08886fdd00946cf06a0b4825681c0ee0288d201e
re-configured for each arrow/hold part. Cache each object, so we don't waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES for each player, this adds up quite a bit.
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%