Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Devin J. Pohly
ce507b9800
use empty TimingData in Steps to signify fallback on Song timing.
...
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.
Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
AJ Kelly
42d7a29ffa
[GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621.
2011-11-06 22:15:54 -06:00
Jason Felds
5216d6be45
Simplify checks for unjudgable rows.
...
This way, we can add more segments later
and now have to change the logic in many places.
2011-06-08 13:03:07 -04:00
Jason Felds
9a64fb230b
Don't clap skipped judged rows.
...
...yeah, we may need a function here.
2011-05-30 00:44:16 -04:00
Jason Felds
d076b13894
Assist clapping respects Split Timing.
...
Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
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Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds
f7d1b46f72
[splittiming] Bringing it down. (91)
2011-05-09 21:03:30 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00