Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
33324c34cc
If the music is in slow motion, dance in slow motion, too.
2003-06-27 20:10:37 +00:00
Glenn Maynard
d4508af417
unneeded header
2003-06-27 08:53:46 +00:00
Chris Danford
df728d987a
Add sorts by meter
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Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Glenn Maynard
8756019ea6
Fix course crash. (Not a real fix, since I can't test this code yet.)
2003-06-10 05:28:33 +00:00
Glenn Maynard
a382b65e1d
fix warnings
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can't take the address of the return value of a function
2003-06-10 05:21:26 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
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better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
f34d409d6e
DDR-like camera motions for DancingCharacters
2003-06-07 22:20:39 +00:00
Chris Danford
739cc6d38b
support loading of multiple animations in a Model
2003-06-07 18:09:20 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00