0bc413262db1e6fde1541950477f4495326293ee
enabled. - This is simpler--two fewer entry points, and a trivial decode path. - Puts the mechanics of frame skipping in the decoder's control. Previously, all we did was skip conversion and texture updates. Now, the decoder can be smarter: skip B-frames, or skip to a keyframe. - This allows for faster decodes, using slice-based conversion: YUV conversion can be done at the same time as decoding.
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