Make this a little more idiomatic.

Don't split titles yourself; they're pre-split in Title and Subtitle, and can't
be unsplit programatically.
This commit is contained in:
Glenn Maynard
2003-07-17 23:33:19 +00:00
parent 5ab28228f4
commit 35d1f17419
2 changed files with 73 additions and 64 deletions
+72 -61
View File
@@ -19,6 +19,23 @@
#include "SongManager.h"
#include "ActorUtil.h"
#include "song.h"
#include "Course.h"
#define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks")
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom")
#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows")
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX")
#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize")
#define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i))
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
#define TYPE_TO_DISPLAY THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay")
#define ICON_COMMAND THEME->GetMetric ("ScreenUnlock", "UnlockIconCommand")
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
{
@@ -27,16 +44,13 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
// get unlock data first
CString sDP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->DancePointsUntilNextUnlock() );
CString sAP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->ArcadePointsUntilNextUnlock() );
CString sSP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->SongPointsUntilNextUnlock() );
CString PointDisplay = THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay");
CString IconCommand = THEME->GetMetric("ScreenUnlock", "UnlockIconCommand");
CString IconCommand = ICON_COMMAND;
for(int i=1; i <= THEME->GetMetricI("ScreenUnlock", "NumUnlocks"); i++)
for(int i=1; i <= NUM_UNLOCKS; i++)
{
Sprite* entry = new Sprite;
@@ -48,12 +62,8 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
SET_XY( *entry );
// get pertaining songentry
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(
THEME->GetMetric("ScreenUnlock",
ssprintf("Unlock%dSong", i)) );
LOG->Trace("UnlockScreen: Searching for %s", THEME->GetMetric("ScreenUnlock",
ssprintf("Unlock%dSong", i)).c_str() );
LOG->Trace("UnlockScreen: Searching for %s", DISPLAYED_SONG(i).c_str());
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong( DISPLAYED_SONG(i) );
if( pSong == NULL)
{
@@ -70,17 +80,18 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
}
// scrolling text
if (THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll") != 0)
if (UNLOCK_TEXT_SCROLL != 0)
{
int NumberUnlocks = THEME->GetMetricI("ScreenUnlock", "NumUnlocks");
float ScrollingTextX = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
float ScrollingTextStartY = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY");
float ScrollingTextEndY = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY");
float ScrollingTextZoom = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom");
float ScrollingTextRows = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows");
float MaxWidth = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth");
int NumberUnlocks = NUM_UNLOCKS;
float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
float SecondsToScroll = THEME->GetMetricF("ScreenUnlock", "TimeToDisplay");
float SecondsToScroll = TIME_TO_DISPLAY;
if (SecondsToScroll > 2) SecondsToScroll--;
const float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumberUnlocks);
@@ -89,33 +100,51 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
{
BitmapText* text = new BitmapText;
/* XXX: Don't load _shared directly. Instead, create a redir in the
* Fonts directory, eg. "ScreenUnlock text.redir", that points to it. */
text->LoadFromFont( THEME->GetPathToF("_shared2") );
text->SetHorizAlign( Actor::align_left );
CString SongText = THEME->GetMetric("ScreenUnlock", ssprintf("Unlock%dSong", i));
SongText.MakeUpper();
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(SongText);
CString DisplayedSong = DISPLAYED_SONG(i);
DisplayedSong.MakeUpper();
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(DisplayedSong);
/* Reset zoom before using SetTextMaxWidth. */
text->SetZoom(ScrollingTextZoom);
if (pSong != NULL && pSong->ActualSong != NULL)
SongText = pSong->ActualSong->GetFullDisplayTitle();
{
CString title = pSong->ActualSong->GetDisplayMainTitle();
CString subtitle = pSong->ActualSong->GetDisplayMainTitle();
if( subtitle != "" )
title = title + "\n" + subtitle;
text->SetTextMaxWidth( MaxWidth, title );
}
else // song is missing
{
if (SONGMAN->FindCourse(SongText) != NULL)
text->Command("Diffuse,0,1,0,1");
Course *crs = SONGMAN->FindCourse( DisplayedSong );
if (crs != NULL)
{
text->SetTextMaxWidth( MaxWidth, crs->m_sName );
text->Command("Diffuse,0,1,0,1");
}
else
{
text->SetText( "" );
text->Command("Diffuse,0.5,0,0,1");
}
}
BreakLine(SongText);
text->SetZoom(ScrollingTextZoom);
text->SetTextMaxWidth(MaxWidth, SongText );
if (pSong != NULL && pSong->isLocked) {
text->SetText("???");
// text->SetZoom(ScrollingTextZoom * 1.99);
} else if (pSong != NULL) {
RageColor color = SONGMAN->GetGroupColor(pSong->ActualSong->m_sGroupName);
text->SetGlobalDiffuseColor(color);
if (pSong != NULL)
{
if( pSong->isLocked)
{
text->SetText("???");
// text->SetZoom(ScrollingTextZoom * 1.99);
} else {
RageColor color = SONGMAN->GetGroupColor(pSong->ActualSong->m_sGroupName);
text->SetGlobalDiffuseColor(color);
}
}
text->SetXY(ScrollingTextX, ScrollingTextStartY);
@@ -124,7 +153,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
item.push_back(text);
this->AddChild(item[i-1]);
if (THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll") == 2)
if (UNLOCK_TEXT_SCROLL == 2)
{
Sprite* IconCount = new Sprite;
@@ -132,13 +161,10 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
IconCount->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) );
// set graphic location
IconCount->SetXY( THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX"),
ScrollingTextStartY);
IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
float IconSize = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize");
IconCount->SetHeight(IconSize);
IconCount->SetWidth(IconSize);
IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;linear,0.5;diffusealpha,1;linear,%f;y,%f;linear,0.5;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) );
@@ -154,6 +180,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
PointsUntilNextUnlock.SetName( "PointsDisplay" );
CString PointDisplay = TYPE_TO_DISPLAY;
if (PointDisplay == "DP" || PointDisplay == "Dance")
PointsUntilNextUnlock.SetText( sDP );
@@ -163,28 +190,12 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
if (PointDisplay == "SP" || PointDisplay == "Song")
PointsUntilNextUnlock.SetText( sSP );
PointsUntilNextUnlock.SetZoom( THEME->GetMetricF("ScreenUnlock","PointsZoom") );
PointsUntilNextUnlock.SetZoom( POINTS_ZOOM );
SET_XY( PointsUntilNextUnlock );
this->AddChild( &PointsUntilNextUnlock );
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_BeginFadingOut,
THEME->GetMetricF("ScreenUnlock", "TimeToDisplay") );
this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
}
void ScreenUnlock::BreakLine(CString& line)
{
for(unsigned i = 1; i < line.size(); i++)
{
if (line[i] == '~' || line[i] == '(')
{
if (line[i-1] == ' ')
{
line[i-1] = '\n';
return;
}
}
}
}
+1 -3
View File
@@ -10,7 +10,6 @@
-----------------------------------------------------------------------------
*/
#include "ScreenAttract.h"
#include "Style.h"
#include "Sprite.h"
#include "BitmapText.h"
@@ -20,11 +19,10 @@ class ScreenUnlock : public ScreenAttract
{
public:
ScreenUnlock();
protected:
BitmapText PointsUntilNextUnlock;
vector<Sprite*> Unlocks;
vector<BitmapText*> item; // scrolling text
vector<Sprite*> ItemIcons; // icons for scrolling text
void BreakLine(CString& line); // used in scrollingtext
};