#include "global.h" #include "ScreenRanking.h" #include "ScreenManager.h" #include "SongManager.h" #include "GameState.h" #include "GameManager.h" #include "ProfileManager.h" #include "Profile.h" static const char *RankingTypeNames[] = { "Category", "Course", }; XToString( RankingType ); LuaXType( RankingType ); AutoScreenMessage( SM_ShowNextPage ); AutoScreenMessage( SM_HidePage ); REGISTER_SCREEN_CLASS( ScreenRanking ); #define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row) #define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row) #define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row) #define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row) #define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row) #define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row) #define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row) #define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row) #define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row) #define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row) static RString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); } void ScreenRanking::Init() { STEPS_TYPES_TO_SHOW.Load( m_sName,"StepsTypesToHide" ); // tricky: The metric name is "hide" because ThemeMetricStepsTypesToShow takes a list of what to hide and returns what StepsTypes to show PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" ); ScreenAttract::Init(); m_textStepsType.SetName( "StepsType" ); m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"StepsType") ); m_textStepsType.SetShadowLength( 0 ); this->AddChild( &m_textStepsType ); LOAD_ALL_COMMANDS( m_textStepsType ); RANKING_TYPE.Load ( m_sName,"RankingType"); COURSES_TO_SHOW.Load ( m_sName,"CoursesToShow"); SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" ); NO_SCORE_NAME.Load( m_sName,"NoScoreName" ); ROW_SPACING_X.Load( m_sName,"RowSpacingX" ); ROW_SPACING_Y.Load( m_sName,"RowSpacingY" ); BULLET_START_X.Load( m_sName, "BulletStartX" ); BULLET_START_Y.Load( m_sName, "BulletStartY" ); NAME_START_X.Load( m_sName, "NameStartX" ); NAME_START_Y.Load( m_sName, "NameStartY" ); SCORE_START_X.Load( m_sName, "ScoreStartX" ); SCORE_START_Y.Load( m_sName, "ScoreStartY" ); POINTS_START_X.Load( m_sName, "PointsStartX" ); POINTS_START_Y.Load( m_sName, "PointsStartY" ); TIME_START_X.Load( m_sName, "TimeStartX" ); TIME_START_Y.Load( m_sName, "TimeStartY" ); STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,NUM_RANKING_LINES ); if( RANKING_TYPE == RankingType_Category ) { m_textCategory.SetName( "Category" ); m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") ); //m_textCategory.SetShadowLength( 0 ); this->AddChild( &m_textCategory ); LOAD_ALL_COMMANDS( m_textCategory ); for( unsigned i=0; iAddChild( &m_Banner ); LOAD_ALL_COMMANDS( m_Banner ); m_textCourseTitle.SetName( "CourseTitle" ); m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") ); //m_textCourseTitle.SetShadowLength( 0 ); this->AddChild( &m_textCourseTitle ); LOAD_ALL_COMMANDS( m_textCourseTitle ); vector asCoursePaths; split( COURSES_TO_SHOW, ",", asCoursePaths, true ); for( unsigned i=0; iGetCourseFromPath( asCoursePaths[c] ); if( pts.pCourse == NULL ) continue; pts.pTrail = pts.pCourse->GetTrail( st ); if( pts.pTrail == NULL ) continue; m_vPagesToShow.push_back( pts ); } } } for( int l=0; lGetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) ); m_sprBullets[l]->SetName( ssprintf("Bullet%d",l+1) ); m_sprBullets[l]->StopAnimating(); m_sprBullets[l]->SetState( l ); m_sprBullets[l]->SetXY( BULLET_X(l), BULLET_Y(l) ); ActorUtil::LoadAllCommands( *m_sprBullets[l], m_sName ); this->AddChild( m_sprBullets[l] ); m_textNames[l].SetName( ssprintf("Name%d",l+1) ); m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") ); m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) ); ActorUtil::LoadAllCommands( m_textNames[l], m_sName ); this->AddChild( &m_textNames[l] ); m_textScores[l].SetName( ssprintf("Score%d",l+1) ); m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") ); m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) ); ActorUtil::LoadAllCommands( m_textScores[l], m_sName ); this->AddChild( &m_textScores[l] ); m_textPoints[l].SetName( ssprintf("Points%d",l+1) ); m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") ); m_textPoints[l].SetVisible( false ); m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) ); ActorUtil::LoadAllCommands( m_textPoints[l], m_sName ); this->AddChild( &m_textPoints[l] ); m_textTime[l].SetName( ssprintf("Time%d",l+1) ); m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") ); m_textTime[l].SetVisible( false ); m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) ); ActorUtil::LoadAllCommands( m_textTime[l], m_sName ); this->AddChild( &m_textTime[l] ); } } void ScreenRanking::BeginScreen() { m_iNextPageToShow = 0; ScreenAttract::BeginScreen(); this->HandleScreenMessage( SM_ShowNextPage ); } void ScreenRanking::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_ShowNextPage ) { if( m_iNextPageToShow < m_vPagesToShow.size() ) { float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] ); ++m_iNextPageToShow; this->SortByDrawOrder(); this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS ); } else { StartTransitioningScreen(SM_GoToNextScreen); } } else if( SM == SM_HidePage ) { this->PlayCommand( "SwitchPage" ); this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS ); } ScreenAttract::HandleScreenMessage( SM ); } float ScreenRanking::SetPage( const PageToShow &pts ) { // This is going to take a while to load. Possibly longer than one frame. // So, zero the next update so we don't skip. SCREENMAN->ZeroNextUpdate(); // init page StepsType st = pts.aTypes.front().second; m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() ); bool bShowScores = false; bool bShowPoints = false; bool bShowTime = false; switch( RANKING_TYPE ) { case RankingType_Category: bShowScores = true; break; case RankingType_SpecificTrail: bShowScores = !pts.pCourse->IsOni(); bShowPoints = pts.pCourse->IsOni(); bShowTime = pts.pCourse->IsOni(); break; } for( int l=0; lGetMachineProfile()->GetCategoryHighScoreList(st, pts.category); HighScore hs; bool bRecentHighScore = false; if( l < (int)hsl.vHighScores.size() ) { hs = hsl.vHighScores[l]; RString *psName = hsl.vHighScores[l].GetNameMutable(); bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() ); m_textScores[l].SetText( ssprintf("%09i",hs.GetScore()) ); m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; case RankingType_SpecificTrail: { m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() ); m_Banner.LoadFromCourse( pts.pCourse ); const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail ); for( int l=0; lm_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() ); if( pts.pCourse->IsOni() ) { m_textPoints[l].SetText( ssprintf("%04d",hs.GetScore()) ); m_textTime[l].SetText( SecondsToMMSSMsMs(hs.GetSurviveSeconds()) ); m_textScores[l].SetText( "" ); } else { m_textPoints[l].SetText( "" ); m_textTime[l].SetText( "" ); m_textScores[l].SetText( ssprintf("%09d",hs.GetScore()) ); } m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; default: ASSERT(0); return 0; } } /* * (c) 2001-2007 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */