Commit Graph

12 Commits

Author SHA1 Message Date
Glenn Maynard fee9e51b2c revert. Unregister() is "atomic" (useful to call without locking around it). 2005-06-21 02:41:35 +00:00
Glenn Maynard acbe82d877 pass L to Reset 2005-06-21 02:29:21 +00:00
Glenn Maynard 1e02955e63 correct locking semantics for LuaReference (SGameplay commit in a moment) 2005-06-16 03:13:06 +00:00
Glenn Maynard 627e5eb16a add LuaTable 2005-03-18 22:40:09 +00:00
Glenn Maynard 3e3bad9c9c fix LuaData becoming incorrectly set after a reset 2005-02-27 00:22:13 +00:00
Glenn Maynard b35d1c806e fix LuaReference::operator=
add LuaReference::IsNil
2005-02-23 06:17:29 +00:00
Glenn Maynard f406e52db3 add LuaReference::Unset; LuaExpression sets nothing by default (so LuaExpressoin is "free" if not actually used) 2005-02-22 03:25:38 +00:00
Glenn Maynard 725a50985f add constructor 2005-02-17 04:59:54 +00:00
Glenn Maynard 69383384bf add LuaData::Serialize, LuaData::LoadFromString; fix stack overflow 2005-02-16 02:42:05 +00:00
Glenn Maynard 6175a16f24 Add LuaData, a reference type that restores itself over Lua resets. This
works only with static data types that can be restored: tables, strings,
numbers, and not functions, userdata, etc.
2005-02-16 00:38:40 +00:00
Glenn Maynard e24c79048e add LuaReference::GetLuaType, LuaExpression 2005-02-14 01:31:10 +00:00
Glenn Maynard c423e070aa Move Lua reference handling into a generic base class. 2005-02-13 04:00:48 +00:00