/** @brief GameManager - Manages Games and Styles. */ #ifndef GAMEMANAGER_H #define GAMEMANAGER_H class Style; class Game; struct lua_State; #include "GameConstantsAndTypes.h" #include "GameInput.h" /** @brief The collective information about a Steps' Type. */ struct StepsTypeInfo { const char *szName; /** @brief The number of tracks, or columns, of this type. */ int iNumTracks; /** @brief A flag to determine if we allow this type to be autogen'ed to other types. */ bool bAllowAutogen; /** @brief The most basic StyleType that this StpesTypeInfo is used with. */ StepsTypeCategory m_StepsTypeCategory; RString GetLocalizedString() const; }; class GameManager { public: GameManager(); ~GameManager(); void GetStylesForGame( const Game* pGame, vector& aStylesAddTo, bool editor=false ); const Game *GetGameForStyle( const Style *pStyle ); void GetStepsTypesForGame( const Game* pGame, vector& aStepsTypeAddTo ); const Style *GetEditorStyleForStepsType( StepsType st ); void GetDemonstrationStylesForGame( const Game *pGame, vector &vpStylesOut ); const Style *GetHowToPlayStyleForGame( const Game* pGame ); void GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector &vpStylesOut ); const Style *GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st ); void GetEnabledGames( vector& aGamesOut ); const Game* GetDefaultGame(); bool IsGameEnabled( const Game* pGame ); int GetIndexFromGame( const Game* pGame ); const Game* GetGameFromIndex( int index ); const StepsTypeInfo &GetStepsTypeInfo( StepsType st ); StepsType StringToStepsType( RString sStepsType ); const Game* StringToGame( RString sGame ); const Style* GameAndStringToStyle( const Game* pGame, RString sStyle ); RString StyleToLocalizedString( const Style* s ); // Lua void PushSelf( lua_State *L ); }; extern GameManager* GAMEMAN; // global and accessable from anywhere in our program #endif /** * @file * @author Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */