Commit Graph

12 Commits

Author SHA1 Message Date
Steve Checkoway 32a9724841 Move ColorBitmapText to SNetSelectBase since this is very specific to the SMO code. This should probably be done in a general way in BitmapText and the string parsing to color code should be kept where it is used instead of part of the bitmap text class. 2007-06-09 07:56:34 +00:00
Josh Allen 7b38d45ebe match style found elsewhere 2006-08-14 15:50:45 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Charles Lohr 11f9384528 Change: Move Colored Text into it's own class.
Note: At a later time, it may make sense to put my text parsing system over the old one.
2005-05-05 19:47:04 +00:00
Charles Lohr 36a4c88949 Cleanup, don't move stuff in and out of temporary bitmap texts. This also fixes colors taking up space in chat problem. 2005-05-04 22:27:13 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Charles Lohr 1f56e7dfef Change: Allow user to have custom keymappings and still chat. 2005-02-01 06:49:44 +00:00
Josh Allen 095bcea577 Transition to sprites from quads 2004-12-03 01:22:22 +00:00
Charles Lohr 70ea342ac1 Move: Utility from ActorUtil to ScreenNetBase 2004-11-24 00:00:56 +00:00
Charles Lohr cccf06e7b0 Add: Abstraction for ScreenNetSelects... And the new room screen. 2004-11-16 23:12:58 +00:00