Files
itgmania212121/stepmania/src/ScreenEz2SelectMusic.cpp
T
Chris Danford 599db61b62 Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00

718 lines
22 KiB
C++

#include "global.h"
#include "ScreenEz2SelectMusic.h"
#include "ScreenManager.h"
#include "GameSoundManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "Style.h"
#include "InputMapper.h"
#include "CodeDetector.h"
#include "Steps.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "AnnouncerManager.h"
#include "MenuTimer.h"
#include "SongUtil.h"
#include "StepsUtil.h"
#include "ScreenDimensions.h"
#include "ScreenPrompt.h"
#include "PlayerState.h"
#include "RageLog.h"
#include "song.h"
#include "InputEventPlus.h"
#include "LocalizedString.h"
#define PREV_SCREEN THEME->GetMetric ("ScreenEz2SelectMusic","PrevScreen")
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
#define SCROLLING_LIST_ROT THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListRotation")
#define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX")
#define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY")
#define HELP_TEXT THEME->GetString("ScreenSelectMusic","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
#define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX")
#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY")
#define GROUPNAME_X THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameX")
#define GROUPNAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameY")
#define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1))
#define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1))
#define MIRRORICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dX",p+1))
#define MIRRORICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dY",p+1))
#define HIDDENICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dX",p+1))
#define HIDDENICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dY",p+1))
#define VANISHICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dX",p+1))
#define VANISHICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dY",p+1))
#define SHUFFLEICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dX",p+1))
#define SHUFFLEICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dY",p+1))
#define PREVIEWMUSICMODE THEME->GetMetricI("ScreenEz2SelectMusic","PreviewMusicMode")
#define DIFFICULTYRATING_X THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingX")
#define DIFFICULTYRATING_Y THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingY")
#define DIFFICULTYRATING_ORIENTATION THEME->GetMetricI("ScreenEz2SelectMusic","DifficultyRatingOrientation")
#define INFOFRAME_X THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameX")
#define INFOFRAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameY")
#define ARTIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ArtistX")
#define ARTIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ArtistY")
#define TITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","TitleX")
#define TITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","TitleY")
#define SUBTITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleX")
#define SUBTITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleY")
#define USE_MODE_SWITCHER THEME->GetMetricI("ScreenEz2SelectMusic","UseModeSwitcher")
const float TWEEN_TIME = 0.5f;
AutoScreenMessage( SM_NoSongs )
REGISTER_SCREEN_CLASS( ScreenEz2SelectMusic );
void ScreenEz2SelectMusic::Init()
{
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
GAMESTATE->FinishStage();
ScreenWithMenuElements::Init();
i_SkipAheadOffset = 0;
LastInputTime = 0;
ScrollStartTime = 0;
m_bTransitioning = false;
m_bScanning = false;
m_fRemainingWaitTime = 0.0f;
i_ErrorDetected=0;
if(PREVIEWMUSICMODE == 4)
{
m_soundBackMusic.Load( THEME->GetPathS("ScreenEz2SelectMusic","music"));
m_soundBackMusic.Play();
}
if(PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3)
{
if(PREVIEWMUSICMODE == 1)
SOUND->StopMusic();
iConfirmSelection = 0;
}
m_soundButtonPress.Load( THEME->GetPathS("ScreenEz2SelectMusic","buttonpress"));
m_soundMusicChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","change"));
m_soundMusicCycle.Load( THEME->GetPathS("ScreenEz2SelectMusic","cycle"));
m_ChoiceListFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","list frame"));
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListFrame );
m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
m_MusicBannerWheel.SetRotationZ(SCROLLING_LIST_ROT);
if(m_MusicBannerWheel.CheckSongsExist() != 0)
{
this->AddChild( &m_MusicBannerWheel );
m_ChoiceListHighlight.Load( THEME->GetPathG("ScreenEz2SelectMusic","list highlight"));
m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListHighlight );
FOREACH_PlayerNumber( p )
{
// m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) );
// m_FootMeter[p].SetShadowLength( 2 );
// this->AddChild( &m_FootMeter[p] );
m_SpeedIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","speedicon"));
m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) );
m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_SpeedIcon[p] );
m_MirrorIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","mirroricon"));
m_MirrorIcon[p].SetXY( MIRRORICON_X(p), MIRRORICON_Y(p) );
m_MirrorIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_MirrorIcon[p] );
m_ShuffleIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","shuffleicon"));
m_ShuffleIcon[p].SetXY( SHUFFLEICON_X(p), SHUFFLEICON_Y(p) );
m_ShuffleIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_ShuffleIcon[p] );
m_HiddenIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","hiddenicon"));
m_HiddenIcon[p].SetXY( HIDDENICON_X(p), HIDDENICON_Y(p) );
m_HiddenIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_HiddenIcon[p] );
m_VanishIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","vanishicon"));
m_VanishIcon[p].SetXY( VANISHICON_X(p), VANISHICON_Y(p) );
m_VanishIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_VanishIcon[p] );
UpdateOptions( p,0);
m_iSelection[p] = 0;
}
m_Guide.Load( THEME->GetPathG("ScreenEz2SelectMusic","guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
this->AddChild( &m_Guide );
m_InfoFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","infoframe") );
m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y );
this->AddChild( &m_InfoFrame );
#ifdef _XBOX
//shorten filenames for FATX
m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","diff frame"));
#else
m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","difficulty frame"));
#endif
m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild( &m_PumpDifficultyCircle );
m_PumpDifficultyRating.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","difficulty") );
m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild(&m_PumpDifficultyRating);
m_CurrentGroup.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
m_CurrentGroup.SetXY( GROUPNAME_X, GROUPNAME_Y );
this->AddChild(&m_CurrentGroup );
m_CurrentTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
m_CurrentTitle.SetXY( TITLE_X, TITLE_Y );
this->AddChild(&m_CurrentTitle );
m_CurrentSubTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
m_CurrentSubTitle.SetXY( SUBTITLE_X, SUBTITLE_Y );
m_CurrentSubTitle.SetZoom(0.8f);
this->AddChild(&m_CurrentTitle );
m_CurrentArtist.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
m_CurrentArtist.SetXY( ARTIST_X, ARTIST_Y );
this->AddChild(&m_CurrentArtist );
m_DifficultyRating.SetOrientation(DIFFICULTYRATING_ORIENTATION);
m_DifficultyRating.SetX(DIFFICULTYRATING_X);
m_DifficultyRating.SetY(DIFFICULTYRATING_Y);
this->AddChild(&m_DifficultyRating);
m_sprOptionsMessage.Load( THEME->GetPathG("ScreenEz2SelectMusic","options message") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprOptionsMessage );
if(USE_MODE_SWITCHER == 1)
{
m_ModeSwitcher.SetXY(SCREEN_CENTER_X,SCREEN_CENTER_Y);
this->AddChild( &m_ModeSwitcher );
}
m_sprBalloon.SetName( "Balloon" );
m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
this->AddChild( &m_sprBalloon );
m_soundOptionsChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","options") );
m_bGoToOptions = false;
m_bMadeChoice = false;
MusicChanged();
}
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
}
void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
{
// if( type != IET_FIRST_PRESS )
// return; // ignore
if(i_ErrorDetected) return; // don't let the user do anything if theres an error
if( input.type == IET_RELEASE ) return; // don't care
if( IsTransitioning() ) return; // ignore
if( !input.GameI.IsValid() ) return; // don't care
if( m_bMadeChoice && !m_bGoToOptions && input.MenuI == MENU_BUTTON_START )
{
SCREENMAN->PlayStartSound();
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
}
if( m_bMadeChoice )
return;
PlayerNumber pn = input.pn;
if( CodeDetector::EnteredEasierDifficulty(input.GameI.controller) )
{
EasierDifficulty( pn );
return;
}
if( CodeDetector::EnteredHarderDifficulty(input.GameI.controller) )
{
HarderDifficulty( pn );
return;
}
if( CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) )
{
UpdateOptions(pn,1);
}
if( CodeDetector::EnteredNextBannerGroup(input.GameI.controller))
{
m_MusicBannerWheel.ScanToNextGroup();
MusicChanged();
return;
}
if( input.type != IET_FIRST_PRESS )
{
m_bScanning = true;
m_soundMusicCycle.Play();
i_SkipAheadOffset = 0;
if(ScrollStartTime == 0)
{
i_SkipAheadOffset = 0;
ScrollStartTime = RageTimer::GetTimeSinceStartFast();
}
else
{
if(RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 5) // been cycling for more than 5 seconds
{
i_SkipAheadOffset = 2; // start skipping ahead in twos
}
else if (RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 10) // been cycling for more than 10 seconds
{
i_SkipAheadOffset = 3; // start skipping ahead 3 at a time
}
}
}
else
{
m_bScanning = false;
i_SkipAheadOffset = 0;
ScrollStartTime = 0;
// m_soundMusicChange.Play();
m_soundButtonPress.Play();
}
LastInputTime = RageTimer::GetTimeSinceStartFast();
ScreenWithMenuElements::Input( input );
}
void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound)
{
sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().GetString();
LOG->Trace( "DEBUG: " + sOptions );
asOptions.clear();
split( sOptions, ", ", asOptions, true );
if(asOptions.size() > 0) // check it's not empty!
{
m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
for(unsigned i=0; i<asOptions.size(); i++)
{
if(asOptions[0] == "2X" || asOptions[0] == "1.5X" || asOptions[0] == "3X" || asOptions[0] == "4X" || asOptions[0] == "5X" || asOptions[0] == "8X" || asOptions[0] == "0.5X" || asOptions[0] == "0.75X")
{
m_SpeedIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
else
{
m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
}
if(asOptions[i] == "Mirror")
{
m_MirrorIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
else if(asOptions[i] == "Shuffle" || asOptions[i] == "SuperShuffle" )
{
m_ShuffleIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
else if(asOptions[i] == "Hidden")
{
m_HiddenIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
else if(asOptions[i] == "RandomVanish")
{
m_VanishIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
}
}
else
{
m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
m_HiddenIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
m_VanishIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
}
if(nosound !=0)
m_soundOptionsChange.Play();
}
void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
{
ScreenWithMenuElements::HandleScreenMessage( SM );
if( SM == SM_GoToNextScreen )
{
if( m_bGoToOptions )
{
SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
}
else
{
SOUND->StopMusic();
SCREENMAN->SetNewScreen( "ScreenStage" );
}
}
else if( SM == SM_NoSongs )
{
SCREENMAN->SetNewScreen( PREV_SCREEN );
}
}
void ScreenEz2SelectMusic::MenuRight( const InputEventPlus &input )
{
m_MenuTimer->Stall();
m_MusicBannerWheel.BannersRight();
for(int i=i_SkipAheadOffset; i>0; i--)
m_MusicBannerWheel.BannersRight();
MusicChanged();
}
void ScreenEz2SelectMusic::MenuBack( const InputEventPlus &input )
{
SOUND->StopMusic();
Cancel( SM_GoToPrevScreen );
}
void ScreenEz2SelectMusic::TweenOffScreen()
{
apActorCommands cmds = ActorUtil::ParseActorCommands( "linear,0.5;zoomy,0" );
m_MusicBannerWheel.RunCommands( cmds );
apActorCommands cmds2 = ActorUtil::ParseActorCommands( "Linear,1;DiffuseAlpha,0" );
m_PumpDifficultyCircle.RunCommands( cmds2 );
m_Guide.RunCommands( cmds2 );
m_PumpDifficultyRating.RunCommands( cmds2 );
m_Guide.RunCommands( cmds2 );
m_ChoiceListFrame.RunCommands( cmds2 );
m_ChoiceListHighlight.RunCommands( cmds2 );
m_CurrentGroup.RunCommands( cmds2 );
m_CurrentTitle.RunCommands( cmds2 );
m_CurrentArtist.RunCommands( cmds2 );
//This should be fixed and changed to OFF_COMMAND
for(int i=0; i<NUM_PLAYERS; i++)
{
m_SpeedIcon[i].RunCommands( cmds2 );
m_MirrorIcon[i].RunCommands( cmds2 );
m_ShuffleIcon[i].RunCommands( cmds2 );
m_HiddenIcon[i].RunCommands( cmds2 );
m_VanishIcon[i].RunCommands( cmds2 );
}
}
void ScreenEz2SelectMusic::MenuLeft( const InputEventPlus &input )
{
m_MenuTimer->Stall();
m_MusicBannerWheel.BannersLeft();
for(int i=i_SkipAheadOffset; i>0; i--)
m_MusicBannerWheel.BannersLeft();
MusicChanged();
}
static LocalizedString DOES_NOT_HAVE_MUSIC_FILE( "ScreenEz2SelectMusic", "This song does not have a music file and cannot be played." );
void ScreenEz2SelectMusic::MenuStart( const InputEventPlus &input )
{
if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() )
{
ScreenPrompt::Prompt( SM_None, DOES_NOT_HAVE_MUSIC_FILE );
return;
}
SCREENMAN->PlayStartSound();
if( (PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 0 )
{
iConfirmSelection = 1;
m_MusicBannerWheel.StartBouncing();
m_MusicBannerWheel.PlayMusicSample();
return;
}
m_bMadeChoice = true;
m_fRemainingWaitTime = RageTimer::GetTimeSinceStartFast();
TweenOffScreen();
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
}
static LocalizedString NO_SONGS_AVAILABLE( "ScreenEz2SelectMusic", "There are no songs available for play." );
void ScreenEz2SelectMusic::Update( float fDeltaTime )
{
m_DifficultyRating.Update(fDeltaTime);
if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStartFast() - LastInputTime < 0.5)
{
m_MusicBannerWheel.SetScanMode(true);
}
else
{
m_MusicBannerWheel.SetScanMode(false);
}
if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
{
ScreenPrompt::Prompt( SM_NoSongs, NO_SONGS_AVAILABLE );
i_ErrorDetected=1;
this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
}
if(m_bMadeChoice && RageTimer::GetTimeSinceStartFast() > m_fRemainingWaitTime + 2 && !m_bTransitioning)
{
m_bTransitioning = true;
StartTransitioningScreen( SM_GoToNextScreen );
}
ScreenWithMenuElements::Update( fDeltaTime );
}
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
{
if(USE_MODE_SWITCHER == 1)
{
m_ModeSwitcher.ChangeMode(pn,-1);
MusicChanged();
m_MusicBannerWheel.StopBouncing();
SOUND->StopMusic();
return;
}
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == 0 )
return;
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
{
iConfirmSelection = 0;
m_MusicBannerWheel.StopBouncing();
if(PREVIEWMUSICMODE == 1)
SOUND->StopMusic();
}
m_iSelection[pn]--;
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() );
// m_soundChangeNotes.Play();
AfterNotesChange( pn );
}
void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
{
if(USE_MODE_SWITCHER == 1)
{
m_ModeSwitcher.ChangeMode(pn,+1);
MusicChanged();
m_MusicBannerWheel.StopBouncing();
SOUND->StopMusic();
return;
}
if( !GAMESTATE->IsHumanPlayer(pn
) )
return;
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) )
return;
if( m_iSelection[pn] > int(m_arrayNotes[pn].size() - 1) )
{
m_iSelection[pn] = int(m_arrayNotes[pn].size()-1 );
return;
}
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
{
iConfirmSelection = 0;
m_MusicBannerWheel.StopBouncing();
if(PREVIEWMUSICMODE == 1)
SOUND->StopMusic();
}
m_iSelection[pn]++;
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() );
// m_soundChangeNotes.Play();
AfterNotesChange( pn );
}
void ScreenEz2SelectMusic::MusicChanged()
{
Song* pSong = m_MusicBannerWheel.GetSelectedSong();
GAMESTATE->m_pCurSong.Set( pSong );
m_CurrentGroup.SetText( SONGMAN->ShortenGroupName( pSong->m_sGroupName ) , "");
m_CurrentGroup.SetDiffuse( SONGMAN->GetSongGroupColor(pSong->m_sGroupName) );
m_CurrentTitle.SetText( pSong->m_sMainTitle, "");
m_CurrentSubTitle.SetText( pSong->m_sSubTitle, "");
m_CurrentArtist.SetText( pSong->m_sArtist, "");
if( pSong->IsMarathon() )
{
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else if( pSong->IsLong() )
{
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else
{
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
}
if( !m_bScanning )
m_soundMusicChange.Play();
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
{
iConfirmSelection = 0;
if(PREVIEWMUSICMODE == 1)
SOUND->StopMusic();
}
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)
m_arrayNotes[pn].clear();
for( pn = 0; pn < NUM_PLAYERS; ++pn)
{
SongUtil::GetSteps( pSong, m_arrayNotes[pn], GAMESTATE->GetCurrentStyle()->m_StepsType );
StepsUtil::SortNotesArrayByDifficulty( m_arrayNotes[pn] );
}
for( pn=0; pn<NUM_PLAYERS; pn++ )
{
if( !GAMESTATE->IsHumanPlayer( PlayerNumber(pn) ) )
continue;
for( unsigned i=0; i<m_arrayNotes[pn].size(); i++ )
{
if( m_arrayNotes[pn][i]->GetDifficulty() == GAMESTATE->m_PreferredDifficulty[pn] )
{
m_iSelection[pn] = i;
break;
}
}
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()) ) ;
}
FOREACH_PlayerNumber( pn )
{
AfterNotesChange( pn );
}
}
void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
{
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping
Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
{
m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter()));
// XXX
// m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
m_DifficultyRating.SetDifficulty(pSteps->GetMeter());
}
// GAMESTATE->m_pCurSteps[pn] = pSteps;
// Steps* m_pSteps = GAMESTATE->m_pCurSteps[pn];
// m_FootMeter[pn].SetFromSteps( pSteps );
}
/*
* (c) 2002-2003 "Frieza"
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/