63 lines
1.8 KiB
Lua
63 lines
1.8 KiB
Lua
-- A simple ActorScroller example with a couple of BitmapText children.
|
|
-- ActorScrollers are used to create scrolling displays of other Actors.
|
|
|
|
Def.ActorScroller{
|
|
-- (float) Number of items to have visible at one time.
|
|
-- ScrollThroughAllItems divides this value by 2.
|
|
NumItemsToDraw=14, -- Default value is 7 if this parameter is omitted.
|
|
|
|
-- (float) The number of seconds to show each item.
|
|
SecondsPerItem=1, -- Default value is 1 if this parameter is omitted.
|
|
|
|
-- Transforms the ActorScroller's children. Usually used for scrolling.
|
|
-- The most important part of an ActorScroller.
|
|
-- This example spaces each item out 32 pixels vertically.
|
|
|
|
-- "offset" represents the offset from the center of the scroller.
|
|
TransformFunction=function(self,offset,itemIndex,numItems)
|
|
self:y(32*offset)
|
|
end,
|
|
|
|
-- (int) "1 == one evaluation per position"
|
|
-- default value is 1 if this parameter is omitted.
|
|
--Subdivisions=1,
|
|
|
|
-- (bool) A built-in mask for hiding elements. Disabled by default.
|
|
--UseMask=false,
|
|
|
|
-- (float) Set the width and height of the mask. Only used if UseMask is true.
|
|
-- Defaults for both are 0.
|
|
--MaskWidth=0,
|
|
--MaskHeight=0,
|
|
|
|
-- children (items to scroll)
|
|
-- CAVEAT: BitmapTexts have to be wrapped in ActorFrames in order to be colored.
|
|
-- This is a long standing issue (ITG? ITG2?)
|
|
Def.ActorFrame{
|
|
Def.BitmapText{
|
|
Name="ScrollItem1",
|
|
Font="Common Normal",
|
|
Text="Scroll Item 1",
|
|
InitCommand=cmd(diffuse,color("#FF0000")),
|
|
},
|
|
},
|
|
Def.ActorFrame{
|
|
Def.BitmapText{
|
|
Name="ScrollItem2",
|
|
Font="Common Normal",
|
|
Text="Scroll Item 2",
|
|
InitCommand=cmd(glow,color("#00FF0088")),
|
|
},
|
|
},
|
|
Def.BitmapText{
|
|
Name="ScrollItem3",
|
|
Font="Common Normal",
|
|
Text="Scroll Item 3",
|
|
InitCommand=cmd(bob;effectmagnitude,8,0,4),
|
|
},
|
|
|
|
-- Scroller commands
|
|
InitCommand=cmd(Center),
|
|
OnCommand=cmd(scrollwithpadding,8,8),
|
|
}
|