Steve Checkoway
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b09d333d14
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Add placeholder.
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2006-02-11 09:31:39 +00:00 |
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Steve Checkoway
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d449ca554c
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Add stretch hint.
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2006-02-07 08:34:36 +00:00 |
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Steve Checkoway
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a65d13c6d1
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class -> typedef set.
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2006-02-07 08:29:36 +00:00 |
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Steve Checkoway
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2ea7e8c897
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GetMonitorAspectRatio.
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2006-02-07 08:08:37 +00:00 |
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Chris Danford
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ddbe74e1e2
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add GetMonitorAspectRatio
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2006-02-07 04:39:48 +00:00 |
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Chris Danford
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f904f05fcc
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add GetMonitorAspectRatio
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2006-02-07 04:28:24 +00:00 |
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Steve Checkoway
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aef7bdf3c1
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Cleanup.
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2006-01-27 10:35:56 +00:00 |
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Steve Checkoway
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00429b8c9d
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Add license.
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2006-01-27 10:33:07 +00:00 |
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Steve Checkoway
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6ac24c8cda
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Fix concurrent rendering while windowed. Also shutdown fullscreen cleanly and fix memory leak.
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2006-01-27 10:30:24 +00:00 |
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Glenn Maynard
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f4f326f893
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implement concurrent rendering on X11. Still a little flickery when switching in and out of threaded mode; not sure why yet.
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2006-01-27 09:21:43 +00:00 |
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Glenn Maynard
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eb0e1f4295
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add an overload which is called from the main thread, just before using the concurrent rendering thread
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2006-01-27 09:13:03 +00:00 |
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Glenn Maynard
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1a070c7a0c
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fix comment
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2006-01-24 21:15:35 +00:00 |
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Steve Checkoway
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bf42e5a4d7
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I forgot to test concurrent rendering in windowed mode. It isn't working so remove it for now.
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2006-01-22 03:18:28 +00:00 |
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Steve Checkoway
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79faafb593
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CString -> RString
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2006-01-22 02:50:56 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Steve Checkoway
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2dc6a8fa66
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Cleanup and use core graphics directly to swap buffers rather than going though the overhead of the obj-c calls.
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2006-01-21 13:40:01 +00:00 |
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Steve Checkoway
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3f5c921357
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Implement concurrent rendering.
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2006-01-21 13:33:04 +00:00 |
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Steve Checkoway
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297949b7c5
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If the OGL context changes, we must set the display mode and we must set vsync.
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2006-01-21 13:00:51 +00:00 |
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Steve Checkoway
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5150e3a9c3
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Don't shutdown full screen if attempt fails. It's possible other attempts will be made in full screen. Going back and forth causes unnecessary flickering.
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2006-01-20 11:36:26 +00:00 |
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Steve Checkoway
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cdd1f94019
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Don't attempt to change the display modes unless it's needed. (It's most likely a no-op, but don't even bother.)
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2006-01-20 11:33:07 +00:00 |
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Steve Checkoway
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6b236cee94
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Simplify.
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2006-01-20 11:19:25 +00:00 |
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Chris Danford
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65aff05a13
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fix compile
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2006-01-20 08:33:27 +00:00 |
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Steve Checkoway
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a123e5bc76
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Return a const reference rather than a copy.
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2006-01-19 08:20:41 +00:00 |
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Steve Checkoway
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5676e10e33
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Attempt to handle the OGL contexts more gracefully.
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2006-01-18 08:44:52 +00:00 |
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Steve Checkoway
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378a8a2adc
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m([:upper:][:alpha:]*) -> m_\1
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2006-01-18 02:48:10 +00:00 |
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Steve Checkoway
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562501ac78
|
Attempt at concurrent rendering. It seems to cause the computer to crash, so commented out. Clearly, I'm doing something wrong but I'm not sure what.
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2006-01-17 09:33:14 +00:00 |
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Steve Checkoway
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3a10c521de
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Hack around using actual video mode params to store preferences.
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2006-01-17 08:35:51 +00:00 |
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Steve Checkoway
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ec789f1473
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Use a buffered window. This fixes the last of the GUI issues. Allows resizing and is very careful to update the graphics context only in the main thread (in this case, SM's main thread, not the GUI thread). It does so by managing the NSOpenGLContext explicitly rather than using NSOpenGLView to do it for us.
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2006-01-17 06:10:33 +00:00 |
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Steve Checkoway
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6edba40152
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Do neither. Just copy the value.
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2006-01-17 04:20:02 +00:00 |
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Glenn Maynard
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9404d25a0e
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cleanup
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2006-01-17 03:25:25 +00:00 |
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Glenn Maynard
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5e010c8f23
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minor style tweaks
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2006-01-17 02:08:32 +00:00 |
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Glenn Maynard
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b1015f0458
|
We allow this in Windows, and I don't see any reason to disallow it ...
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2006-01-17 02:03:07 +00:00 |
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Glenn Maynard
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918dac41ab
|
cleanup
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2006-01-17 02:00:27 +00:00 |
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Glenn Maynard
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c17c03b4f0
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static
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2006-01-17 01:28:24 +00:00 |
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Glenn Maynard
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8c78a40703
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Implement concurrent rendering in OpenGL in Windows. (D3D already
worked.) It's still off by default.
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2006-01-17 01:27:29 +00:00 |
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Glenn Maynard
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35b4fef38e
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add concurrent rendering hooks
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2006-01-17 01:24:40 +00:00 |
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Steve Checkoway
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ca51dc9bd3
|
Apple decided to deprecate two perfectly good functions, replace them with lower level dyld code and use two-level namespace lookup instead.
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2006-01-15 12:21:19 +00:00 |
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Steve Checkoway
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d42617abf1
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Remove unused.
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2006-01-15 11:07:30 +00:00 |
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Steve Checkoway
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7034879a79
|
Use SMMainThread with LLW_Cocoa. This fixes just about every GUI issue. For some reason, mousing over the button does not highlight them. Other than that, everything seems to work.
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2006-01-15 05:30:48 +00:00 |
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Glenn Maynard
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2025761281
|
cleanup
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2006-01-15 04:12:50 +00:00 |
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Glenn Maynard
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affaf07d35
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rename ConfigureGraphicsWindow -> CreateGraphicsWindow
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2006-01-15 01:43:04 +00:00 |
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Glenn Maynard
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16c7813949
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remove SetVideoModeParams call
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2006-01-15 01:07:32 +00:00 |
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Glenn Maynard
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50b0f360f4
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CreateGraphicsWindow is done by ConfigureGraphicsWindow
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2006-01-15 00:59:32 +00:00 |
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Glenn Maynard
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7c2f1fc48b
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RecreateGraphicsWindow -> CreateGraphicsWindow
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2006-01-15 00:38:43 +00:00 |
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Glenn Maynard
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1fdb63a26d
|
clarify
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2006-01-15 00:12:52 +00:00 |
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Steve Checkoway
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a0ed014d57
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Remove hack for SDL.
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2006-01-14 23:24:30 +00:00 |
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Steve Checkoway
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08173c6510
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Handle swap interval in LLW_Cocoa itself.
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2006-01-14 23:22:18 +00:00 |
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Steve Checkoway
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ca85424ec5
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Fix memory leak, set OGL parameters.
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2006-01-14 22:56:23 +00:00 |
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Steve Checkoway
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07168018d1
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Closing the window quits the program. Fix focus issues.
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2006-01-14 10:40:09 +00:00 |
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Steve Checkoway
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713ecb81ce
|
Full screen works. Mouse hiding works. A few GUI issues remain. For example, closing the window does nothing more than close the window.
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2006-01-14 10:08:42 +00:00 |
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