599db61b62
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
718 lines
22 KiB
C++
718 lines
22 KiB
C++
#include "global.h"
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#include "ScreenEz2SelectMusic.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "Style.h"
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#include "InputMapper.h"
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#include "CodeDetector.h"
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#include "Steps.h"
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#include "RageTimer.h"
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#include "ActorUtil.h"
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#include "AnnouncerManager.h"
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#include "MenuTimer.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "ScreenDimensions.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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#include "RageLog.h"
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#include "song.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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#define PREV_SCREEN THEME->GetMetric ("ScreenEz2SelectMusic","PrevScreen")
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#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
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#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
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#define SCROLLING_LIST_ROT THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListRotation")
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#define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX")
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#define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY")
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#define HELP_TEXT THEME->GetString("ScreenSelectMusic","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
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#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
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#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
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#define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX")
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#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY")
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#define GROUPNAME_X THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameX")
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#define GROUPNAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameY")
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#define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1))
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#define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1))
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#define MIRRORICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dX",p+1))
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#define MIRRORICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dY",p+1))
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#define HIDDENICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dX",p+1))
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#define HIDDENICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dY",p+1))
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#define VANISHICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dX",p+1))
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#define VANISHICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dY",p+1))
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#define SHUFFLEICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dX",p+1))
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#define SHUFFLEICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dY",p+1))
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#define PREVIEWMUSICMODE THEME->GetMetricI("ScreenEz2SelectMusic","PreviewMusicMode")
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#define DIFFICULTYRATING_X THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingX")
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#define DIFFICULTYRATING_Y THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingY")
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#define DIFFICULTYRATING_ORIENTATION THEME->GetMetricI("ScreenEz2SelectMusic","DifficultyRatingOrientation")
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#define INFOFRAME_X THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameX")
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#define INFOFRAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameY")
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#define ARTIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ArtistX")
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#define ARTIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ArtistY")
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#define TITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","TitleX")
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#define TITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","TitleY")
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#define SUBTITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleX")
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#define SUBTITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleY")
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#define USE_MODE_SWITCHER THEME->GetMetricI("ScreenEz2SelectMusic","UseModeSwitcher")
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const float TWEEN_TIME = 0.5f;
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AutoScreenMessage( SM_NoSongs )
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REGISTER_SCREEN_CLASS( ScreenEz2SelectMusic );
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void ScreenEz2SelectMusic::Init()
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{
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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ScreenWithMenuElements::Init();
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i_SkipAheadOffset = 0;
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LastInputTime = 0;
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ScrollStartTime = 0;
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m_bTransitioning = false;
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m_bScanning = false;
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m_fRemainingWaitTime = 0.0f;
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i_ErrorDetected=0;
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if(PREVIEWMUSICMODE == 4)
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{
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m_soundBackMusic.Load( THEME->GetPathS("ScreenEz2SelectMusic","music"));
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m_soundBackMusic.Play();
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}
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if(PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3)
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{
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if(PREVIEWMUSICMODE == 1)
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SOUND->StopMusic();
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iConfirmSelection = 0;
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}
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m_soundButtonPress.Load( THEME->GetPathS("ScreenEz2SelectMusic","buttonpress"));
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m_soundMusicChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","change"));
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m_soundMusicCycle.Load( THEME->GetPathS("ScreenEz2SelectMusic","cycle"));
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m_ChoiceListFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","list frame"));
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m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListFrame );
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m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
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m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
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m_MusicBannerWheel.SetRotationZ(SCROLLING_LIST_ROT);
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if(m_MusicBannerWheel.CheckSongsExist() != 0)
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{
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this->AddChild( &m_MusicBannerWheel );
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m_ChoiceListHighlight.Load( THEME->GetPathG("ScreenEz2SelectMusic","list highlight"));
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m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListHighlight );
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FOREACH_PlayerNumber( p )
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{
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// m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) );
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// m_FootMeter[p].SetShadowLength( 2 );
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// this->AddChild( &m_FootMeter[p] );
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m_SpeedIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","speedicon"));
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m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) );
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m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) );
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this->AddChild(&m_SpeedIcon[p] );
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m_MirrorIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","mirroricon"));
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m_MirrorIcon[p].SetXY( MIRRORICON_X(p), MIRRORICON_Y(p) );
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m_MirrorIcon[p].SetDiffuse( RageColor(0,0,0,0) );
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this->AddChild(&m_MirrorIcon[p] );
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m_ShuffleIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","shuffleicon"));
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m_ShuffleIcon[p].SetXY( SHUFFLEICON_X(p), SHUFFLEICON_Y(p) );
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m_ShuffleIcon[p].SetDiffuse( RageColor(0,0,0,0) );
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this->AddChild(&m_ShuffleIcon[p] );
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m_HiddenIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","hiddenicon"));
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m_HiddenIcon[p].SetXY( HIDDENICON_X(p), HIDDENICON_Y(p) );
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m_HiddenIcon[p].SetDiffuse( RageColor(0,0,0,0) );
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this->AddChild(&m_HiddenIcon[p] );
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m_VanishIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","vanishicon"));
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m_VanishIcon[p].SetXY( VANISHICON_X(p), VANISHICON_Y(p) );
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m_VanishIcon[p].SetDiffuse( RageColor(0,0,0,0) );
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this->AddChild(&m_VanishIcon[p] );
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UpdateOptions( p,0);
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m_iSelection[p] = 0;
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}
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m_Guide.Load( THEME->GetPathG("ScreenEz2SelectMusic","guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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m_InfoFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","infoframe") );
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m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y );
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this->AddChild( &m_InfoFrame );
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#ifdef _XBOX
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//shorten filenames for FATX
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m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","diff frame"));
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#else
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m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","difficulty frame"));
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#endif
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m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
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this->AddChild( &m_PumpDifficultyCircle );
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m_PumpDifficultyRating.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","difficulty") );
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m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
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this->AddChild(&m_PumpDifficultyRating);
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m_CurrentGroup.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
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m_CurrentGroup.SetXY( GROUPNAME_X, GROUPNAME_Y );
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this->AddChild(&m_CurrentGroup );
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m_CurrentTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
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m_CurrentTitle.SetXY( TITLE_X, TITLE_Y );
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this->AddChild(&m_CurrentTitle );
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m_CurrentSubTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
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m_CurrentSubTitle.SetXY( SUBTITLE_X, SUBTITLE_Y );
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m_CurrentSubTitle.SetZoom(0.8f);
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this->AddChild(&m_CurrentTitle );
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m_CurrentArtist.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") );
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m_CurrentArtist.SetXY( ARTIST_X, ARTIST_Y );
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this->AddChild(&m_CurrentArtist );
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m_DifficultyRating.SetOrientation(DIFFICULTYRATING_ORIENTATION);
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m_DifficultyRating.SetX(DIFFICULTYRATING_X);
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m_DifficultyRating.SetY(DIFFICULTYRATING_Y);
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this->AddChild(&m_DifficultyRating);
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m_sprOptionsMessage.Load( THEME->GetPathG("ScreenEz2SelectMusic","options message") );
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m_sprOptionsMessage.StopAnimating();
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m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild( &m_sprOptionsMessage );
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if(USE_MODE_SWITCHER == 1)
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{
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m_ModeSwitcher.SetXY(SCREEN_CENTER_X,SCREEN_CENTER_Y);
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this->AddChild( &m_ModeSwitcher );
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}
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m_sprBalloon.SetName( "Balloon" );
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m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
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m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
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this->AddChild( &m_sprBalloon );
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m_soundOptionsChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","options") );
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m_bGoToOptions = false;
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m_bMadeChoice = false;
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MusicChanged();
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}
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
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}
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void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
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{
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// if( type != IET_FIRST_PRESS )
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// return; // ignore
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if(i_ErrorDetected) return; // don't let the user do anything if theres an error
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if( input.type == IET_RELEASE ) return; // don't care
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if( IsTransitioning() ) return; // ignore
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if( !input.GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && input.MenuI == MENU_BUTTON_START )
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{
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SCREENMAN->PlayStartSound();
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m_bGoToOptions = true;
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m_sprOptionsMessage.SetState( 1 );
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}
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if( m_bMadeChoice )
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return;
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PlayerNumber pn = input.pn;
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if( CodeDetector::EnteredEasierDifficulty(input.GameI.controller) )
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{
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EasierDifficulty( pn );
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return;
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}
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if( CodeDetector::EnteredHarderDifficulty(input.GameI.controller) )
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{
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HarderDifficulty( pn );
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return;
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}
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if( CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) )
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{
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UpdateOptions(pn,1);
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}
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if( CodeDetector::EnteredNextBannerGroup(input.GameI.controller))
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{
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m_MusicBannerWheel.ScanToNextGroup();
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MusicChanged();
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return;
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}
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if( input.type != IET_FIRST_PRESS )
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{
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m_bScanning = true;
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m_soundMusicCycle.Play();
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i_SkipAheadOffset = 0;
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if(ScrollStartTime == 0)
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{
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i_SkipAheadOffset = 0;
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ScrollStartTime = RageTimer::GetTimeSinceStartFast();
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}
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else
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{
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if(RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 5) // been cycling for more than 5 seconds
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{
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i_SkipAheadOffset = 2; // start skipping ahead in twos
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}
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else if (RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 10) // been cycling for more than 10 seconds
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{
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i_SkipAheadOffset = 3; // start skipping ahead 3 at a time
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}
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}
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}
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else
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{
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m_bScanning = false;
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i_SkipAheadOffset = 0;
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ScrollStartTime = 0;
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// m_soundMusicChange.Play();
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m_soundButtonPress.Play();
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}
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LastInputTime = RageTimer::GetTimeSinceStartFast();
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ScreenWithMenuElements::Input( input );
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}
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void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound)
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{
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sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().GetString();
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LOG->Trace( "DEBUG: " + sOptions );
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asOptions.clear();
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split( sOptions, ", ", asOptions, true );
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if(asOptions.size() > 0) // check it's not empty!
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{
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m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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for(unsigned i=0; i<asOptions.size(); i++)
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{
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if(asOptions[0] == "2X" || asOptions[0] == "1.5X" || asOptions[0] == "3X" || asOptions[0] == "4X" || asOptions[0] == "5X" || asOptions[0] == "8X" || asOptions[0] == "0.5X" || asOptions[0] == "0.75X")
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{
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m_SpeedIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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else
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{
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m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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}
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if(asOptions[i] == "Mirror")
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{
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m_MirrorIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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else if(asOptions[i] == "Shuffle" || asOptions[i] == "SuperShuffle" )
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{
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m_ShuffleIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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else if(asOptions[i] == "Hidden")
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{
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m_HiddenIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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else if(asOptions[i] == "RandomVanish")
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{
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m_VanishIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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}
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}
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else
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{
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m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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m_HiddenIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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m_VanishIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
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}
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if(nosound !=0)
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m_soundOptionsChange.Play();
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}
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void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenWithMenuElements::HandleScreenMessage( SM );
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if( SM == SM_GoToNextScreen )
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{
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if( m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
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}
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else
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{
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( "ScreenStage" );
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}
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}
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else if( SM == SM_NoSongs )
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{
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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}
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void ScreenEz2SelectMusic::MenuRight( const InputEventPlus &input )
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{
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m_MenuTimer->Stall();
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m_MusicBannerWheel.BannersRight();
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for(int i=i_SkipAheadOffset; i>0; i--)
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m_MusicBannerWheel.BannersRight();
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MusicChanged();
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}
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void ScreenEz2SelectMusic::MenuBack( const InputEventPlus &input )
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{
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SOUND->StopMusic();
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Cancel( SM_GoToPrevScreen );
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}
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void ScreenEz2SelectMusic::TweenOffScreen()
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{
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apActorCommands cmds = ActorUtil::ParseActorCommands( "linear,0.5;zoomy,0" );
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m_MusicBannerWheel.RunCommands( cmds );
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apActorCommands cmds2 = ActorUtil::ParseActorCommands( "Linear,1;DiffuseAlpha,0" );
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m_PumpDifficultyCircle.RunCommands( cmds2 );
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m_Guide.RunCommands( cmds2 );
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m_PumpDifficultyRating.RunCommands( cmds2 );
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m_Guide.RunCommands( cmds2 );
|
|
m_ChoiceListFrame.RunCommands( cmds2 );
|
|
m_ChoiceListHighlight.RunCommands( cmds2 );
|
|
m_CurrentGroup.RunCommands( cmds2 );
|
|
m_CurrentTitle.RunCommands( cmds2 );
|
|
m_CurrentArtist.RunCommands( cmds2 );
|
|
//This should be fixed and changed to OFF_COMMAND
|
|
|
|
for(int i=0; i<NUM_PLAYERS; i++)
|
|
{
|
|
m_SpeedIcon[i].RunCommands( cmds2 );
|
|
m_MirrorIcon[i].RunCommands( cmds2 );
|
|
m_ShuffleIcon[i].RunCommands( cmds2 );
|
|
m_HiddenIcon[i].RunCommands( cmds2 );
|
|
m_VanishIcon[i].RunCommands( cmds2 );
|
|
}
|
|
}
|
|
|
|
|
|
void ScreenEz2SelectMusic::MenuLeft( const InputEventPlus &input )
|
|
{
|
|
m_MenuTimer->Stall();
|
|
m_MusicBannerWheel.BannersLeft();
|
|
for(int i=i_SkipAheadOffset; i>0; i--)
|
|
m_MusicBannerWheel.BannersLeft();
|
|
MusicChanged();
|
|
}
|
|
|
|
static LocalizedString DOES_NOT_HAVE_MUSIC_FILE( "ScreenEz2SelectMusic", "This song does not have a music file and cannot be played." );
|
|
void ScreenEz2SelectMusic::MenuStart( const InputEventPlus &input )
|
|
{
|
|
if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() )
|
|
{
|
|
ScreenPrompt::Prompt( SM_None, DOES_NOT_HAVE_MUSIC_FILE );
|
|
return;
|
|
}
|
|
|
|
SCREENMAN->PlayStartSound();
|
|
|
|
if( (PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 0 )
|
|
{
|
|
iConfirmSelection = 1;
|
|
m_MusicBannerWheel.StartBouncing();
|
|
m_MusicBannerWheel.PlayMusicSample();
|
|
return;
|
|
}
|
|
|
|
m_bMadeChoice = true;
|
|
m_fRemainingWaitTime = RageTimer::GetTimeSinceStartFast();
|
|
|
|
TweenOffScreen();
|
|
|
|
// show "hold START for options"
|
|
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
|
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
|
|
m_sprOptionsMessage.SetZoomY( 1 );
|
|
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
|
|
m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
|
|
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
|
|
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
|
m_sprOptionsMessage.SetZoomY( 0 );
|
|
}
|
|
|
|
static LocalizedString NO_SONGS_AVAILABLE( "ScreenEz2SelectMusic", "There are no songs available for play." );
|
|
void ScreenEz2SelectMusic::Update( float fDeltaTime )
|
|
{
|
|
m_DifficultyRating.Update(fDeltaTime);
|
|
|
|
if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStartFast() - LastInputTime < 0.5)
|
|
{
|
|
m_MusicBannerWheel.SetScanMode(true);
|
|
}
|
|
else
|
|
{
|
|
m_MusicBannerWheel.SetScanMode(false);
|
|
}
|
|
|
|
if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
|
|
{
|
|
ScreenPrompt::Prompt( SM_NoSongs, NO_SONGS_AVAILABLE );
|
|
i_ErrorDetected=1;
|
|
this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
|
|
}
|
|
|
|
if(m_bMadeChoice && RageTimer::GetTimeSinceStartFast() > m_fRemainingWaitTime + 2 && !m_bTransitioning)
|
|
{
|
|
m_bTransitioning = true;
|
|
StartTransitioningScreen( SM_GoToNextScreen );
|
|
}
|
|
|
|
ScreenWithMenuElements::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
|
|
{
|
|
if(USE_MODE_SWITCHER == 1)
|
|
{
|
|
m_ModeSwitcher.ChangeMode(pn,-1);
|
|
MusicChanged();
|
|
m_MusicBannerWheel.StopBouncing();
|
|
SOUND->StopMusic();
|
|
return;
|
|
}
|
|
|
|
if( !GAMESTATE->IsHumanPlayer(pn) )
|
|
return;
|
|
if( m_arrayNotes[pn].empty() )
|
|
return;
|
|
if( m_iSelection[pn] == 0 )
|
|
return;
|
|
|
|
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
|
|
{
|
|
iConfirmSelection = 0;
|
|
m_MusicBannerWheel.StopBouncing();
|
|
if(PREVIEWMUSICMODE == 1)
|
|
SOUND->StopMusic();
|
|
}
|
|
|
|
m_iSelection[pn]--;
|
|
// the user explicity switched difficulties. Update the preferred difficulty
|
|
GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() );
|
|
|
|
// m_soundChangeNotes.Play();
|
|
|
|
AfterNotesChange( pn );
|
|
}
|
|
|
|
|
|
|
|
void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
|
|
{
|
|
if(USE_MODE_SWITCHER == 1)
|
|
{
|
|
m_ModeSwitcher.ChangeMode(pn,+1);
|
|
MusicChanged();
|
|
m_MusicBannerWheel.StopBouncing();
|
|
SOUND->StopMusic();
|
|
return;
|
|
}
|
|
|
|
if( !GAMESTATE->IsHumanPlayer(pn
|
|
) )
|
|
return;
|
|
if( m_arrayNotes[pn].empty() )
|
|
return;
|
|
if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) )
|
|
return;
|
|
|
|
if( m_iSelection[pn] > int(m_arrayNotes[pn].size() - 1) )
|
|
{
|
|
m_iSelection[pn] = int(m_arrayNotes[pn].size()-1 );
|
|
return;
|
|
}
|
|
|
|
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
|
|
{
|
|
iConfirmSelection = 0;
|
|
|
|
m_MusicBannerWheel.StopBouncing();
|
|
if(PREVIEWMUSICMODE == 1)
|
|
SOUND->StopMusic();
|
|
}
|
|
|
|
m_iSelection[pn]++;
|
|
// the user explicity switched difficulties. Update the preferred difficulty
|
|
GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() );
|
|
|
|
// m_soundChangeNotes.Play();
|
|
|
|
AfterNotesChange( pn );
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScreenEz2SelectMusic::MusicChanged()
|
|
{
|
|
Song* pSong = m_MusicBannerWheel.GetSelectedSong();
|
|
GAMESTATE->m_pCurSong.Set( pSong );
|
|
|
|
m_CurrentGroup.SetText( SONGMAN->ShortenGroupName( pSong->m_sGroupName ) , "");
|
|
m_CurrentGroup.SetDiffuse( SONGMAN->GetSongGroupColor(pSong->m_sGroupName) );
|
|
|
|
m_CurrentTitle.SetText( pSong->m_sMainTitle, "");
|
|
m_CurrentSubTitle.SetText( pSong->m_sSubTitle, "");
|
|
m_CurrentArtist.SetText( pSong->m_sArtist, "");
|
|
|
|
if( pSong->IsMarathon() )
|
|
{
|
|
m_sprBalloon.StopTweening();
|
|
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
|
|
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
|
|
}
|
|
else if( pSong->IsLong() )
|
|
{
|
|
m_sprBalloon.StopTweening();
|
|
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
|
|
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
|
|
}
|
|
else
|
|
{
|
|
m_sprBalloon.StopTweening();
|
|
OFF_COMMAND( m_sprBalloon );
|
|
}
|
|
|
|
if( !m_bScanning )
|
|
m_soundMusicChange.Play();
|
|
|
|
if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
|
|
{
|
|
iConfirmSelection = 0;
|
|
if(PREVIEWMUSICMODE == 1)
|
|
SOUND->StopMusic();
|
|
}
|
|
|
|
int pn;
|
|
for( pn = 0; pn < NUM_PLAYERS; ++pn)
|
|
m_arrayNotes[pn].clear();
|
|
|
|
|
|
for( pn = 0; pn < NUM_PLAYERS; ++pn)
|
|
{
|
|
SongUtil::GetSteps( pSong, m_arrayNotes[pn], GAMESTATE->GetCurrentStyle()->m_StepsType );
|
|
StepsUtil::SortNotesArrayByDifficulty( m_arrayNotes[pn] );
|
|
}
|
|
|
|
for( pn=0; pn<NUM_PLAYERS; pn++ )
|
|
{
|
|
if( !GAMESTATE->IsHumanPlayer( PlayerNumber(pn) ) )
|
|
continue;
|
|
for( unsigned i=0; i<m_arrayNotes[pn].size(); i++ )
|
|
{
|
|
if( m_arrayNotes[pn][i]->GetDifficulty() == GAMESTATE->m_PreferredDifficulty[pn] )
|
|
{
|
|
m_iSelection[pn] = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()) ) ;
|
|
}
|
|
|
|
FOREACH_PlayerNumber( pn )
|
|
{
|
|
AfterNotesChange( pn );
|
|
}
|
|
}
|
|
|
|
void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
|
|
{
|
|
|
|
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping
|
|
|
|
Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
|
|
|
|
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
|
|
|
|
|
|
if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
|
|
{
|
|
m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter()));
|
|
// XXX
|
|
// m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
|
|
m_DifficultyRating.SetDifficulty(pSteps->GetMeter());
|
|
}
|
|
|
|
// GAMESTATE->m_pCurSteps[pn] = pSteps;
|
|
|
|
// Steps* m_pSteps = GAMESTATE->m_pCurSteps[pn];
|
|
|
|
// m_FootMeter[pn].SetFromSteps( pSteps );
|
|
}
|
|
|
|
/*
|
|
* (c) 2002-2003 "Frieza"
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|