Files

29 lines
847 B
Lua

local Color1 = color(Var "Color1");
local t = Def.ActorFrame {
LoadActor(Var "File1") .. {
OnCommand=function(self)
self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y)
self:scale_or_crop_background()
self:diffuse(Color1)
-- The playback rate in the simfile is used to set the update rate
-- on the ActorFrame, but effectclock("music") causes the sprite to
-- ignore the passed in delta time and use the music time instead.
-- So this passes the update rate in to the texture. -Kyz
if self.GetTexture then
self:GetTexture():rate(self:GetParent():GetUpdateRate())
end
if self.loop then
self:loop(false)
-- make videos start at beginning to prevent sticking on last frame
self:position(0)
end
self:effectclock("music")
end;
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};
};
return t;