#include "global.h" #include "ScreenEz2SelectMusic.h" #include "ScreenManager.h" #include "GameSoundManager.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "GameState.h" #include "Style.h" #include "InputMapper.h" #include "CodeDetector.h" #include "Steps.h" #include "RageTimer.h" #include "ActorUtil.h" #include "AnnouncerManager.h" #include "MenuTimer.h" #include "SongUtil.h" #include "StepsUtil.h" #include "ScreenDimensions.h" #include "ScreenPrompt.h" #include "PlayerState.h" #include "RageLog.h" #include "song.h" #include "InputEventPlus.h" #include "LocalizedString.h" #define PREV_SCREEN THEME->GetMetric ("ScreenEz2SelectMusic","PrevScreen") #define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX") #define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY") #define SCROLLING_LIST_ROT THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListRotation") #define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX") #define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY") #define HELP_TEXT THEME->GetString("ScreenSelectMusic","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds") #define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1)) #define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1)) #define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX") #define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY") #define GROUPNAME_X THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameX") #define GROUPNAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","GroupNameY") #define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1)) #define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1)) #define MIRRORICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dX",p+1)) #define MIRRORICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dY",p+1)) #define HIDDENICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dX",p+1)) #define HIDDENICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("HiddenIconP%dY",p+1)) #define VANISHICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dX",p+1)) #define VANISHICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("VanishIconP%dY",p+1)) #define SHUFFLEICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dX",p+1)) #define SHUFFLEICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dY",p+1)) #define PREVIEWMUSICMODE THEME->GetMetricI("ScreenEz2SelectMusic","PreviewMusicMode") #define DIFFICULTYRATING_X THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingX") #define DIFFICULTYRATING_Y THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingY") #define DIFFICULTYRATING_ORIENTATION THEME->GetMetricI("ScreenEz2SelectMusic","DifficultyRatingOrientation") #define INFOFRAME_X THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameX") #define INFOFRAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameY") #define ARTIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ArtistX") #define ARTIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ArtistY") #define TITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","TitleX") #define TITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","TitleY") #define SUBTITLE_X THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleX") #define SUBTITLE_Y THEME->GetMetricF("ScreenEz2SelectMusic","SubTitleY") #define USE_MODE_SWITCHER THEME->GetMetricI("ScreenEz2SelectMusic","UseModeSwitcher") const float TWEEN_TIME = 0.5f; AutoScreenMessage( SM_NoSongs ) REGISTER_SCREEN_CLASS( ScreenEz2SelectMusic ); void ScreenEz2SelectMusic::Init() { /* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */ GAMESTATE->FinishStage(); ScreenWithMenuElements::Init(); i_SkipAheadOffset = 0; LastInputTime = 0; ScrollStartTime = 0; m_bTransitioning = false; m_bScanning = false; m_fRemainingWaitTime = 0.0f; i_ErrorDetected=0; if(PREVIEWMUSICMODE == 4) { m_soundBackMusic.Load( THEME->GetPathS("ScreenEz2SelectMusic","music")); m_soundBackMusic.Play(); } if(PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) { if(PREVIEWMUSICMODE == 1) SOUND->StopMusic(); iConfirmSelection = 0; } m_soundButtonPress.Load( THEME->GetPathS("ScreenEz2SelectMusic","buttonpress")); m_soundMusicChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","change")); m_soundMusicCycle.Load( THEME->GetPathS("ScreenEz2SelectMusic","cycle")); m_ChoiceListFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","list frame")); m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListFrame ); m_MusicBannerWheel.SetX(SCROLLING_LIST_X); m_MusicBannerWheel.SetY(SCROLLING_LIST_Y); m_MusicBannerWheel.SetRotationZ(SCROLLING_LIST_ROT); if(m_MusicBannerWheel.CheckSongsExist() != 0) { this->AddChild( &m_MusicBannerWheel ); m_ChoiceListHighlight.Load( THEME->GetPathG("ScreenEz2SelectMusic","list highlight")); m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListHighlight ); FOREACH_PlayerNumber( p ) { // m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) ); // m_FootMeter[p].SetShadowLength( 2 ); // this->AddChild( &m_FootMeter[p] ); m_SpeedIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","speedicon")); m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) ); m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_SpeedIcon[p] ); m_MirrorIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","mirroricon")); m_MirrorIcon[p].SetXY( MIRRORICON_X(p), MIRRORICON_Y(p) ); m_MirrorIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_MirrorIcon[p] ); m_ShuffleIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","shuffleicon")); m_ShuffleIcon[p].SetXY( SHUFFLEICON_X(p), SHUFFLEICON_Y(p) ); m_ShuffleIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_ShuffleIcon[p] ); m_HiddenIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","hiddenicon")); m_HiddenIcon[p].SetXY( HIDDENICON_X(p), HIDDENICON_Y(p) ); m_HiddenIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_HiddenIcon[p] ); m_VanishIcon[p].Load( THEME->GetPathG("ScreenEz2SelectMusic","vanishicon")); m_VanishIcon[p].SetXY( VANISHICON_X(p), VANISHICON_Y(p) ); m_VanishIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_VanishIcon[p] ); UpdateOptions( p,0); m_iSelection[p] = 0; } m_Guide.Load( THEME->GetPathG("ScreenEz2SelectMusic","guide")); m_Guide.SetXY( GUIDE_X, GUIDE_Y ); this->AddChild( &m_Guide ); m_InfoFrame.Load( THEME->GetPathG("ScreenEz2SelectMusic","infoframe") ); m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y ); this->AddChild( &m_InfoFrame ); #ifdef _XBOX //shorten filenames for FATX m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","diff frame")); #else m_PumpDifficultyCircle.Load( THEME->GetPathG("ScreenEz2SelectMusic","difficulty frame")); #endif m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild( &m_PumpDifficultyCircle ); m_PumpDifficultyRating.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","difficulty") ); m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild(&m_PumpDifficultyRating); m_CurrentGroup.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") ); m_CurrentGroup.SetXY( GROUPNAME_X, GROUPNAME_Y ); this->AddChild(&m_CurrentGroup ); m_CurrentTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") ); m_CurrentTitle.SetXY( TITLE_X, TITLE_Y ); this->AddChild(&m_CurrentTitle ); m_CurrentSubTitle.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") ); m_CurrentSubTitle.SetXY( SUBTITLE_X, SUBTITLE_Y ); m_CurrentSubTitle.SetZoom(0.8f); this->AddChild(&m_CurrentTitle ); m_CurrentArtist.LoadFromFont( THEME->GetPathF("ScreenEz2SelectMusic","GroupName") ); m_CurrentArtist.SetXY( ARTIST_X, ARTIST_Y ); this->AddChild(&m_CurrentArtist ); m_DifficultyRating.SetOrientation(DIFFICULTYRATING_ORIENTATION); m_DifficultyRating.SetX(DIFFICULTYRATING_X); m_DifficultyRating.SetY(DIFFICULTYRATING_Y); this->AddChild(&m_DifficultyRating); m_sprOptionsMessage.Load( THEME->GetPathG("ScreenEz2SelectMusic","options message") ); m_sprOptionsMessage.StopAnimating(); m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y ); m_sprOptionsMessage.SetZoom( 1 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprOptionsMessage ); if(USE_MODE_SWITCHER == 1) { m_ModeSwitcher.SetXY(SCREEN_CENTER_X,SCREEN_CENTER_Y); this->AddChild( &m_ModeSwitcher ); } m_sprBalloon.SetName( "Balloon" ); m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") ); m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") ); this->AddChild( &m_sprBalloon ); m_soundOptionsChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","options") ); m_bGoToOptions = false; m_bMadeChoice = false; MusicChanged(); } SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") ); } void ScreenEz2SelectMusic::Input( const InputEventPlus &input ) { // if( type != IET_FIRST_PRESS ) // return; // ignore if(i_ErrorDetected) return; // don't let the user do anything if theres an error if( input.type == IET_RELEASE ) return; // don't care if( IsTransitioning() ) return; // ignore if( !input.GameI.IsValid() ) return; // don't care if( m_bMadeChoice && !m_bGoToOptions && input.MenuI == MENU_BUTTON_START ) { SCREENMAN->PlayStartSound(); m_bGoToOptions = true; m_sprOptionsMessage.SetState( 1 ); } if( m_bMadeChoice ) return; PlayerNumber pn = input.pn; if( CodeDetector::EnteredEasierDifficulty(input.GameI.controller) ) { EasierDifficulty( pn ); return; } if( CodeDetector::EnteredHarderDifficulty(input.GameI.controller) ) { HarderDifficulty( pn ); return; } if( CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) ) { UpdateOptions(pn,1); } if( CodeDetector::EnteredNextBannerGroup(input.GameI.controller)) { m_MusicBannerWheel.ScanToNextGroup(); MusicChanged(); return; } if( input.type != IET_FIRST_PRESS ) { m_bScanning = true; m_soundMusicCycle.Play(); i_SkipAheadOffset = 0; if(ScrollStartTime == 0) { i_SkipAheadOffset = 0; ScrollStartTime = RageTimer::GetTimeSinceStartFast(); } else { if(RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 5) // been cycling for more than 5 seconds { i_SkipAheadOffset = 2; // start skipping ahead in twos } else if (RageTimer::GetTimeSinceStartFast() - ScrollStartTime > 10) // been cycling for more than 10 seconds { i_SkipAheadOffset = 3; // start skipping ahead 3 at a time } } } else { m_bScanning = false; i_SkipAheadOffset = 0; ScrollStartTime = 0; // m_soundMusicChange.Play(); m_soundButtonPress.Play(); } LastInputTime = RageTimer::GetTimeSinceStartFast(); ScreenWithMenuElements::Input( input ); } void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound) { sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().GetString(); LOG->Trace( "DEBUG: " + sOptions ); asOptions.clear(); split( sOptions, ", ", asOptions, true ); if(asOptions.size() > 0) // check it's not empty! { m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) ); m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) ); for(unsigned i=0; iSetNewScreen( "ScreenPlayerOptions" ); } else { SOUND->StopMusic(); SCREENMAN->SetNewScreen( "ScreenStage" ); } } else if( SM == SM_NoSongs ) { SCREENMAN->SetNewScreen( PREV_SCREEN ); } } void ScreenEz2SelectMusic::MenuRight( const InputEventPlus &input ) { m_MenuTimer->Stall(); m_MusicBannerWheel.BannersRight(); for(int i=i_SkipAheadOffset; i>0; i--) m_MusicBannerWheel.BannersRight(); MusicChanged(); } void ScreenEz2SelectMusic::MenuBack( const InputEventPlus &input ) { SOUND->StopMusic(); Cancel( SM_GoToPrevScreen ); } void ScreenEz2SelectMusic::TweenOffScreen() { apActorCommands cmds = ActorUtil::ParseActorCommands( "linear,0.5;zoomy,0" ); m_MusicBannerWheel.RunCommands( cmds ); apActorCommands cmds2 = ActorUtil::ParseActorCommands( "Linear,1;DiffuseAlpha,0" ); m_PumpDifficultyCircle.RunCommands( cmds2 ); m_Guide.RunCommands( cmds2 ); m_PumpDifficultyRating.RunCommands( cmds2 ); m_Guide.RunCommands( cmds2 ); m_ChoiceListFrame.RunCommands( cmds2 ); m_ChoiceListHighlight.RunCommands( cmds2 ); m_CurrentGroup.RunCommands( cmds2 ); m_CurrentTitle.RunCommands( cmds2 ); m_CurrentArtist.RunCommands( cmds2 ); //This should be fixed and changed to OFF_COMMAND for(int i=0; iStall(); m_MusicBannerWheel.BannersLeft(); for(int i=i_SkipAheadOffset; i>0; i--) m_MusicBannerWheel.BannersLeft(); MusicChanged(); } static LocalizedString DOES_NOT_HAVE_MUSIC_FILE( "ScreenEz2SelectMusic", "This song does not have a music file and cannot be played." ); void ScreenEz2SelectMusic::MenuStart( const InputEventPlus &input ) { if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() ) { ScreenPrompt::Prompt( SM_None, DOES_NOT_HAVE_MUSIC_FILE ); return; } SCREENMAN->PlayStartSound(); if( (PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 0 ) { iConfirmSelection = 1; m_MusicBannerWheel.StartBouncing(); m_MusicBannerWheel.PlayMusicSample(); return; } m_bMadeChoice = true; m_fRemainingWaitTime = RageTimer::GetTimeSinceStartFast(); TweenOffScreen(); // show "hold START for options" m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in m_sprOptionsMessage.SetZoomY( 1 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.SetZoomY( 0 ); } static LocalizedString NO_SONGS_AVAILABLE( "ScreenEz2SelectMusic", "There are no songs available for play." ); void ScreenEz2SelectMusic::Update( float fDeltaTime ) { m_DifficultyRating.Update(fDeltaTime); if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStartFast() - LastInputTime < 0.5) { m_MusicBannerWheel.SetScanMode(true); } else { m_MusicBannerWheel.SetScanMode(false); } if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected) { ScreenPrompt::Prompt( SM_NoSongs, NO_SONGS_AVAILABLE ); i_ErrorDetected=1; this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D } if(m_bMadeChoice && RageTimer::GetTimeSinceStartFast() > m_fRemainingWaitTime + 2 && !m_bTransitioning) { m_bTransitioning = true; StartTransitioningScreen( SM_GoToNextScreen ); } ScreenWithMenuElements::Update( fDeltaTime ); } void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn ) { if(USE_MODE_SWITCHER == 1) { m_ModeSwitcher.ChangeMode(pn,-1); MusicChanged(); m_MusicBannerWheel.StopBouncing(); SOUND->StopMusic(); return; } if( !GAMESTATE->IsHumanPlayer(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == 0 ) return; if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1) { iConfirmSelection = 0; m_MusicBannerWheel.StopBouncing(); if(PREVIEWMUSICMODE == 1) SOUND->StopMusic(); } m_iSelection[pn]--; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() ); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn ) { if(USE_MODE_SWITCHER == 1) { m_ModeSwitcher.ChangeMode(pn,+1); MusicChanged(); m_MusicBannerWheel.StopBouncing(); SOUND->StopMusic(); return; } if( !GAMESTATE->IsHumanPlayer(pn ) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) ) return; if( m_iSelection[pn] > int(m_arrayNotes[pn].size() - 1) ) { m_iSelection[pn] = int(m_arrayNotes[pn].size()-1 ); return; } if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1) { iConfirmSelection = 0; m_MusicBannerWheel.StopBouncing(); if(PREVIEWMUSICMODE == 1) SOUND->StopMusic(); } m_iSelection[pn]++; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn].Set( m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty() ); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::MusicChanged() { Song* pSong = m_MusicBannerWheel.GetSelectedSong(); GAMESTATE->m_pCurSong.Set( pSong ); m_CurrentGroup.SetText( SONGMAN->ShortenGroupName( pSong->m_sGroupName ) , ""); m_CurrentGroup.SetDiffuse( SONGMAN->GetSongGroupColor(pSong->m_sGroupName) ); m_CurrentTitle.SetText( pSong->m_sMainTitle, ""); m_CurrentSubTitle.SetText( pSong->m_sSubTitle, ""); m_CurrentArtist.SetText( pSong->m_sArtist, ""); if( pSong->IsMarathon() ) { m_sprBalloon.StopTweening(); m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon ); } else if( pSong->IsLong() ) { m_sprBalloon.StopTweening(); m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon ); } else { m_sprBalloon.StopTweening(); OFF_COMMAND( m_sprBalloon ); } if( !m_bScanning ) m_soundMusicChange.Play(); if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1) { iConfirmSelection = 0; if(PREVIEWMUSICMODE == 1) SOUND->StopMusic(); } int pn; for( pn = 0; pn < NUM_PLAYERS; ++pn) m_arrayNotes[pn].clear(); for( pn = 0; pn < NUM_PLAYERS; ++pn) { SongUtil::GetSteps( pSong, m_arrayNotes[pn], GAMESTATE->GetCurrentStyle()->m_StepsType ); StepsUtil::SortNotesArrayByDifficulty( m_arrayNotes[pn] ); } for( pn=0; pnIsHumanPlayer( PlayerNumber(pn) ) ) continue; for( unsigned i=0; iGetDifficulty() == GAMESTATE->m_PreferredDifficulty[pn] ) { m_iSelection[pn] = i; break; } } m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()) ) ; } FOREACH_PlayerNumber( pn ) { AfterNotesChange( pn ); } } void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn ) { m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]]; GAMESTATE->m_pCurSteps[pn].Set( pSteps ); if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber ) { m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter())); // XXX // m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) ); m_DifficultyRating.SetDifficulty(pSteps->GetMeter()); } // GAMESTATE->m_pCurSteps[pn] = pSteps; // Steps* m_pSteps = GAMESTATE->m_pCurSteps[pn]; // m_FootMeter[pn].SetFromSteps( pSteps ); } /* * (c) 2002-2003 "Frieza" * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */