Commit Graph

11 Commits

Author SHA1 Message Date
Kyzentun b293a8c073 Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one. 2015-02-28 06:25:02 -07:00
Devin J. Pohly ce507b9800 use empty TimingData in Steps to signify fallback on Song timing.
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.

Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
AJ Kelly 42d7a29ffa [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. 2011-11-06 22:15:54 -06:00
Jason Felds 5216d6be45 Simplify checks for unjudgable rows.
This way, we can add more segments later
and now have to change the logic in many places.
2011-06-08 13:03:07 -04:00
Jason Felds 9a64fb230b Don't clap skipped judged rows.
...yeah, we may need a function here.
2011-05-30 00:44:16 -04:00
Jason Felds d076b13894 Assist clapping respects Split Timing.
Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Jason Felds fb8b387fb7 [splittiming] Compiles and links.
Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds f7d1b46f72 [splittiming] Bringing it down. (91) 2011-05-09 21:03:30 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00