Kyzentun
fb1a251b7a
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-07-12 14:59:10 -06:00
Kyzentun
026f968fa4
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-07-07 00:39:27 -06:00
Kyzentun
a7a98a690e
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-07-05 01:34:05 -06:00
Kyzentun
0dfb131291
Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h.
2014-05-03 19:27:32 -06:00
Kyzentun
cc58f43567
Switching to double style shouldn't join the other player. It isn't necessary for input, the engine ScreenSelectMusic doesn't do it, and it forces a theme with custom SSM and style changing to unjoin the player that wasn't really joined.
2014-03-13 20:14:21 -06:00
Kyzentun
56cd5fb961
GetCreditsRequiredToPlayStyle didn't check the coin mode.
2014-02-12 15:08:54 -07:00
Ben "root" Anderson
d654bd0142
Time to reopen this big 'ol bag of worms.
2014-02-02 12:53:26 -06:00
Devin J. Pohly
00e6f6e924
Make Pay mode work like Free
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Third time's a charm. Removing Pay mode without causing breakage to the Lua API.
This is the first step.
2013-06-08 16:11:02 -04:00
Devin J. Pohly
259e9b1e00
Revert "Round 2 of this."
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This reverts commit 1d7b5fe852 .
2013-06-04 23:47:49 -04:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Devin J. Pohly
fa91154082
Revert "Forgot this one."
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This reverts commit de396800d8 .
2013-06-04 23:46:40 -04:00
Jason Felds
de396800d8
Forgot this one.
2013-04-17 20:53:23 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Jason Felds
1d7b5fe852
Round 2 of this.
2013-04-15 23:26:05 -04:00
Colby Klein
3f32d9114f
Revert "CoinMode_Pay->CoinMode_Free, step 1."
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This reverts commit 15b3ee1a9a .
2013-02-11 12:11:54 -08:00
Flameshadowxeroshin
15b3ee1a9a
CoinMode_Pay->CoinMode_Free, step 1.
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CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
AJ Kelly
6ae5dcc6fb
[GameCommand] Added GetDifficulty(), GetCourseDifficulty(), GetPlayMode(), GetSortOrder(), GetAnnouncer(), GetPreferredModifiers(), and GetStageModifiers() Lua bindings.
2012-03-05 21:32:20 -06:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
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Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
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Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Jason Felds
5102c0061b
[sm130futures] Quiet the 64-bit to 32-bit warning.
2011-04-04 22:46:11 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
81ccc7daba
Quickly variables! Into the magic mirror!
2011-03-14 03:32:07 -04:00
AJ Kelly
c4622d375b
remove a todo of mine that made no sense
2011-03-07 15:19:37 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
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Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
7e7e00404b
[GameCommand] Add GetScreen, GetSteps, GetCourse, GetTrail, and GetCharacter Lua bindings.
2010-12-19 14:18:37 -06:00
AJ Kelly
d0b2a6940d
[GameCommand] Remove pushscreen
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[ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones in SM4
[ScreenNetEvaluation] add Score, Grade, PlayerOptions params to UpdateNetEvalStats message
[PlayerState] add GetHealthState Lua binding
small cleanup in statsman
2010-08-15 15:26:27 -05:00
AJ Kelly
1c39a7db20
fix a bug with the urlnoexit GameCommand (it would pop up a message saying it couldn't launch the browser, even though it did.)
2010-06-26 17:28:46 -05:00
AJ Kelly
6b3da26a4c
[GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
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[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly
b769b53fd2
cleanup/comment
2010-04-30 12:37:19 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00