229 lines
6.5 KiB
C++
229 lines
6.5 KiB
C++
#include "global.h"
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#include "ScreenEditMenu.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "song.h"
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#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
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#define EXPLANATION_TEXT THEME->GetMetric(m_sName,"ExplanationText")
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#define HELP_TEXT THEME->GetMetric(m_sName,"HelpText")
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const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
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REGISTER_SCREEN_CLASS( ScreenEditMenu );
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ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
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{
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LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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/* Enable all players. */
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FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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}
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void ScreenEditMenu::Init()
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{
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ScreenWithMenuElements::Init();
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m_Selector.SetXY( 0, 0 );
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_textExplanation.SetName( "Explanation" );
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m_textExplanation.LoadFromFont( THEME->GetPathF("Common","normal") );
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SET_XY_AND_ON_COMMAND( m_textExplanation );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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this->AddChild( &m_textExplanation );
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this->SortByDrawOrder();
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SOUND->PlayMusic( THEME->GetPathS("ScreenEditMenu","music") );
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}
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void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_RefreshSelector:
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m_Selector.RefreshNotes();
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( "ScreenEdit" );
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break;
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}
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}
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void ScreenEditMenu::MenuUp( PlayerNumber pn )
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{
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m_Selector.Up();
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}
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void ScreenEditMenu::MenuDown( PlayerNumber pn )
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{
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m_Selector.Down();
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}
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void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Left();
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}
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void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Right();
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}
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// helpers for MenuStart() below
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void DeleteCurNotes( void* pThrowAway )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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pSong->RemoveSteps( pStepsToDelete );
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pSong->Save();
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}
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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if( IsTransitioning() )
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return;
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedNotes();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
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EditMenu::Action action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
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GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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//
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// handle error cases
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//
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if( !pSong->HasMusic() )
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{
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SCREENMAN->Prompt( SM_None, "This song is missing a music file\nand cannot be edited" );
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return;
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}
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switch( action )
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{
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case EditMenu::ACTION_EDIT:
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// Prepare prepare for ScreenEdit
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ASSERT( pSteps );
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SOUND->StopMusic();
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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break;
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case EditMenu::ACTION_DELETE:
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ASSERT( pSteps );
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SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
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m_Selector.RefreshNotes();
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return;
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case EditMenu::ACTION_COPY:
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ASSERT( !pSteps );
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ASSERT( pSourceNotes );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->CopyFrom( pSourceNotes, st );
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pNewNotes->SetDifficulty( dc );
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pSong->AddSteps( pNewNotes );
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SCREENMAN->SystemMessage( "Steps created from copy." );
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SOUND->PlayOnce( THEME->GetPathS("ScreenEditMenu","create") );
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m_Selector.RefreshNotes();
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pSong->Save();
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}
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return;
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case EditMenu::ACTION_AUTOGEN:
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ASSERT( !pSteps );
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ASSERT( pSourceNotes );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->AutogenFrom( pSourceNotes, st );
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pNewNotes->DeAutogen();
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pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->AddSteps( pNewNotes );
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SCREENMAN->SystemMessage( "Steps created from AutoGen." );
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SOUND->PlayOnce( THEME->GetPathS("ScreenEditMenu","create") );
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m_Selector.RefreshNotes();
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pSong->Save();
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}
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return;
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case EditMenu::ACTION_BLANK:
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ASSERT( !pSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->CreateBlank( st );
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pNewNotes->SetDifficulty( dc );
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pNewNotes->SetMeter( 1 );
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pSong->AddSteps( pNewNotes );
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SCREENMAN->SystemMessage( "Blank Steps created." );
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SOUND->PlayOnce( THEME->GetPathS("ScreenEditMenu","create") );
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m_Selector.RefreshNotes();
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pSong->Save();
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}
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return;
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default:
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ASSERT(0);
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}
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}
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void ScreenEditMenu::MenuBack( PlayerNumber pn )
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{
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Back( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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