Files
itgmania212121/src/RageSoundReader_Extend.cpp
T
2011-03-17 01:47:30 -04:00

225 lines
6.5 KiB
C++

#include "global.h"
#include "RageSoundReader_Extend.h"
#include "RageLog.h"
#include "RageSoundUtil.h"
#include "RageUtil.h"
/*
* Add support for negative seeks (adding a delay), extending a sound
* beyond its end (m_LengthSeconds and M_CONTINUE), looping and fading.
* This filter is normally inserted before extended buffering, implementing
* properties that can seek the sound; this results in buffered seeks, but
* changes to these properties are delayed.
*/
RageSoundReader_Extend::RageSoundReader_Extend( RageSoundReader *pSource ):
RageSoundReader_Filter( pSource )
{
m_iPositionFrames = pSource->GetNextSourceFrame();
m_StopMode = M_STOP;
m_iStartFrames = 0;
m_iLengthFrames = -1;
m_iFadeOutFrames = 0;
m_iFadeInFrames = 0;
m_bIgnoreFadeInFrames = false;
}
int RageSoundReader_Extend::SetPosition( int iFrame )
{
m_bIgnoreFadeInFrames = false;
m_iPositionFrames = iFrame;
int iRet = m_pSource->SetPosition( max(iFrame, 0) );
if( iRet < 0 )
return iRet;
if( m_iLengthFrames != -1 )
return m_iPositionFrames < GetEndFrame();
/* If we're in CONTINUE and we seek past the end of the file, don't return EOF. */
if( m_StopMode == M_CONTINUE )
return 1;
return iRet;
}
int RageSoundReader_Extend::GetEndFrame() const
{
if( m_iLengthFrames == -1 )
return -1;
return m_iStartFrames + m_iLengthFrames;
}
int RageSoundReader_Extend::GetData( float *pBuffer, int iFrames )
{
int iFramesToRead = iFrames;
if( m_iLengthFrames != -1 )
{
int iFramesLeft = GetEndFrame() - m_iPositionFrames;
iFramesLeft = max( 0, iFramesLeft );
iFramesToRead = min( iFramesToRead, iFramesLeft );
}
if( iFrames && !iFramesToRead )
return RageSoundReader::END_OF_FILE;
if( m_iPositionFrames < 0 )
{
iFramesToRead = min( iFramesToRead, -m_iPositionFrames );
memset( pBuffer, 0, iFramesToRead * sizeof(float) * this->GetNumChannels() );
return iFramesToRead;
}
int iNewPositionFrames = m_pSource->GetNextSourceFrame();
int iRet = RageSoundReader_Filter::Read( pBuffer, iFramesToRead );
/* Update the position from the source. If the source is at EOF, skip this,
* so we'll extrapolate in M_CONTINUE. */
if( iRet != RageSoundReader::END_OF_FILE )
m_iPositionFrames = iNewPositionFrames;
return iRet;
}
int RageSoundReader_Extend::Read( float *pBuffer, int iFrames )
{
int iFramesRead = GetData( pBuffer, iFrames );
if( iFramesRead == RageSoundReader::END_OF_FILE )
{
if( (m_iLengthFrames != -1 && m_iPositionFrames < GetEndFrame()) ||
m_StopMode == M_CONTINUE )
{
iFramesRead = iFrames;
if( m_StopMode != M_CONTINUE )
iFramesRead = min( GetEndFrame() - m_iPositionFrames, iFramesRead );
memset( pBuffer, 0, iFramesRead * sizeof(float) * this->GetNumChannels() );
}
}
if( iFramesRead > 0 )
{
int iFullVolumePositionFrames = 0;
int iSilencePositionFrames = 0;
if( m_iFadeInFrames != 0 && !m_bIgnoreFadeInFrames )
{
iSilencePositionFrames = 0;
iFullVolumePositionFrames = m_iFadeInFrames;
}
/* We want to fade when there's m_iFadeFrames frames left, but if
* m_LengthFrames is -1, we don't know the length we're playing.
* (m_LengthFrames is the length to play, not the length of the
* source.) If we don't know the length, don't fade. */
if( m_iFadeOutFrames != 0 && m_iLengthFrames != -1 )
{
iSilencePositionFrames = GetEndFrame();
iFullVolumePositionFrames = iSilencePositionFrames - m_iFadeOutFrames;
}
if( iSilencePositionFrames != iFullVolumePositionFrames )
{
const int iStartSecond = m_iPositionFrames;
const int iEndSecond = m_iPositionFrames + iFramesRead;
const float fStartVolume = SCALE( iStartSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
const float fEndVolume = SCALE( iEndSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
RageSoundUtil::Fade( pBuffer, iFramesRead, this->GetNumChannels(), fStartVolume, fEndVolume );
}
m_iPositionFrames += iFramesRead;
}
if( iFramesRead == RageSoundReader::END_OF_FILE && m_StopMode == M_LOOP )
{
this->SetPosition( m_iStartFrames );
/* If we're not fading out at the end, then only fade in once. Ignore
* m_iFadeInFrames until seeked, so we only fade in once. */
if( m_iFadeOutFrames == 0 )
m_bIgnoreFadeInFrames = true;
return STREAM_LOOPED;
}
return iFramesRead;
}
int RageSoundReader_Extend::GetNextSourceFrame() const
{
return m_iPositionFrames;
}
bool RageSoundReader_Extend::SetProperty( const RString &sProperty, float fValue )
{
if( sProperty == "StartSecond" )
{
m_iStartFrames = lrintf( fValue * this->GetSampleRate() );
return true;
}
if( sProperty == "LengthSeconds" )
{
if( fValue == -1 )
m_iLengthFrames = -1;
else
m_iLengthFrames = lrintf( fValue * this->GetSampleRate() );
return true;
}
if( sProperty == "Loop" )
{
m_StopMode = M_LOOP;
return true;
}
if( sProperty == "Stop" )
{
m_StopMode = M_STOP;
return true;
}
if( sProperty == "Continue" )
{
m_StopMode = M_CONTINUE;
return true;
}
if( sProperty == "FadeInSeconds" )
{
m_iFadeInFrames = lrintf( fValue * this->GetSampleRate() );
return true;
}
if( sProperty == "FadeSeconds" || sProperty == "FadeOutSeconds" )
{
m_iFadeOutFrames = lrintf( fValue * this->GetSampleRate() );
return true;
}
return false;
}
/*
* Copyright (c) 2003-2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/