Glenn Maynard 08886fdd00 Actors used by NoteDisplay don't have persistent state; they're completely
re-configured for each arrow/hold part.  Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00
S
Description
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%