Glenn Maynard 0bc413262d Pass the surface directly to GetFrame, and a timestamp if frame skipping is
enabled.
 - This is simpler--two fewer entry points, and a trivial decode path.
 - Puts the mechanics of frame skipping in the decoder's control.  Previously,
   all we did was skip conversion and texture updates.  Now, the decoder
   can be smarter: skip B-frames, or skip to a keyframe.
 - This allows for faster decodes, using slice-based conversion: YUV conversion
   can be done at the same time as decoding.
2005-10-21 07:47:06 +00:00
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