Upgrade WeedTech lights driver
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@@ -22,7 +22,7 @@ inline void SerialOut(const char *str, int len)
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{
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if(fd!=-1) {
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write(fd,str,len);
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usleep(4000);
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usleep(2000);
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}
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}
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@@ -117,6 +117,28 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
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bool bOn = false;
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{
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LightsMode lm = LIGHTSMAN->GetLightsMode();
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if(lm == LIGHTSMODE_GAMEPLAY) {
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// Since all cabinet lights flash together during gameplay.. If 1 light is on, all are on.
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// However, the player's menu buttons do NOT flash. This section allows us to turn
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// on multiple lights without bogging down the system with delays. ((2ms between commands req.))
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FOREACH_CabinetLight( cl ) {
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bOn |= ls->m_bCabinetLights[cl];
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CurLights.m_bCabinetLights[cl] = ls->m_bCabinetLights[cl];
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}
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str[0]='A';
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str[1]='W';
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if(bOn) {str[2]='C'; str[3]='F';}
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else {str[2]='0'; str[3]='0';}
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// Send command
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printf("%s\n",str);
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SerialOut(str, 6);
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return;
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}
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FOREACH_CabinetLight( cl )
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{
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// Only send the command if the light has changed states (on/off)
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@@ -168,7 +190,7 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
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else {str[1]='H';}
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if(str[0]!=0x00) {
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SerialOut(str, 6);
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//SerialOut(str, 6);
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str[0]=0x00;
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}
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CurLights.m_bGameButtonLights[gc][gb] = bOn;
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