Steve Checkoway
32a9724841
Move ColorBitmapText to SNetSelectBase since this is very specific to the SMO code. This should probably be done in a general way in BitmapText and the string parsing to color code should be kept where it is used instead of part of the bitmap text class.
2007-06-09 07:56:34 +00:00
Josh Allen
7b38d45ebe
match style found elsewhere
2006-08-14 15:50:45 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Charles Lohr
11f9384528
Change: Move Colored Text into it's own class.
...
Note: At a later time, it may make sense to put my text parsing system over the old one.
2005-05-05 19:47:04 +00:00
Charles Lohr
36a4c88949
Cleanup, don't move stuff in and out of temporary bitmap texts. This also fixes colors taking up space in chat problem.
2005-05-04 22:27:13 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Charles Lohr
1f56e7dfef
Change: Allow user to have custom keymappings and still chat.
2005-02-01 06:49:44 +00:00
Josh Allen
095bcea577
Transition to sprites from quads
2004-12-03 01:22:22 +00:00
Charles Lohr
70ea342ac1
Move: Utility from ActorUtil to ScreenNetBase
2004-11-24 00:00:56 +00:00
Charles Lohr
cccf06e7b0
Add: Abstraction for ScreenNetSelects... And the new room screen.
2004-11-16 23:12:58 +00:00