121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
#ifndef RAGE_TEXTURE_H
|
|
#define RAGE_TEXTURE_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: RageTexture
|
|
|
|
Desc: Abstract class for a texture and metadata.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
#include "RageTypes.h"
|
|
|
|
|
|
/* A unique texture is identified by a RageTextureID. (Loading the
|
|
* same file with two different dither settings is considered two
|
|
* different textures, for example.) See RageTexture.cpp for explanations
|
|
* of these. */
|
|
struct RageTextureID
|
|
{
|
|
CString filename;
|
|
int iMaxSize;
|
|
int iMipMaps;
|
|
int iAlphaBits;
|
|
int iColorDepth;
|
|
int iTransparencyOnly;
|
|
bool bDither;
|
|
bool bStretch;
|
|
bool bHotPinkColorKey; /* #FF00FF */
|
|
|
|
bool operator< (const RageTextureID &rhs) const;
|
|
bool operator== (const RageTextureID &rhs) const;
|
|
|
|
void Init();
|
|
|
|
RageTextureID() { Init(); }
|
|
RageTextureID(const CString &fn) { Init(); filename=fn; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// RageTexture Class Declarations
|
|
//-----------------------------------------------------------------------------
|
|
class RageTexture
|
|
{
|
|
public:
|
|
RageTexture( RageTextureID file );
|
|
virtual ~RageTexture() = 0;
|
|
virtual void Update( float fDeltaTime ) {}
|
|
virtual void Reload() {}
|
|
virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
|
|
virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay
|
|
|
|
// movie texture/animated texture stuff
|
|
virtual void Play() {}
|
|
virtual void Stop() {}
|
|
virtual void Pause() {}
|
|
virtual void SetPosition( float fSeconds ) {}
|
|
virtual void SetPlaybackRate( float fRate ) {}
|
|
virtual bool IsAMovie() const { return false; }
|
|
virtual bool IsPlaying() const { return false; }
|
|
void SetLooping(bool looping) { }
|
|
|
|
int GetSourceWidth() const {return m_iSourceWidth;}
|
|
int GetSourceHeight() const {return m_iSourceHeight;}
|
|
int GetTextureWidth() const {return m_iTextureWidth;}
|
|
int GetTextureHeight() const{return m_iTextureHeight;}
|
|
int GetImageWidth() const {return m_iImageWidth;}
|
|
int GetImageHeight() const {return m_iImageHeight;}
|
|
|
|
int GetFramesWide() const {return m_iFramesWide;}
|
|
int GetFramesHigh() const {return m_iFramesHigh;}
|
|
|
|
int GetSourceFrameWidth() const {return GetSourceWidth() / GetFramesWide();}
|
|
int GetSourceFrameHeight() const {return GetSourceHeight() / GetFramesHigh();}
|
|
int GetTextureFrameWidth() const {return GetTextureWidth() / GetFramesWide();}
|
|
int GetTextureFrameHeight() const {return GetTextureHeight() / GetFramesHigh();}
|
|
int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();}
|
|
int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();}
|
|
|
|
/* Use these to convert between the different coordinate systems: */
|
|
float GetSourceToImageCoordsRatio() const { return float(GetImageWidth()) / GetSourceWidth(); }
|
|
float GetImageToTexCoordsRatio() const { return 1.0f / GetTextureWidth(); }
|
|
float GetSourceToTexCoordsRatio() const { return GetSourceToImageCoordsRatio() * GetImageToTexCoordsRatio(); }
|
|
|
|
const RectF *GetTextureCoordRect( int frameNo ) const;
|
|
int GetNumFrames() const { return m_iFramesWide*m_iFramesHigh; }
|
|
|
|
/* Used by RageTextureManager. Order is important; see RageTextureManager.cpp. */
|
|
enum TexPolicy { TEX_CACHED, TEX_VOLATILE, TEX_DEFAULT } m_Policy;
|
|
int m_iRefCount;
|
|
bool m_bWasUsed;
|
|
|
|
/* The ID that we were asked to load: */
|
|
const RageTextureID &GetID() const { return m_ID; }
|
|
|
|
static void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh );
|
|
static int GetFrameCountFromFileName( CString sPath );
|
|
|
|
const RageTextureID& GetID() { return m_ID; }
|
|
|
|
private:
|
|
/* We might change settings when loading (due to hints, hardware
|
|
* limitations, etc). The data actually loaded is here: */
|
|
RageTextureID m_ID;
|
|
|
|
protected:
|
|
|
|
int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk
|
|
int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
|
|
int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
|
|
int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
|
|
vector<RectF> m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh
|
|
|
|
virtual void CreateFrameRects();
|
|
};
|
|
|
|
#endif
|