Glenn Maynard
23622db584
fix warnings
2004-02-22 21:46:11 +00:00
Chris Danford
b002ac820b
Profile name cleanup
2004-02-22 20:58:39 +00:00
Chris Danford
6154c14f86
add calorie tracking
...
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Chris Danford
e8347d25e4
cleanup screenshot html
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add location to screenshot metadata
2004-02-22 10:10:00 +00:00
Glenn Maynard
802e1a6758
Store unlock data in a more fundamental form in the profile, and derive
...
the special values as needed. Centralize most of it in GameState::EndGame.
2004-02-22 08:16:49 +00:00
Chris Danford
69600d9d80
save per-difficulty course scores
2004-02-22 06:04:01 +00:00
Chris Danford
721f29c458
clean up screenshot saving
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use a unique name for every screenshot in case image files are moved off the memory card
2004-02-22 05:04:11 +00:00
Glenn Maynard
97e9277d1c
this comment came from somewhere else, I think
2004-02-22 04:57:17 +00:00
Chris Danford
455d4a8383
profile cleanup
2004-02-22 02:15:34 +00:00
Glenn Maynard
1421f168db
s/UNLOCKSYS/UNLOCKMAN/
2004-02-21 01:06:35 +00:00
Glenn Maynard
f8c3b85bba
Remove "FATX" hack. Put the theme in an SMZIP.
2004-02-18 03:11:45 +00:00
Glenn Maynard
ae22b80bd5
speed up compiles slightly
2004-02-18 02:31:43 +00:00
Glenn Maynard
64c0d4664c
cleanup
2004-02-18 02:26:26 +00:00
Chris Danford
d1a3f1fbde
add grade counts, screenshots to stats.html
2004-02-17 01:16:57 +00:00
Glenn Maynard
08a1a67831
fix going from evaluation back to select course screen in event mode
2004-02-16 07:25:25 +00:00
Chris Danford
6754c850df
Profile HTML fixes
2004-02-16 05:35:06 +00:00
Glenn Maynard
bf318da2e2
cleanup
2004-02-16 00:59:20 +00:00
Glenn Maynard
79b68a002d
simplify
2004-02-16 00:55:36 +00:00
Glenn Maynard
bab691b8ee
simplify
2004-02-16 00:27:48 +00:00
Glenn Maynard
2cf96dc12a
g_CurStageStats isn't meaningful in summary eval
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cleanup
2004-02-15 23:37:31 +00:00
Chris Danford
dfd5e7eb36
sign screenshots saved to a profile
2004-02-14 20:47:50 +00:00
Glenn Maynard
1772ac415a
simplify
2004-02-14 01:26:21 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Andrew Livy
fa7c70adf4
Conditional BGA System
2004-02-11 22:34:04 +00:00
Chris Danford
4f439be739
split HighScore to separate file
...
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Thad Ward
ea3b564761
change difficulty icons load to handle the current number of difficulties.
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"ScreenEvaluation score label" and "ScreenEvaluation totalscore label" might be animated sprites as well.
2004-02-09 11:49:46 +00:00
Glenn Maynard
dfe55c48c2
"ScreenEvaluation time label" doesn't need to mess with frames
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at all (that prevents it from being used as a sprite animation)
2004-02-09 08:35:16 +00:00
Thad Ward
e6e16a2226
the Time label probably won't have more than one frame, which is state 0.
2004-02-09 08:28:43 +00:00
Chris Danford
d7f0e6c2bc
move all high score data into Profile
2004-02-09 06:26:13 +00:00
Glenn Maynard
c6ce74564e
fix crash when !SHOW_GRADE_AREA
2004-01-30 00:36:28 +00:00
Andrew Livy
c693273ba4
Fix: Stage Failed Evaluation Screens Should Now Display Correctly (AGAIN)
2004-01-28 19:34:07 +00:00
Chris Danford
2f7858f8f5
add comment
2004-01-22 07:22:45 +00:00
Andrew Livy
2b66e1590e
Add on-screen graphics elements to represent non-joined players on music select screen
2004-01-22 04:31:31 +00:00
Glenn Maynard
6021c6e7da
make the stage count work if the eval screen isn't shown at all
2004-01-22 03:11:40 +00:00
Glenn Maynard
e76d268c8e
simplify
2004-01-22 02:39:55 +00:00
Glenn Maynard
f0d0734817
simplify
2004-01-22 02:37:48 +00:00
Glenn Maynard
291aa11f48
simplify: PREFSMAN->m_bUseUnlockSystem should only change
...
whether songs are actually locked or not; always keep the stats
(simpler that way: less conditionals)
2004-01-22 02:35:44 +00:00
Glenn Maynard
37086daa74
Simplify: always add unlock DP during stage eval, never during summary
...
The only change I can think this might make is that all stages will count,
instead of the last 4 or however it is summary counts. This is better, because
unlock will still work if the summary eval screen is disabled in the theme.
2004-01-22 02:33:22 +00:00
Glenn Maynard
2a501a9d17
use GameState::IncrementStageIndex
2004-01-22 02:17:21 +00:00
Chris Danford
c8fc9ddeae
options name cleanup, fixes
2004-01-20 07:09:44 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
2e9c78915c
don't play m_soundStart on timer
2004-01-12 23:18:38 +00:00
Chris Danford
a4744d7aea
add start sound for ScreenEvaluation
2004-01-11 07:01:06 +00:00
Glenn Maynard
57e85031b2
combo graph metricing
2003-12-28 06:00:27 +00:00
Glenn Maynard
1e57d5681d
change m_Combo internal name
2003-12-28 05:34:45 +00:00
Glenn Maynard
9f6f5fd9e0
fix
2003-12-26 01:09:04 +00:00
Chris Danford
230a20a37d
fix "don't save high scores if failed"
2003-12-25 07:27:23 +00:00
Glenn Maynard
33899d03d6
combo graph fix
2003-12-23 04:44:34 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
...
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard
a1458b2095
simplify and fix up combo/life stats
2003-12-22 01:55:03 +00:00