Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Andrew Wong
30050627bb
fix TEXTUREMAN memory leak for ScreenUnlock
2003-08-03 14:29:12 +00:00
Andrew Wong
bd78736692
rudimentary support for extreme-style unlocks list (its not perfect yet, still have to work on commands)
2003-07-18 15:00:33 +00:00
Glenn Maynard
35d1f17419
Make this a little more idiomatic.
...
Don't split titles yourself; they're pre-split in Title and Subtitle, and can't
be unsplit programatically.
2003-07-17 23:33:19 +00:00
Andrew Wong
f34e626b66
updated scrolling text and icons to handle inexistant unlocks
2003-07-17 12:14:19 +00:00
Andrew Wong
7cc6fd57b0
support extreme-style unlock info display
2003-07-16 14:03:40 +00:00
Andrew Wong
1ef5607405
basic support for scrolling song list in screenunlock (oops, forgot the important files)
2003-07-16 13:13:26 +00:00
Glenn Maynard
552b328e97
minor cleanup
2003-07-12 20:35:48 +00:00
Glenn Maynard
f4dbf99636
add missing headers
2003-07-12 20:35:47 +00:00
Andrew Wong
987f152891
Added some metrics to unlock screen (animations for unlock icons, mainly, as well as "seconds to display")
...
Fixed bug with roulette seeds (selecting a song that does not exist in unlock database caused a crash upon selecting a song)
2003-07-10 07:22:31 +00:00
Andrew Wong
a471a70e1e
updated unlock screen - now it can be configured to be MAX2-style (shows the numbers 1-30)
2003-07-08 18:50:24 +00:00
Sean Burke
751dd58744
eol
2003-07-03 17:34:46 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
d1c96dcf7f
working on ScreenHighScores
2003-01-20 05:08:35 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00