Commit Graph

18 Commits

Author SHA1 Message Date
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Glenn Maynard 5c8ff23cfb unused 2006-04-29 21:22:16 +00:00
Glenn Maynard 178ffec501 remove no-op calls 2006-04-29 21:20:28 +00:00
Glenn Maynard 189d797d22 update 2005-10-23 07:08:45 +00:00
Glenn Maynard 3826bd95b3 eliminate m_iNumCols, dynamic array 2005-10-12 03:15:53 +00:00
Glenn Maynard b76d363994 Remove ugly CopyTweening. This is too wildly incompatible with newer
XML features, where there's not necessarily any corrolation between elements
of different graphics.  This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Glenn Maynard 4b475b2145 use ActorFrame::AddChild 2005-07-11 23:17:46 +00:00
Glenn Maynard f75be1bfaa clamp fBaseAlpha 2005-06-17 04:31:46 +00:00
Chris Danford 68c6b6a126 fix FadeToFail
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford 89be4f4324 play Push and Lift commands on the receptor actors 2005-04-30 07:48:41 +00:00
Chris Danford abac6af93b store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath() 2005-04-18 01:19:56 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard ab9cac2642 per-judgement step commands 2004-07-02 20:08:17 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Glenn Maynard aea0a41a68 clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00