Glenn Maynard
aa726c9d2c
fix prebuffering
2004-08-14 02:39:35 +00:00
Glenn Maynard
fa9b61a9d6
fix MemoryCardDriverThreaded_Windows chewing CPU
2004-08-12 05:42:47 +00:00
Glenn Maynard
1a7be98f86
fix g_bIsShowingDialog not being set false
2004-08-09 19:50:09 +00:00
Chris Danford
e435165014
clean up memory card logic:
...
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford
551800cceb
Fix unnecessary remounts of cards that weren't changed since last update.\nDon't do OS mounts or unmounts while after cards are locked. It can cause skips.
2004-08-08 18:44:41 +00:00
Glenn Maynard
610aa36a7d
fix compile
2004-08-08 17:58:06 +00:00
Chris Danford
d47ab7e9f9
wait 60s max in debug builds, 15s max in optimized
2004-08-08 15:46:53 +00:00
Chris Danford
d755e660a6
Don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most dialogs.
...
Increase Win32 semaphone timeout from 15 -> 60 secs.
2004-08-07 21:38:54 +00:00
Steve Checkoway
c92d595bc4
Show/hide the cursor after setting the video mode.
2004-08-07 00:59:01 +00:00
Glenn Maynard
8684b02479
update to ffmpeg-0.4.9-pre1
...
This fixes problems with some XviD videos containing B-frames playing
too fast.
2004-08-06 20:22:48 +00:00
Steve Checkoway
1f37478b69
Cleanup a bit. Fix a bug. Attempt to get it to return accurate timings by converting samples to the clock's timebase (appears to be microseconds) rather than converting time to samples. No real luck though.
2004-08-06 05:42:58 +00:00
Chris Danford
d51010ff7b
fix compile error
2004-07-25 18:49:16 +00:00
Glenn Maynard
512d5d1b3f
get rid of frames_read and frames_written; this should get rid of a small
...
class of possible internal desyncs, and save a little memory (~100k)
2004-07-24 05:23:47 +00:00
Glenn Maynard
f8cc7beb11
fix spurious warnings
2004-07-22 23:04:44 +00:00
Glenn Maynard
d86482e298
move XGetCustomLaunchData into ArchHooks
...
remove empty functions (they're not pure virts)
2004-07-21 23:08:04 +00:00
Glenn Maynard
d44e35b889
close m_fd
2004-07-19 20:39:52 +00:00
Glenn Maynard
6fe94c6206
cleanup, fix warnings
2004-07-17 21:27:29 +00:00
Glenn Maynard
8a3fb77328
allow specifying ALSA device to use
2004-07-17 21:22:36 +00:00
Glenn Maynard
c81e737d85
fix thread busy looping if bus/usb/devices isn't available
2004-07-17 20:44:37 +00:00
Glenn Maynard
fcf46a9f61
fix "pure virtual method called" on quit
2004-07-17 20:38:59 +00:00
Steve Checkoway
f33e9db593
Simplify
2004-07-16 09:25:43 +00:00
Kevin Slaughter
0d67f2e43d
Upgrade WeedTech lights driver
2004-07-16 07:45:02 +00:00
Steve Checkoway
e1163df683
Fix off by one crash. I meant to commit this days ago.
2004-07-09 00:49:26 +00:00
Kevin Slaughter
ea8833bf1c
Weeder Technologies WTDIO-M now fully functioning.
2004-07-08 11:46:20 +00:00
Glenn Maynard
e47f331924
move some stuff out of arch.cpp, so arch drivers aren't all cross-dependent
2004-07-07 20:11:30 +00:00
Steve Checkoway
57fcd732fd
Remove unneeded headers.
2004-07-04 01:54:15 +00:00
Steve Checkoway
0066f3e1d4
Cleanup garbage. I don't remember why this was required at one point but it no longer is.
2004-07-04 01:50:09 +00:00
Steve Checkoway
e275a793da
Remove unused header. Quiet warnings.
2004-07-04 01:47:54 +00:00
Glenn Maynard
16170de423
zero out blank image
2004-07-04 00:37:19 +00:00
Steve Checkoway
d674f57968
Fix Canonical conversion.
2004-07-02 08:26:02 +00:00
Steve Checkoway
4b52a182e1
== not =, shouldn't gcc warn about that without extra ()? Also, my conversion codes doesn't quite work as I had expected, force format to Other for now.
2004-07-02 07:16:36 +00:00
Steve Checkoway
72b4599cd3
Remove CHECKPOINT, a disproportionate amount of time is spent in there.
2004-07-02 07:10:39 +00:00
Chris Danford
1296cd775d
add port detection through lsusb
2004-06-28 05:23:55 +00:00
Steve Checkoway
be30fd0236
Cleanup
2004-06-25 23:00:01 +00:00
Glenn Maynard
902182ae8d
fix RageThread::HaltAllThreads() deadlock in Windows
2004-06-25 19:07:30 +00:00
Steve Checkoway
8b98d83a50
Attempt to make the callback faster when the proc format is either exactly what SM wants (unlikely from what I've read) or the canonical format (according to apple).
2004-06-24 22:04:55 +00:00
Glenn Maynard
b97fe704bf
re-disable TimeCriticalSection
2004-06-21 23:29:26 +00:00
Glenn Maynard
b084adf625
don't spam the log with lots of 1- and 2-call underruns
2004-06-21 20:08:02 +00:00
Kevin Slaughter
17486aa8b7
Not completed yet, but adding to repository for assistance if possible from other module holders
2004-06-21 11:11:35 +00:00
Glenn Maynard
af7df3315f
g_iNumMixCallsForLastIOProc is almost always 1
2004-06-21 02:44:14 +00:00
Chris Danford
6bd2a34271
Xbox builds again
2004-06-20 01:35:25 +00:00
Steve Checkoway
f5ec5019d6
simplify
2004-06-19 06:46:13 +00:00
Steve Checkoway
4814159fcf
fix left/right switched.
2004-06-19 05:12:12 +00:00
Glenn Maynard
c809d31d35
fix infinite recursion
2004-06-17 01:18:41 +00:00
Glenn Maynard
0fbc1e7c33
fix dialogs not always showing up
2004-06-17 01:13:25 +00:00
Glenn Maynard
fbfe94e68e
debugging
2004-06-16 23:27:24 +00:00
Steve Checkoway
63a046d369
Fix warning.
2004-06-16 23:02:11 +00:00
Glenn Maynard
8b5099690d
comment
2004-06-16 21:11:56 +00:00
Glenn Maynard
125141f996
really, don't need SDL for hats
2004-06-16 21:10:30 +00:00
Glenn Maynard
416e15e256
don't need SDL for hats
2004-06-16 21:06:59 +00:00