100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
#include "global.h"
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#include "ReceptorArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "NoteFieldPositioning.h"
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ReceptorArrowRow::ReceptorArrowRow()
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{
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m_iNumCols = 0;
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}
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void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
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{
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m_PlayerNumber = pn;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
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m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
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}
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void ReceptorArrowRow::Update( float fDeltaTime )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_ReceptorArrow[c].Update( fDeltaTime );
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m_ReceptorArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
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// set arrow XYZ
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const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
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const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_ReceptorArrow[c].SetX( fX );
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m_ReceptorArrow[c].SetY( fY );
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m_ReceptorArrow[c].SetZ( fZ );
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}
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}
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void ReceptorArrowRow::DrawPrimitives()
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
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m_ReceptorArrow[c].Draw();
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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}
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}
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void ReceptorArrowRow::Step( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_ReceptorArrow[iCol].Step();
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}
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void ReceptorArrowRow::SetPressed( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_ReceptorArrow[iCol].SetPressed();
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}
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void ReceptorArrowRow::CopyTweening( const ReceptorArrowRow &from )
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{
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for( int c=0; c<m_iNumCols; c++ )
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m_ReceptorArrow[c].CopyTweening( from.m_ReceptorArrow[c] );
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ActorFrame::CopyTweening( from );
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}
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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