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itgmania212121/Themes/default/BGAnimations/ScreenHowToPlay overlay/default.lua
T

95 lines
4.9 KiB
Lua

return Def.ActorFrame {
Def.ActorFrame {
OnCommand=cmd(x,SCREEN_CENTER_X-20);
-- Initial glow around receptors
LoadActor("tapglow") .. {
OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 2nd step UP
LoadActor("tapglow") .. {
OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 3rd step UP
LoadActor("tapglow") .. {
OnCommand=cmd(x,84;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 4th step jump
LoadActor("tapglow") .. {
OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- miss step
LoadActor("healthhilight") .. {
OnCommand=cmd(x,180;y,40;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
};
-- messages
LoadFont("Common Bold") .. {
Text=ScreenString("How To Play StepMania"),
InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
BeginCommand=function(self)
self:AddAttribute(12, {Length=9, Diffuse=Color.White});
end;
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
};
LoadActor("_howtoplay feet") .. {
InitCommand=cmd(shadowlength,1;strokecolor,Color.Outline);
OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
};
Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X+120;y,SCREEN_CENTER_Y+40);
LoadActor("_howtoplay tap")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,6;queuecommand,"Show");
};
LoadActor("_howtoplay tap")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,9.7;queuecommand,"Show");
};
LoadActor("_howtoplay tap")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,12.7;queuecommand,"Show");
};
LoadActor("_howtoplay tap")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,15.7;queuecommand,"Show");
};
LoadActor("_howtoplay jump")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,18.7;queuecommand,"Show");
};
LoadActor("_howtoplay miss")..{
InitCommand=cmd(diffusealpha,0);
ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
OnCommand=cmd(sleep,22.7;queuecommand,"Show");
};
};
};