LoadLibrary( parallel_lights_io.dll ).", "ERROR", MB_OK );
return;
}
//Get the function pointers
PortOut = (PORTOUT*) GetProcAddress(hDLL, "PortOut");
IsDriverInstalled = (ISDRIVERINSTALLED*) GetProcAddress(hDLL, "IsDriverInstalled");
}
LightsDriver_Win32Parallel::~LightsDriver_Win32Parallel()
{
FreeLibrary( hDLL );
}
void LightsDriver_Win32Parallel::Set( const LightsState *ls )
{
BYTE data[MAX_PARALLEL_PORTS] =
{
0x00,
0x00,
0x00
};
{
FOREACH_CabinetLight( cl )
{
bool bOn = ls->m_bCabinetLights[cl];
int index = CabinetLightToIndex( cl );
int lpt;
int pin;
IndexToLptAndPin( index, lpt, pin );
BYTE mask = (BYTE) (0x01 << pin);
if( bOn )
data[lpt] |= mask;
else
data[lpt] &= ~mask;
}
}
FOREACH_ENUM( GameController, gc )
{
FOREACH_ENUM( GameButton, gb )
{
bool bOn = ls->m_bGameButtonLights[gc][gb];
int index = GameControllerAndGameButtonToIndex( gc, gb );
int lpt;
int pin;
IndexToLptAndPin( index, lpt, pin );
BYTE mask = (BYTE) (0x01 << pin);
if( bOn )
data[lpt] |= mask;
else
data[lpt] &= ~mask;
}
}
{
for( int i=0; i<MAX_PARALLEL_PORTS; i++ )
{
short address = LPT_ADDRESS[i];
PortOut( address, data[i] );
}
}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/