-- A simple ActorScroller example with a couple of BitmapText children. -- ActorScrollers are used to create scrolling displays of other Actors. Def.ActorScroller{ -- (float) Number of items to have visible at one time. -- ScrollThroughAllItems divides this value by 2. NumItemsToDraw=14, -- Default value is 7 if this parameter is omitted. -- (float) The number of seconds to show each item. SecondsPerItem=1, -- Default value is 1 if this parameter is omitted. -- Transforms the ActorScroller's children. Usually used for scrolling. -- The most important part of an ActorScroller. -- This example spaces each item out 32 pixels vertically. -- "offset" represents the offset from the center of the scroller. TransformFunction=function(self,offset,itemIndex,numItems) self:y(32*offset) end, -- (int) "1 == one evaluation per position" -- default value is 1 if this parameter is omitted. --Subdivisions=1, -- (bool) A built-in mask for hiding elements. Disabled by default. --UseMask=false, -- (float) Set the width and height of the mask. Only used if UseMask is true. -- Defaults for both are 0. --MaskWidth=0, --MaskHeight=0, -- children (items to scroll) -- CAVEAT: BitmapTexts have to be wrapped in ActorFrames in order to be colored. -- This is a long standing issue (ITG? ITG2?) Def.ActorFrame{ Def.BitmapText{ Name="ScrollItem1", Font="Common Normal", Text="Scroll Item 1", InitCommand=cmd(diffuse,color("#FF0000")), }, }, Def.ActorFrame{ Def.BitmapText{ Name="ScrollItem2", Font="Common Normal", Text="Scroll Item 2", InitCommand=cmd(glow,color("#00FF0088")), }, }, Def.BitmapText{ Name="ScrollItem3", Font="Common Normal", Text="Scroll Item 3", InitCommand=cmd(bob;effectmagnitude,8,0,4), }, -- Scroller commands InitCommand=cmd(Center), OnCommand=cmd(scrollwithpadding,8,8), }