Commit Graph

13 Commits

Author SHA1 Message Date
AJ Kelly fb39b4fdfb (no really this time, try and fix the build.) 2010-05-01 11:38:13 -05:00
AJ Kelly 322f0182a1 comment out warp stuff not used in public repo version (yet), should hopefully fix the compile 2010-05-01 11:36:25 -05:00
AJ Kelly 8408d15345 and some small cleanup on gamestate 2010-04-30 12:38:32 -05:00
AJ Kelly cb57878455 new metric [GameState] DisablePremiumInEventMode (bool) 2010-04-30 12:36:09 -05:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly f60901b2d6 f008761: Don't call GetFirstCompatibleStyle if numSidesJoined == 0 (ScreenContinue) [Chris Danford] 2010-03-28 11:12:59 -05:00
AJ Kelly 02c7037721 sm-ssc v1.0 Public Beta 1 code changes 2010-03-01 00:44:39 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly c43635b6b3 efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly 75861f22a1 various commits from SM4 SVN, courtesy of Glenn and Vyhd. 2010-02-14 23:02:34 -06:00
AJ Kelly c45d0c89c7 fc3d177: Fix GAMESTATE:GetCurrentSteps() only returning single-player steps for any difficulty [vyhd] 2010-02-09 17:01:30 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00