Files
itgmania212121/stepmania/Themes/default/Scripts/ActorDef.lua
T
Glenn Maynard 0ec4356901 Allow Lua concatenated tables to concatenate functions. This means
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand.  The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00

186 lines
4.7 KiB
Lua

-- Convert "@/path/file" to "/path/".
local function DebugPathToRealPath( p )
if not p or p:sub( 1, 1 ) ~= "@" then
return nil;
end
local Path = p:sub( 2 );
local pos = Path:find_last( '/' );
return string.sub( Path, 1, pos );
end
local function MergeTables( left, right )
local ret = { }
for key, val in pairs(left) do
ret[key] = val;
end
for key, val in pairs(right) do
if ret[key] then
if type(val) == "function" and
type(ret[key]) == "function" then
local f1 = ret[key];
local f2 = val
val = function(...) f1(...); return f2(...) end
else
Warn( string.format( "%s\n\nOverriding \"%s\"",
debug.traceback(), key) );
end
end
ret[key] = val;
end
setmetatable( ret, getmetatable(left) );
return ret
end
DefMetatable = {
__concat = function(left, right)
return MergeTables( left, right );
end
}
-- This is used as follows:
--
-- t = Def.Class { table }
Def = {}
setmetatable( Def, {
__index = function(self, Class)
-- t is an actor definition table. name is the type
-- given to Def. Fill in standard fields.
return function(t)
if not ActorUtil.IsRegisteredClass(Class) then
error( Class .. " is not a registered actor class", 2 );
end
t.Class = Class;
local level = 2
if t._Level then
level = t._Level + 1
end
local info = debug.getinfo(level,"Sl");
-- Source file of caller:
local Source = info.source;
t._Source = Source;
t._Dir = DebugPathToRealPath( Source )
-- Line number of caller:
t._Line = info.currentline;
setmetatable( t, DefMetatable );
return t;
end
end,
});
local function ResolvePath( path, level )
if path:sub(1,1) ~= "/" then
-- "Working directory":
local sDir = DebugPathToRealPath( debug.getinfo(level+1,"S").source )
assert( sDir );
path = sDir .. path
end
path = ActorUtil.ResolvePath( path, level+1 );
return path
end
-- Load an actor template.
function LoadActorFunc( path, level )
level = level or 1
local ResolvedPath = ResolvePath( path, level+1 );
if not ResolvedPath then
error( path .. ": not found", level+1 );
end
path = ResolvedPath
local Type = ActorUtil.GetFileType( path );
Trace( "Loading " .. path .. ", type " .. tostring(Type) );
if Type == "FileType_Lua" then
-- Load the file.
local chunk, errmsg = loadfile( path );
if not chunk then error(errmsg) end
return chunk
end
if Type == "FileType_Bitmap" or Type == "FileType_Movie" then
return function()
return Def.Sprite {
_Level = level+1,
Texture = path
}
end
elseif Type == "FileType_Sound" then
return function()
return Def.Sound {
_Level = level+1,
File = path
}
end
elseif Type == "FileType_Model" then
return function()
return Def.Model {
_Level = level+1,
Meshes = path,
Materials = path,
Bones = path
}
end
elseif Type == "FileType_Directory" then
return function()
return Def.BGAnimation {
_Level = level+1,
AniDir = path,
}
end
end
error( path .. ": unknown file type (" .. tostring(Type) .. ")", level+1 );
end
-- Load and create an actor template.
function LoadActor( path, ... )
local t = LoadActorFunc( path, 2 );
assert(t);
return t(...);
end
function LoadActorWithParams( path, params, ... )
local t = LoadActorFunc( path, 2 );
assert(t);
return lua.RunWithThreadVariables( function(...) return t(...) end, params, ... );
end
function WrapInActorFrame( t )
return Def.ActorFrame { children = t }
end
-- (c) 2006 Glenn Maynard
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, and/or sell copies of the Software, and to permit persons to
-- whom the Software is furnished to do so, provided that the above
-- copyright notice(s) and this permission notice appear in all copies of
-- the Software and that both the above copyright notice(s) and this
-- permission notice appear in supporting documentation.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
-- PERFORMANCE OF THIS SOFTWARE.