Make this a little more idiomatic.
Don't split titles yourself; they're pre-split in Title and Subtitle, and can't be unsplit programatically.
This commit is contained in:
@@ -19,6 +19,23 @@
|
||||
#include "SongManager.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "song.h"
|
||||
#include "Course.h"
|
||||
|
||||
#define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks")
|
||||
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
|
||||
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
|
||||
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
|
||||
#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom")
|
||||
#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows")
|
||||
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
|
||||
#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX")
|
||||
#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize")
|
||||
#define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i))
|
||||
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
|
||||
#define TYPE_TO_DISPLAY THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay")
|
||||
#define ICON_COMMAND THEME->GetMetric ("ScreenUnlock", "UnlockIconCommand")
|
||||
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
|
||||
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
|
||||
|
||||
ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
{
|
||||
@@ -27,16 +44,13 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
|
||||
|
||||
// get unlock data first
|
||||
|
||||
CString sDP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->DancePointsUntilNextUnlock() );
|
||||
CString sAP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->ArcadePointsUntilNextUnlock() );
|
||||
CString sSP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->SongPointsUntilNextUnlock() );
|
||||
|
||||
CString PointDisplay = THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay");
|
||||
|
||||
CString IconCommand = THEME->GetMetric("ScreenUnlock", "UnlockIconCommand");
|
||||
CString IconCommand = ICON_COMMAND;
|
||||
|
||||
for(int i=1; i <= THEME->GetMetricI("ScreenUnlock", "NumUnlocks"); i++)
|
||||
for(int i=1; i <= NUM_UNLOCKS; i++)
|
||||
{
|
||||
Sprite* entry = new Sprite;
|
||||
|
||||
@@ -48,12 +62,8 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
SET_XY( *entry );
|
||||
|
||||
// get pertaining songentry
|
||||
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(
|
||||
THEME->GetMetric("ScreenUnlock",
|
||||
ssprintf("Unlock%dSong", i)) );
|
||||
|
||||
LOG->Trace("UnlockScreen: Searching for %s", THEME->GetMetric("ScreenUnlock",
|
||||
ssprintf("Unlock%dSong", i)).c_str() );
|
||||
LOG->Trace("UnlockScreen: Searching for %s", DISPLAYED_SONG(i).c_str());
|
||||
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong( DISPLAYED_SONG(i) );
|
||||
|
||||
if( pSong == NULL)
|
||||
{
|
||||
@@ -70,17 +80,18 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
}
|
||||
|
||||
// scrolling text
|
||||
if (THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll") != 0)
|
||||
if (UNLOCK_TEXT_SCROLL != 0)
|
||||
{
|
||||
int NumberUnlocks = THEME->GetMetricI("ScreenUnlock", "NumUnlocks");
|
||||
float ScrollingTextX = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
|
||||
float ScrollingTextStartY = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY");
|
||||
float ScrollingTextEndY = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY");
|
||||
float ScrollingTextZoom = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom");
|
||||
float ScrollingTextRows = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows");
|
||||
float MaxWidth = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth");
|
||||
int NumberUnlocks = NUM_UNLOCKS;
|
||||
float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
|
||||
float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
|
||||
float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
|
||||
float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
|
||||
float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
|
||||
float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
|
||||
|
||||
float SecondsToScroll = THEME->GetMetricF("ScreenUnlock", "TimeToDisplay");
|
||||
float SecondsToScroll = TIME_TO_DISPLAY;
|
||||
|
||||
if (SecondsToScroll > 2) SecondsToScroll--;
|
||||
|
||||
const float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumberUnlocks);
|
||||
@@ -89,33 +100,51 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
{
|
||||
BitmapText* text = new BitmapText;
|
||||
|
||||
/* XXX: Don't load _shared directly. Instead, create a redir in the
|
||||
* Fonts directory, eg. "ScreenUnlock text.redir", that points to it. */
|
||||
text->LoadFromFont( THEME->GetPathToF("_shared2") );
|
||||
text->SetHorizAlign( Actor::align_left );
|
||||
|
||||
CString SongText = THEME->GetMetric("ScreenUnlock", ssprintf("Unlock%dSong", i));
|
||||
SongText.MakeUpper();
|
||||
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(SongText);
|
||||
CString DisplayedSong = DISPLAYED_SONG(i);
|
||||
DisplayedSong.MakeUpper();
|
||||
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(DisplayedSong);
|
||||
|
||||
/* Reset zoom before using SetTextMaxWidth. */
|
||||
text->SetZoom(ScrollingTextZoom);
|
||||
|
||||
if (pSong != NULL && pSong->ActualSong != NULL)
|
||||
SongText = pSong->ActualSong->GetFullDisplayTitle();
|
||||
{
|
||||
CString title = pSong->ActualSong->GetDisplayMainTitle();
|
||||
CString subtitle = pSong->ActualSong->GetDisplayMainTitle();
|
||||
if( subtitle != "" )
|
||||
title = title + "\n" + subtitle;
|
||||
text->SetTextMaxWidth( MaxWidth, title );
|
||||
}
|
||||
else // song is missing
|
||||
{
|
||||
if (SONGMAN->FindCourse(SongText) != NULL)
|
||||
text->Command("Diffuse,0,1,0,1");
|
||||
Course *crs = SONGMAN->FindCourse( DisplayedSong );
|
||||
if (crs != NULL)
|
||||
{
|
||||
text->SetTextMaxWidth( MaxWidth, crs->m_sName );
|
||||
text->Command("Diffuse,0,1,0,1");
|
||||
}
|
||||
else
|
||||
{
|
||||
text->SetText( "" );
|
||||
text->Command("Diffuse,0.5,0,0,1");
|
||||
}
|
||||
}
|
||||
|
||||
BreakLine(SongText);
|
||||
text->SetZoom(ScrollingTextZoom);
|
||||
text->SetTextMaxWidth(MaxWidth, SongText );
|
||||
|
||||
if (pSong != NULL && pSong->isLocked) {
|
||||
text->SetText("???");
|
||||
// text->SetZoom(ScrollingTextZoom * 1.99);
|
||||
} else if (pSong != NULL) {
|
||||
RageColor color = SONGMAN->GetGroupColor(pSong->ActualSong->m_sGroupName);
|
||||
text->SetGlobalDiffuseColor(color);
|
||||
if (pSong != NULL)
|
||||
{
|
||||
if( pSong->isLocked)
|
||||
{
|
||||
text->SetText("???");
|
||||
// text->SetZoom(ScrollingTextZoom * 1.99);
|
||||
} else {
|
||||
RageColor color = SONGMAN->GetGroupColor(pSong->ActualSong->m_sGroupName);
|
||||
text->SetGlobalDiffuseColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
text->SetXY(ScrollingTextX, ScrollingTextStartY);
|
||||
@@ -124,7 +153,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
item.push_back(text);
|
||||
this->AddChild(item[i-1]);
|
||||
|
||||
if (THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll") == 2)
|
||||
if (UNLOCK_TEXT_SCROLL == 2)
|
||||
{
|
||||
Sprite* IconCount = new Sprite;
|
||||
|
||||
@@ -132,13 +161,10 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
IconCount->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) );
|
||||
|
||||
// set graphic location
|
||||
IconCount->SetXY( THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX"),
|
||||
ScrollingTextStartY);
|
||||
IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
|
||||
|
||||
float IconSize = THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize");
|
||||
|
||||
IconCount->SetHeight(IconSize);
|
||||
IconCount->SetWidth(IconSize);
|
||||
IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
|
||||
IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
|
||||
|
||||
IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;linear,0.5;diffusealpha,1;linear,%f;y,%f;linear,0.5;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) );
|
||||
|
||||
@@ -154,6 +180,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
|
||||
PointsUntilNextUnlock.SetName( "PointsDisplay" );
|
||||
|
||||
CString PointDisplay = TYPE_TO_DISPLAY;
|
||||
if (PointDisplay == "DP" || PointDisplay == "Dance")
|
||||
PointsUntilNextUnlock.SetText( sDP );
|
||||
|
||||
@@ -163,28 +190,12 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
if (PointDisplay == "SP" || PointDisplay == "Song")
|
||||
PointsUntilNextUnlock.SetText( sSP );
|
||||
|
||||
PointsUntilNextUnlock.SetZoom( THEME->GetMetricF("ScreenUnlock","PointsZoom") );
|
||||
PointsUntilNextUnlock.SetZoom( POINTS_ZOOM );
|
||||
SET_XY( PointsUntilNextUnlock );
|
||||
this->AddChild( &PointsUntilNextUnlock );
|
||||
|
||||
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
|
||||
|
||||
this->PostScreenMessage( SM_BeginFadingOut,
|
||||
THEME->GetMetricF("ScreenUnlock", "TimeToDisplay") );
|
||||
this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
|
||||
}
|
||||
|
||||
|
||||
void ScreenUnlock::BreakLine(CString& line)
|
||||
{
|
||||
for(unsigned i = 1; i < line.size(); i++)
|
||||
{
|
||||
if (line[i] == '~' || line[i] == '(')
|
||||
{
|
||||
if (line[i-1] == ' ')
|
||||
{
|
||||
line[i-1] = '\n';
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
#include "ScreenAttract.h"
|
||||
#include "Style.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
|
||||
@@ -20,11 +19,10 @@ class ScreenUnlock : public ScreenAttract
|
||||
{
|
||||
public:
|
||||
ScreenUnlock();
|
||||
|
||||
protected:
|
||||
BitmapText PointsUntilNextUnlock;
|
||||
vector<Sprite*> Unlocks;
|
||||
vector<BitmapText*> item; // scrolling text
|
||||
vector<Sprite*> ItemIcons; // icons for scrolling text
|
||||
|
||||
void BreakLine(CString& line); // used in scrollingtext
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user