362 lines
12 KiB
C++
362 lines
12 KiB
C++
#include "global.h"
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#include "ScreenRanking.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "GameManager.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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static const char *RankingTypeNames[] = {
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"Category",
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"Course",
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};
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XToString( RankingType );
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LuaXType( RankingType );
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AutoScreenMessage( SM_ShowNextPage );
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AutoScreenMessage( SM_HidePage );
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REGISTER_SCREEN_CLASS( ScreenRanking );
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#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
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#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
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#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
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#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
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#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
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#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
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#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
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#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
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#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
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#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
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static RString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
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void ScreenRanking::Init()
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{
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STEPS_TYPES_TO_SHOW.Load( m_sName,"StepsTypesToHide" ); // tricky: The metric name is "hide" because ThemeMetricStepsTypesToShow takes a list of what to hide and returns what StepsTypes to show
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PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" );
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ScreenAttract::Init();
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m_textStepsType.SetName( "StepsType" );
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m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"StepsType") );
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m_textStepsType.SetShadowLength( 0 );
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this->AddChild( &m_textStepsType );
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LOAD_ALL_COMMANDS( m_textStepsType );
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RANKING_TYPE.Load ( m_sName,"RankingType");
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COURSES_TO_SHOW.Load ( m_sName,"CoursesToShow");
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SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
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NO_SCORE_NAME.Load( m_sName,"NoScoreName" );
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ROW_SPACING_X.Load( m_sName,"RowSpacingX" );
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ROW_SPACING_Y.Load( m_sName,"RowSpacingY" );
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BULLET_START_X.Load( m_sName, "BulletStartX" );
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BULLET_START_Y.Load( m_sName, "BulletStartY" );
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NAME_START_X.Load( m_sName, "NameStartX" );
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NAME_START_Y.Load( m_sName, "NameStartY" );
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SCORE_START_X.Load( m_sName, "ScoreStartX" );
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SCORE_START_Y.Load( m_sName, "ScoreStartY" );
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POINTS_START_X.Load( m_sName, "PointsStartX" );
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POINTS_START_Y.Load( m_sName, "PointsStartY" );
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TIME_START_X.Load( m_sName, "TimeStartX" );
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TIME_START_Y.Load( m_sName, "TimeStartY" );
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STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,NUM_RANKING_LINES );
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if( RANKING_TYPE == RankingType_Category )
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{
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m_textCategory.SetName( "Category" );
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m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") );
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//m_textCategory.SetShadowLength( 0 );
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this->AddChild( &m_textCategory );
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LOAD_ALL_COMMANDS( m_textCategory );
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for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
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{
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for( int c=0; c<NUM_RankingCategory; c++ )
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{
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PageToShow pts;
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pts.colorIndex = i;
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pts.category = (RankingCategory)c;
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StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
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pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
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m_vPagesToShow.push_back( pts );
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}
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}
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}
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if( RANKING_TYPE == RankingType_SpecificTrail )
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{
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m_Banner.SetName( "Banner" );
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this->AddChild( &m_Banner );
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LOAD_ALL_COMMANDS( m_Banner );
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m_textCourseTitle.SetName( "CourseTitle" );
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m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") );
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//m_textCourseTitle.SetShadowLength( 0 );
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this->AddChild( &m_textCourseTitle );
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LOAD_ALL_COMMANDS( m_textCourseTitle );
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vector<RString> asCoursePaths;
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split( COURSES_TO_SHOW, ",", asCoursePaths, true );
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for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
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{
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for( unsigned c=0; c<asCoursePaths.size(); c++ )
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{
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PageToShow pts;
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pts.colorIndex = i;
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StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
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pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
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pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
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if( pts.pCourse == NULL )
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continue;
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pts.pTrail = pts.pCourse->GetTrail( st );
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if( pts.pTrail == NULL )
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continue;
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m_vPagesToShow.push_back( pts );
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}
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}
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}
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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m_sprBullets[l].Load( THEME->GetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) );
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m_sprBullets[l]->SetName( ssprintf("Bullet%d",l+1) );
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m_sprBullets[l]->StopAnimating();
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m_sprBullets[l]->SetState( l );
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m_sprBullets[l]->SetXY( BULLET_X(l), BULLET_Y(l) );
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ActorUtil::LoadAllCommands( *m_sprBullets[l], m_sName );
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this->AddChild( m_sprBullets[l] );
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m_textNames[l].SetName( ssprintf("Name%d",l+1) );
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m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") );
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m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
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ActorUtil::LoadAllCommands( m_textNames[l], m_sName );
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this->AddChild( &m_textNames[l] );
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m_textScores[l].SetName( ssprintf("Score%d",l+1) );
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m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") );
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m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
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ActorUtil::LoadAllCommands( m_textScores[l], m_sName );
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this->AddChild( &m_textScores[l] );
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m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
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m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") );
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m_textPoints[l].SetVisible( false );
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m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
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ActorUtil::LoadAllCommands( m_textPoints[l], m_sName );
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this->AddChild( &m_textPoints[l] );
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m_textTime[l].SetName( ssprintf("Time%d",l+1) );
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m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") );
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m_textTime[l].SetVisible( false );
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m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
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ActorUtil::LoadAllCommands( m_textTime[l], m_sName );
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this->AddChild( &m_textTime[l] );
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}
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}
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void ScreenRanking::BeginScreen()
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{
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m_iNextPageToShow = 0;
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ScreenAttract::BeginScreen();
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this->HandleScreenMessage( SM_ShowNextPage );
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}
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void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_ShowNextPage )
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{
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if( m_iNextPageToShow < m_vPagesToShow.size() )
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{
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float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] );
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++m_iNextPageToShow;
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this->SortByDrawOrder();
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this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
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}
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else
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{
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StartTransitioningScreen(SM_GoToNextScreen);
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}
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}
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else if( SM == SM_HidePage )
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{
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this->PlayCommand( "SwitchPage" );
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this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
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}
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ScreenAttract::HandleScreenMessage( SM );
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}
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float ScreenRanking::SetPage( const PageToShow &pts )
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{
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// This is going to take a while to load. Possibly longer than one frame.
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// So, zero the next update so we don't skip.
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SCREENMAN->ZeroNextUpdate();
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// init page
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StepsType st = pts.aTypes.front().second;
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m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
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bool bShowScores = false;
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bool bShowPoints = false;
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bool bShowTime = false;
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switch( RANKING_TYPE )
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{
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case RankingType_Category:
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bShowScores = true;
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break;
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case RankingType_SpecificTrail:
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bShowScores = !pts.pCourse->IsOni();
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bShowPoints = pts.pCourse->IsOni();
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bShowTime = pts.pCourse->IsOni();
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break;
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}
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textScores[l].SetVisible( bShowScores );
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m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textPoints[l].SetVisible( bShowPoints );
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m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textTime[l].SetVisible( bShowTime );
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m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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}
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switch( RANKING_TYPE )
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{
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case RankingType_Category:
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{
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m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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// No need to shadow at this point.
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st = pts.aTypes.front().second;
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HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
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HighScore hs;
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bool bRecentHighScore = false;
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if( l < (int)hsl.vHighScores.size() )
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{
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hs = hsl.vHighScores[l];
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RString *psName = hsl.vHighScores[l].GetNameMutable();
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bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
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}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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m_textScores[l].SetText( ssprintf("%09i",hs.GetScore()) );
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m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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if( bRecentHighScore )
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{
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m_textNames[l].SetEffectGlowBlink(0.1f);
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m_textScores[l].SetEffectGlowBlink(0.1f);
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}
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else
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{
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m_textNames[l].StopEffect();
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m_textScores[l].StopEffect();
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}
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}
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}
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return SECONDS_PER_PAGE;
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case RankingType_SpecificTrail:
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{
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m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() );
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m_Banner.LoadFromCourse( pts.pCourse );
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const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail );
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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HighScore hs;
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bool bRecentHighScore = false;
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if( l < (int)hsl.vHighScores.size() )
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{
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hs = hsl.vHighScores[l];
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const RString *psName = hsl.vHighScores[l].GetNameMutable();
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bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
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}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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if( pts.pCourse->IsOni() )
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{
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m_textPoints[l].SetText( ssprintf("%04d",hs.GetScore()) );
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m_textTime[l].SetText( SecondsToMMSSMsMs(hs.GetSurviveSeconds()) );
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m_textScores[l].SetText( "" );
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} else {
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m_textPoints[l].SetText( "" );
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m_textTime[l].SetText( "" );
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m_textScores[l].SetText( ssprintf("%09d",hs.GetScore()) );
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}
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m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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if( bRecentHighScore )
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{
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m_textNames[l].SetEffectGlowBlink(0.1f);
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m_textScores[l].SetEffectGlowBlink(0.1f);
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}
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else
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{
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m_textNames[l].StopEffect();
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m_textScores[l].StopEffect();
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}
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}
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}
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return SECONDS_PER_PAGE;
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default:
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ASSERT(0);
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return 0;
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}
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}
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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