Files
itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_DSound.h
T

64 lines
1.2 KiB
C++

#ifndef RAGE_SOUND_DSOUND
#define RAGE_SOUND_DSOUND
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
#include "DSoundHelpers.h"
struct IDirectSound8;
struct IDirectSoundBuffer8;
class RageSound_DSound: public RageSoundDriver
{
struct stream {
/* Actual audio stream: */
DSoundBuf *str_ds;
/* Sound object that's playing on this stream, or NULL if this
* channel is available: */
RageSound *snd;
enum {
INACTIVE,
PLAYING,
STOPPING
} state;
int flush_pos; /* state == STOPPING only */
bool GetPCM(bool init);
stream() { str_ds = NULL; snd = NULL; state=INACTIVE; }
~stream();
};
friend struct stream;
/* Pool of available streams. */
vector<stream *> stream_pool;
DSound ds;
bool shutdown; /* tells the MixerThread to shut down */
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const;
void Update(float delta);
public:
RageSound_DSound();
~RageSound_DSound();
};
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/