0ec4356901
that code loading an actor can have an InitCommand even if the actor itself also has an InitCommand. The actor's own InitCommand will be run first, followed by the caller's.
186 lines
4.7 KiB
Lua
186 lines
4.7 KiB
Lua
-- Convert "@/path/file" to "/path/".
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local function DebugPathToRealPath( p )
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if not p or p:sub( 1, 1 ) ~= "@" then
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return nil;
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end
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local Path = p:sub( 2 );
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local pos = Path:find_last( '/' );
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return string.sub( Path, 1, pos );
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end
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local function MergeTables( left, right )
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local ret = { }
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for key, val in pairs(left) do
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ret[key] = val;
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end
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for key, val in pairs(right) do
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if ret[key] then
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if type(val) == "function" and
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type(ret[key]) == "function" then
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local f1 = ret[key];
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local f2 = val
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val = function(...) f1(...); return f2(...) end
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else
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Warn( string.format( "%s\n\nOverriding \"%s\"",
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debug.traceback(), key) );
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end
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end
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ret[key] = val;
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end
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setmetatable( ret, getmetatable(left) );
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return ret
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end
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DefMetatable = {
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__concat = function(left, right)
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return MergeTables( left, right );
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end
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}
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-- This is used as follows:
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--
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-- t = Def.Class { table }
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Def = {}
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setmetatable( Def, {
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__index = function(self, Class)
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-- t is an actor definition table. name is the type
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-- given to Def. Fill in standard fields.
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return function(t)
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if not ActorUtil.IsRegisteredClass(Class) then
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error( Class .. " is not a registered actor class", 2 );
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end
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t.Class = Class;
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local level = 2
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if t._Level then
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level = t._Level + 1
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end
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local info = debug.getinfo(level,"Sl");
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-- Source file of caller:
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local Source = info.source;
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t._Source = Source;
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t._Dir = DebugPathToRealPath( Source )
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-- Line number of caller:
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t._Line = info.currentline;
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setmetatable( t, DefMetatable );
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return t;
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end
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end,
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});
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local function ResolvePath( path, level )
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if path:sub(1,1) ~= "/" then
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-- "Working directory":
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local sDir = DebugPathToRealPath( debug.getinfo(level+1,"S").source )
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assert( sDir );
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path = sDir .. path
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end
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path = ActorUtil.ResolvePath( path, level+1 );
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return path
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end
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-- Load an actor template.
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function LoadActorFunc( path, level )
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level = level or 1
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local ResolvedPath = ResolvePath( path, level+1 );
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if not ResolvedPath then
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error( path .. ": not found", level+1 );
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end
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path = ResolvedPath
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local Type = ActorUtil.GetFileType( path );
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Trace( "Loading " .. path .. ", type " .. tostring(Type) );
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if Type == "FileType_Lua" then
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-- Load the file.
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local chunk, errmsg = loadfile( path );
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if not chunk then error(errmsg) end
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return chunk
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end
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if Type == "FileType_Bitmap" or Type == "FileType_Movie" then
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return function()
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return Def.Sprite {
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_Level = level+1,
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Texture = path
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}
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end
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elseif Type == "FileType_Sound" then
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return function()
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return Def.Sound {
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_Level = level+1,
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File = path
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}
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end
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elseif Type == "FileType_Model" then
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return function()
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return Def.Model {
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_Level = level+1,
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Meshes = path,
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Materials = path,
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Bones = path
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}
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end
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elseif Type == "FileType_Directory" then
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return function()
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return Def.BGAnimation {
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_Level = level+1,
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AniDir = path,
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}
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end
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end
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error( path .. ": unknown file type (" .. tostring(Type) .. ")", level+1 );
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end
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-- Load and create an actor template.
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function LoadActor( path, ... )
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local t = LoadActorFunc( path, 2 );
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assert(t);
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return t(...);
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end
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function LoadActorWithParams( path, params, ... )
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local t = LoadActorFunc( path, 2 );
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assert(t);
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return lua.RunWithThreadVariables( function(...) return t(...) end, params, ... );
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end
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function WrapInActorFrame( t )
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return Def.ActorFrame { children = t }
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end
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-- (c) 2006 Glenn Maynard
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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