Files
itgmania212121/src/GameManager.h
T
2011-03-17 01:47:30 -04:00

88 lines
3.3 KiB
C++

/** @brief GameManager - Manages Games and Styles. */
#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H
class Style;
class Game;
struct lua_State;
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
/** @brief The collective information about a Steps' Type. */
struct StepsTypeInfo
{
const char *szName;
/** @brief The number of tracks, or columns, of this type. */
int iNumTracks;
/** @brief A flag to determine if we allow this type to be autogen'ed to other types. */
bool bAllowAutogen;
/** @brief The most basic StyleType that this StpesTypeInfo is used with. */
StepsTypeCategory m_StepsTypeCategory;
RString GetLocalizedString() const;
};
class GameManager
{
public:
GameManager();
~GameManager();
void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false );
const Game *GetGameForStyle( const Style *pStyle );
void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo );
const Style *GetEditorStyleForStepsType( StepsType st );
void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut );
const Style *GetHowToPlayStyleForGame( const Game* pGame );
void GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut );
const Style *GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st );
void GetEnabledGames( vector<const Game*>& aGamesOut );
const Game* GetDefaultGame();
bool IsGameEnabled( const Game* pGame );
int GetIndexFromGame( const Game* pGame );
const Game* GetGameFromIndex( int index );
const StepsTypeInfo &GetStepsTypeInfo( StepsType st );
StepsType StringToStepsType( RString sStepsType );
const Game* StringToGame( RString sGame );
const Style* GameAndStringToStyle( const Game* pGame, RString sStyle );
RString StyleToLocalizedString( const Style* s );
// Lua
void PushSelf( lua_State *L );
};
extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/