#include "global.h" #include "RageSoundReader_Extend.h" #include "RageLog.h" #include "RageSoundUtil.h" #include "RageUtil.h" /* * Add support for negative seeks (adding a delay), extending a sound * beyond its end (m_LengthSeconds and M_CONTINUE), looping and fading. * This filter is normally inserted before extended buffering, implementing * properties that can seek the sound; this results in buffered seeks, but * changes to these properties are delayed. */ RageSoundReader_Extend::RageSoundReader_Extend( RageSoundReader *pSource ): RageSoundReader_Filter( pSource ) { m_iPositionFrames = pSource->GetNextSourceFrame(); m_StopMode = M_STOP; m_iStartFrames = 0; m_iLengthFrames = -1; m_iFadeOutFrames = 0; m_iFadeInFrames = 0; m_bIgnoreFadeInFrames = false; } int RageSoundReader_Extend::SetPosition( int iFrame ) { m_bIgnoreFadeInFrames = false; m_iPositionFrames = iFrame; int iRet = m_pSource->SetPosition( max(iFrame, 0) ); if( iRet < 0 ) return iRet; if( m_iLengthFrames != -1 ) return m_iPositionFrames < GetEndFrame(); /* If we're in CONTINUE and we seek past the end of the file, don't return EOF. */ if( m_StopMode == M_CONTINUE ) return 1; return iRet; } int RageSoundReader_Extend::GetEndFrame() const { if( m_iLengthFrames == -1 ) return -1; return m_iStartFrames + m_iLengthFrames; } int RageSoundReader_Extend::GetData( float *pBuffer, int iFrames ) { int iFramesToRead = iFrames; if( m_iLengthFrames != -1 ) { int iFramesLeft = GetEndFrame() - m_iPositionFrames; iFramesLeft = max( 0, iFramesLeft ); iFramesToRead = min( iFramesToRead, iFramesLeft ); } if( iFrames && !iFramesToRead ) return RageSoundReader::END_OF_FILE; if( m_iPositionFrames < 0 ) { iFramesToRead = min( iFramesToRead, -m_iPositionFrames ); memset( pBuffer, 0, iFramesToRead * sizeof(float) * this->GetNumChannels() ); return iFramesToRead; } int iNewPositionFrames = m_pSource->GetNextSourceFrame(); int iRet = RageSoundReader_Filter::Read( pBuffer, iFramesToRead ); /* Update the position from the source. If the source is at EOF, skip this, * so we'll extrapolate in M_CONTINUE. */ if( iRet != RageSoundReader::END_OF_FILE ) m_iPositionFrames = iNewPositionFrames; return iRet; } int RageSoundReader_Extend::Read( float *pBuffer, int iFrames ) { int iFramesRead = GetData( pBuffer, iFrames ); if( iFramesRead == RageSoundReader::END_OF_FILE ) { if( (m_iLengthFrames != -1 && m_iPositionFrames < GetEndFrame()) || m_StopMode == M_CONTINUE ) { iFramesRead = iFrames; if( m_StopMode != M_CONTINUE ) iFramesRead = min( GetEndFrame() - m_iPositionFrames, iFramesRead ); memset( pBuffer, 0, iFramesRead * sizeof(float) * this->GetNumChannels() ); } } if( iFramesRead > 0 ) { int iFullVolumePositionFrames = 0; int iSilencePositionFrames = 0; if( m_iFadeInFrames != 0 && !m_bIgnoreFadeInFrames ) { iSilencePositionFrames = 0; iFullVolumePositionFrames = m_iFadeInFrames; } /* We want to fade when there's m_iFadeFrames frames left, but if * m_LengthFrames is -1, we don't know the length we're playing. * (m_LengthFrames is the length to play, not the length of the * source.) If we don't know the length, don't fade. */ if( m_iFadeOutFrames != 0 && m_iLengthFrames != -1 ) { iSilencePositionFrames = GetEndFrame(); iFullVolumePositionFrames = iSilencePositionFrames - m_iFadeOutFrames; } if( iSilencePositionFrames != iFullVolumePositionFrames ) { const int iStartSecond = m_iPositionFrames; const int iEndSecond = m_iPositionFrames + iFramesRead; const float fStartVolume = SCALE( iStartSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f ); const float fEndVolume = SCALE( iEndSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f ); RageSoundUtil::Fade( pBuffer, iFramesRead, this->GetNumChannels(), fStartVolume, fEndVolume ); } m_iPositionFrames += iFramesRead; } if( iFramesRead == RageSoundReader::END_OF_FILE && m_StopMode == M_LOOP ) { this->SetPosition( m_iStartFrames ); /* If we're not fading out at the end, then only fade in once. Ignore * m_iFadeInFrames until seeked, so we only fade in once. */ if( m_iFadeOutFrames == 0 ) m_bIgnoreFadeInFrames = true; return STREAM_LOOPED; } return iFramesRead; } int RageSoundReader_Extend::GetNextSourceFrame() const { return m_iPositionFrames; } bool RageSoundReader_Extend::SetProperty( const RString &sProperty, float fValue ) { if( sProperty == "StartSecond" ) { m_iStartFrames = lrintf( fValue * this->GetSampleRate() ); return true; } if( sProperty == "LengthSeconds" ) { if( fValue == -1 ) m_iLengthFrames = -1; else m_iLengthFrames = lrintf( fValue * this->GetSampleRate() ); return true; } if( sProperty == "Loop" ) { m_StopMode = M_LOOP; return true; } if( sProperty == "Stop" ) { m_StopMode = M_STOP; return true; } if( sProperty == "Continue" ) { m_StopMode = M_CONTINUE; return true; } if( sProperty == "FadeInSeconds" ) { m_iFadeInFrames = lrintf( fValue * this->GetSampleRate() ); return true; } if( sProperty == "FadeSeconds" || sProperty == "FadeOutSeconds" ) { m_iFadeOutFrames = lrintf( fValue * this->GetSampleRate() ); return true; } return false; } /* * Copyright (c) 2003-2006 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */