Files
itgmania212121/src/arch/Lights/LightsDriver_LinuxMinimaid.cpp
T

97 lines
2.7 KiB
C++

// LightsDriver_Win32Minimaid - driver for lights on the Minimaid with libmmmagic
/* To use, StepMania must be run with root permissions, or udev rule for the
* device must be made something like this (but it's not quite right):
* echo SUBSYSTEM==\"usb\", ATTR{idVendor}==\"beef\", ATTR{idProduct}==\"5730\", MODE=\"0666\" > /etc/udev/rules.d/50-minimaid
*/
#include "global.h"
#include "LightsDriver_LinuxMinimaid.h"
REGISTER_LIGHTS_DRIVER_CLASS( LinuxMinimaid );
LightsDriver_LinuxMinimaid::LightsDriver_LinuxMinimaid()
{
_mmmagic_loaded= true;
mm_connect_minimaid();
mm_setKB(true);
}
LightsDriver_LinuxMinimaid::~LightsDriver_LinuxMinimaid()
{
}
void LightsDriver_LinuxMinimaid::Set(LightsState const* ls)
{
if(_mmmagic_loaded)
{
mm_setDDRAllOff();
// Set the cabinet light values
if(ls->m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT])
{
mm_setDDRCabinetLight(DDR_DOUBLE_MARQUEE_UPPER_LEFT, 1);
}
if(ls->m_bCabinetLights[LIGHT_MARQUEE_UP_RIGHT])
{
mm_setDDRCabinetLight(DDR_DOUBLE_MARQUEE_UPPER_RIGHT, 1);
}
if(ls->m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT])
{
mm_setDDRCabinetLight(DDR_DOUBLE_MARQUEE_LOWER_LEFT, 1);
}
if(ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT])
{
mm_setDDRCabinetLight(DDR_DOUBLE_MARQUEE_LOWER_RIGHT, 1);
}
if(ls->m_bCabinetLights[LIGHT_BASS_LEFT] || ls->m_bCabinetLights[LIGHT_BASS_RIGHT])
{
mm_setDDRBassLight(DDR_DOUBLE_BASS_LIGHTS, 1);
}
if(ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_LEFT])
{
mm_setDDRPad1Light(DDR_DOUBLE_PAD_LEFT, 1);
}
if(ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_RIGHT])
{
mm_setDDRPad1Light(DDR_DOUBLE_PAD_RIGHT, 1);
}
if(ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_UP])
{
mm_setDDRPad1Light(DDR_DOUBLE_PAD_UP, 1);
}
if(ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_DOWN])
{
mm_setDDRPad1Light(DDR_DOUBLE_PAD_DOWN, 1);
}
if(ls->m_bGameButtonLights[GameController_1][GAME_BUTTON_START])
{
mm_setDDRCabinetLight(DDR_DOUBLE_PLAYER1_PANEL, 1);
}
if(ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_LEFT])
{
mm_setDDRPad2Light(DDR_DOUBLE_PAD_LEFT, 1);
}
if(ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_RIGHT])
{
mm_setDDRPad2Light(DDR_DOUBLE_PAD_RIGHT, 1);
}
if(ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_UP])
{
mm_setDDRPad2Light(DDR_DOUBLE_PAD_UP, 1);
}
if(ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_DOWN])
{
mm_setDDRPad2Light(DDR_DOUBLE_PAD_DOWN, 1);
}
if(ls->m_bGameButtonLights[GameController_2][GAME_BUTTON_START])
{
mm_setDDRCabinetLight(DDR_DOUBLE_PLAYER2_PANEL, 1);
}
// Output the information
mm_sendDDRMiniMaidUpdate();
}
}